Moving Scenario Markers using coordinates

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jands1
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Moving Scenario Markers using coordinates

Post by jands1 »

I have a couple of "up" scenarios one from Oxford to Paddington and one from Reading to Paddington which are intended to be "reverse" workings based on clones of "down" Paddington to Oxford and a Paddington Reading scenarios. Thus most of the static consists can be reused.

They all work fine but of course the scenario markers for the reverse workings are at the Paddington end, and I recently decided to change this to help with scenario loading.
In order to avoid dragging the markers with the mouse for this kind of distance I tried to alter the co-ordinates of the marker in route editor, based on the coordinates of markers at the desired locations.
This was totally successful in one scenario (at Reading) but NOT in the other even though I am doing the same thing exactly - the marker will ony move some half a scale mile or so
Anyone any ideas on why this should be?
The only thing I can think of (and I cant be sure cos it was some time ago when I created them) is that the one that won't change is based on a RW3 standard "down" scenario whilst the other is a bespoke scenario.
jands1
Been on the forums for a while
Posts: 116
Joined: Wed Sep 03, 2008 6:21 pm

Re: Moving Scenario Markers using coordinates

Post by jands1 »

Update to above

Playing with this further I suspect that the references you get when you click a marker in route editor may relate only to the tile you are on. Whilst this would make sense there is no tile reference in the marker properties that I can see - therefore what I want to do would not be possible - and you can only move a marker inside a tile.
This would make perfect sense...........except that I did it for one scenario!!!
jands1
Been on the forums for a while
Posts: 116
Joined: Wed Sep 03, 2008 6:21 pm

Re: Moving Scenario Markers using coordinates

Post by jands1 »

Sorted!
Heres how it worked for me - I'm sure someone knows a better way.

It seems that when you click on a scenario marker (or any other object) in route editor the coordinates you see in the box are related to the tile in which the object has been placed - not to the route in general.
However you can move the object any distance by changing these coordinates - but you have to allow for the number of tiles you want to cover to get to the new location
There appears to be about 1020 increments per tile north south or east west.
Co-ordinates as showing in the box are as follows - assuming compass is set to north
X - axis = left right (east west) - minus figures go left (west) plus figures go right (east)
Y - axis = height (don't worry about this)
Z - axis = up down (north south)- minus figures go down (south) plus figures go up (north)

So to go from (say) Paddington to Oxford try the following (I have left all the zeros out of the tile references for ease of typing)
1 - Make a clone of the scenario in question and use this as the model to experiment on
2 - Open the scenario via scenario editor - locate the marker at paddington and move it onto tile +0 - +0
3 - Then go to route editor (I click on the little house in the top left pop out box). Go to Oxford and check tile reference of your chosen destination (in this case tile -75 +23 which means we have gone west 75 tiles and north 23 which makes geographical sense)
4 - Still in route editor go back to the marker at Paddington
5 - Double click on the marker to bring up the properties pop out box and change the X and Z coordinates - in this case as follows
X = minus76500 (75 tiles x 1020increments) NOTE as soon as you enter this the marker will disappear from view - don't close the box!
Z = 23460 (23 tiles x 1020 increments)
6 - Close box and save. Reopen scenario in scenario editor and check if you have arrived at the right place. You should be somewhere near but on the right tile. NOTE you may be underground or up in the air dependent on local topography. (In my case I was in the south west of oxford just underground which was good enough)
7 - Drag marker with mouse to desired final location

Not pretty but it works

Hope this is some use to someone
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