The first.. What this will do is at the start of a scenario turn off every red marker light on the amfleets in the game. Each Amfleet has 4 lights attached to it which are always on, on every single Amfleet in game. Acela Express scenario has 596 amfleets in it.. That's 2,384 additional lights on in the scenario..
Open: Wagon_Script
In: /RSC/Northeast Corridor/RailVehicles/Passenger/Amfleet/Amcoach
Insert this code at the bottom of the script. Put your cursor at the end of "end" hit enter twice, and just paste this in.
Code: Select all
function Initialise ()
Call("Fwd_Taillight_1:Activate", 0 )
Call("Bwd_Taillight_1:Activate", 0 )
end
After: (and playable)

You will still have marker lights only at the end of the train when the headlights are turned on. This light is part of the model and not the bolt on type.

The second little tweak. It seems the AEM-7's lights were set to cast shadows. BAD!
Open: Loco_Headlight.bin
In: /RSC/NortheastCorridor/Lights
Change This:
Code: Select all
<CastShadow d:type="bool">1</CastShadow>Code: Select all
<CastShadow d:type="bool">0</CastShadow>
After:
