Railworks core updates!

General discussion about RailWorks, your thoughts, questions, news and views!

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AndyM77
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Re: Railworks core updates!

Post by AndyM77 »

G***SE :o :o :lol: :lol:

Edit: self edited - "Why don't you think of the children? :P " (Simpsons reference)
Last edited by AndyM77 on Tue Feb 07, 2012 9:37 pm, edited 2 times in total.
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spikeyorks
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Re: Railworks core updates!

Post by spikeyorks »

All I want is the cobbled roads in my own route to stop being stripey and go back to looking like they did before RW3 :roll:

Doesn't seen a lot to ask for :)
David

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AndyM77
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Re: Railworks core updates!

Post by AndyM77 »

bigvern wrote:What about the clock discrepancies that some have reported?
.
Depending on whether or not the clock issue is framerate related, then I guess we'll find out with the update. It sounds as if the way that frames are rendered is changed and as such if the clock was tied in with this then perhaps this issue is actually fixed. :wink:
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Marleyman
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Re: Railworks core updates!

Post by Marleyman »

220389 wrote:Well looking forward to the release of the core update.

Some of the new things sound very promising overal.

Also completely off topic, currently waiting on Steam to download the High Res textures for Skyrim :D

Chris
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FoggyMorning
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Re: Railworks core updates!

Post by FoggyMorning »

bigvern wrote:I am glad to see they have got round to fixing the bridge lofts, but as I posted in the other thread the list is relatively unexciting unless there are other as yet undocumented effects.
I don't think it's meant to be particularly exciting (a la the launch of TS2012 in September), just a general fix/clean up of some widely reported issues
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smarty2
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Re: Railworks core updates!

Post by smarty2 »

I was hoping to see in that list "Oh yeah we dumped direct sound" Blast! Fingers crossed then, lets see if it will run on my wonky set-up? Well I say wonky, wonky with RW's perfect on other games. :-?
Well just turned off automatic updates until I see what happens and members report in!
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bigvern
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Re: Railworks core updates!

Post by bigvern »

Funny you should mention sound Martin. I was just running the 8F scenario on Woodhead and pondering if they have fixed the stutter/cut out sound problem with steam locos.
detectorman
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Re: Railworks core updates!

Post by detectorman »

bigvern wrote:Funny you should mention sound Martin. I was just running the 8F scenario on Woodhead and pondering if they have fixed the stutter/cut out sound problem with steam locos.
Now that would be a welcome fix.

Dave
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pjt1974
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Re: Railworks core updates!

Post by pjt1974 »

MMMMMMMM I wait in anticipation.
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
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Re: Railworks core updates!

Post by Easilyconfused »

I am so glad I am taking the afternoon off work tomorrow to go play backgammon at a local pub and enjoy a number of adult beverages. No forum posting for me tomorrow night since I won't have the laptop with me and it is a bad idea to drink and post or post after drinking.

:drinking:

I'll just read the low-lights in the moderators forum on Thursday. :morning:
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Acorncomputer
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Re: Railworks core updates!

Post by Acorncomputer »

it is a bad idea to drink and post or post after drinking.
Yes indeed, you easily get confused :D
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styckx
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Re: Railworks core updates!

Post by styckx »

Leaked footage from the RSC encampment this morning.

http://www.youtube.com/watch?v=EXGUNvIFTQw
tofwings
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Re: Railworks core updates!

Post by tofwings »

@styckx

Hahahahahaha....Sooo Funny..

Men of the West..."Hold your Ground".............heheheheheh

Brilliant

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AndyUK
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Re: Railworks core updates!

Post by AndyUK »

Just noticed this:
SSimon wrote: Fixes:
.....FXAA doesn’t up then down sample when SSAA enabled - less blurry......
In the current version I run in TSX mode at 2x2 SSAA to get reasonable anti-aliasing on OHLE in particular, and the image is sharp. I suppose time will tell but does this 'fix' mean that my image in that setting will now be blurry, but less blurry than it might have been if I'd been using an FXAA injector with SSAA in the current version?

Andy L
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Re: Railworks core updates!

Post by nigeltouatievans »

The two things I didn't really understand at all were:
Smoothed dirty network building to stop stutters
Am I right in assuming that 'dirty network building' is a thing the simulator does internally (build a 'dirty network' whatever that is), rather than something to do with a model of a dirty building (ie 'building' is a verb not a noun here)?
HW instancing turned off in PS2.0
Can anybody enlighten me as to what PS2.0 is? (and HW in this context, hardware?)
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