I've been experimenting with the new AI coupling feature in RW3 and I've run into a bit of a problem. I'd really appreciate any help from more experienced scenario authors if possible
My scenario has an AI train starting off a couple of minutes after the scenario begins, it's position is about a mile, maybe a mile and a half away from a station terminus. What I want it to do is travel down to the terminus and couple to some waiting carriages, then wait a few minutes and head out back the way it came, exiting in a portal.
What happens in my scenario is that it will get to the station and gently bump into the carriages, wait the required amount of time, then set off, leaving the carriages behind.
I set up a separate scenario purely to test this aspect. And because I wanted to see what happens more quickly, I placed the loco much closer to the station, about 100 feet away. This worked perfectly every time.
So then I moved the loco back to where I wanted it to start and found that it failed to couple correctly.
My suspicion is that rolling-stock does not seem to get enabled with physics unless a loco, player or AI controlled, gets within a certain range. When it does, the physics "initialise" for that rolling-stock, resulting in a tiny movement in their position, enough for the coupling command to fail. Honestly, this is a bit of an assumption on my part, it's based on playing scenarios where the player loco approaches some wagons and all of a sudden they start making sounds, even if they are not on the same line as the loco.
So, my questions are:
Has anyone else had this problem?
If so, did you work around it successfully?
And most importantly how?
Thanks in advance to anyone taking the time to respond.
Best regards,
Shadders.
YO!