Edit: self edited - "Why don't you think of the children?
Railworks core updates!
Moderator: Moderators
Re: Railworks core updates!
G***SE

Edit: self edited - "Why don't you think of the children?
" (Simpsons reference)
Edit: self edited - "Why don't you think of the children?
Last edited by AndyM77 on Tue Feb 07, 2012 9:37 pm, edited 2 times in total.
- spikeyorks
- Very Active Forum Member
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Re: Railworks core updates!
All I want is the cobbled roads in my own route to stop being stripey and go back to looking like they did before RW3
Doesn't seen a lot to ask for
Doesn't seen a lot to ask for
David
----------------
48 and proud.
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48 and proud.
Re: Railworks core updates!
Depending on whether or not the clock issue is framerate related, then I guess we'll find out with the update. It sounds as if the way that frames are rendered is changed and as such if the clock was tied in with this then perhaps this issue is actually fixed.bigvern wrote:What about the clock discrepancies that some have reported?
.
- Marleyman
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Re: Railworks core updates!
Me Too!220389 wrote:Well looking forward to the release of the core update.
Some of the new things sound very promising overal.
Also completely off topic, currently waiting on Steam to download the High Res textures for Skyrim
Chris
My RW2 Contribution... http://www.railworks.marleyman.co.uk A Catalogue of RW2 Official Addons and some Downloads
and http://www.railworks.marleyman.co.uk/store/ Free download Store
and http://www.railworks.marleyman.co.uk/store/ Free download Store
- FoggyMorning
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Re: Railworks core updates!
I don't think it's meant to be particularly exciting (a la the launch of TS2012 in September), just a general fix/clean up of some widely reported issuesbigvern wrote:I am glad to see they have got round to fixing the bridge lofts, but as I posted in the other thread the list is relatively unexciting unless there are other as yet undocumented effects.
- smarty2
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Re: Railworks core updates!
I was hoping to see in that list "Oh yeah we dumped direct sound" Blast! Fingers crossed then, lets see if it will run on my wonky set-up? Well I say wonky, wonky with RW's perfect on other games. 
Well just turned off automatic updates until I see what happens and members report in!
Well just turned off automatic updates until I see what happens and members report in!
Best Regards
Martin (smarty2)
Non technically minded individual!
Is There A God?
Dudley Bible web page
Martin (smarty2)
Non technically minded individual!
Is There A God?
Dudley Bible web page
Re: Railworks core updates!
Funny you should mention sound Martin. I was just running the 8F scenario on Woodhead and pondering if they have fixed the stutter/cut out sound problem with steam locos.
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detectorman
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Re: Railworks core updates!
Now that would be a welcome fix.bigvern wrote:Funny you should mention sound Martin. I was just running the 8F scenario on Woodhead and pondering if they have fixed the stutter/cut out sound problem with steam locos.
Dave
- pjt1974
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Re: Railworks core updates!
MMMMMMMM I wait in anticipation.
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it 
- Easilyconfused
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Re: Railworks core updates!
I am so glad I am taking the afternoon off work tomorrow to go play backgammon at a local pub and enjoy a number of adult beverages. No forum posting for me tomorrow night since I won't have the laptop with me and it is a bad idea to drink and post or post after drinking.
I'll just read the low-lights in the moderators forum on Thursday.
I'll just read the low-lights in the moderators forum on Thursday.
Kindest regards
John Lewis
Member of the forum moderation team
John Lewis
Member of the forum moderation team
- Acorncomputer
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Re: Railworks core updates!
Yes indeed, you easily get confusedit is a bad idea to drink and post or post after drinking.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
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tofwings
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Re: Railworks core updates!
@styckx
Hahahahahaha....Sooo Funny..
Men of the West..."Hold your Ground".............heheheheheh
Brilliant
Brian
Hahahahahaha....Sooo Funny..
Men of the West..."Hold your Ground".............heheheheheh
Brilliant
Brian
Re: Railworks core updates!
Just noticed this:
Andy L
In the current version I run in TSX mode at 2x2 SSAA to get reasonable anti-aliasing on OHLE in particular, and the image is sharp. I suppose time will tell but does this 'fix' mean that my image in that setting will now be blurry, but less blurry than it might have been if I'd been using an FXAA injector with SSAA in the current version?SSimon wrote: Fixes:
.....FXAA doesn’t up then down sample when SSAA enabled - less blurry......
Andy L
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nigeltouatievans
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Re: Railworks core updates!
The two things I didn't really understand at all were:
Am I right in assuming that 'dirty network building' is a thing the simulator does internally (build a 'dirty network' whatever that is), rather than something to do with a model of a dirty building (ie 'building' is a verb not a noun here)?Smoothed dirty network building to stop stutters
Can anybody enlighten me as to what PS2.0 is? (and HW in this context, hardware?)HW instancing turned off in PS2.0