Those Creeping Trains
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Those Creeping Trains
Since the release of Rail Simulator we have had this tiny issue of trains creeping forwards. No matter how much brake force is applied something still makes them move.
Is there any known fix for this or is it a core issue?
Simon
Is there any known fix for this or is it a core issue?
Simon
Re: Those Creeping Trains
I cannot say I notice it any more? Does it happen immediately after stopping?
I just had a booked 4 minute wait at Haymarket and it didn't move an inch.
I just had a booked 4 minute wait at Haymarket and it didn't move an inch.
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Re: Those Creeping Trains
I will have to find one that i saw doing it. I will do a video clip.
Re: Those Creeping Trains
Was it AI?
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- thetrainfan
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Re: Those Creeping Trains
I had this earlier, Class 150/2 at Nailsea & Backwell on my upcoming scenario. It slowly moves; you can just see it moving out the window but go to the free roam camera and you can clearly see it creeping slowly. Player train.
Re: Those Creeping Trains
Same thing here. Stills from video:

Brakes obviously full-on as doors open.

Brakes obviously full-on as doors open.
- Retro
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Re: Those Creeping Trains
I have noticed this a couple of times on my own Route. There also seems to be some cases where the Physics seems to do things you would not expect. I am speaking of RW2 ATM because I have not used RW3 to an extent where these problems might show up.
Kind regards James.
Kind regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
One Ring to bring them all and in the darkness bind them
Re: Those Creeping Trains
I Think it happens only on player trains. Static ones are ok i think.
Re: Those Creeping Trains
Thank you for illustrating that.
gypbrc wrote:Same thing here. Stills from video:
Brakes obviously full-on as doors open.
Re: Those Creeping Trains
I'm not sure whether it still happens, but in Railworks days, if you gave AI an "end" instruction to stop, for example, in a siding without actually giving it a "stop at" in the same location prior to it, it would then crawl forward and over time, possibly foul the next signal or strike the buffers thus ruining the scenario.TheTazman wrote:I Think it happens only on player trains. Static ones are ok i think.
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Re: Those Creeping Trains
Happens to me too.
Admittedly the shots are on a portion of a route with a 1:86 incline, but I would have thought full brakes would have stopped it.
This is a from a free roam after I've taken control of the train, it started to creep with the default of 50% brakes, so I applied 100% I've not driven anywhere.
If I don't take control the train stays put.

Click the image to zoom in
19 seconds later...

Click the image to zoom in
Not a very heavy train either

Click the image to zoom in
Regards,
Shad
Admittedly the shots are on a portion of a route with a 1:86 incline, but I would have thought full brakes would have stopped it.
This is a from a free roam after I've taken control of the train, it started to creep with the default of 50% brakes, so I applied 100% I've not driven anywhere.
If I don't take control the train stays put.

Click the image to zoom in
19 seconds later...

Click the image to zoom in
Not a very heavy train either

Click the image to zoom in
Regards,
Shad
- phat2003uk
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Re: Those Creeping Trains
I've also noticed this in the past few days.
Re: Those Creeping Trains
Always om player trains only Richard?
phat2003uk wrote:I've also noticed this in the past few days.
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boody227
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Re: Those Creeping Trains
It does this extremely bad on digital tractions N2, its just undrivable
- lemberg
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Re: Those Creeping Trains
Only on player trains, with full application. Help I'm on a 1_49 grade 
Keith
Keith