Placed in General Discussion as it seems to be a RW3 bug rather than my own cack-handedness
I think I've come across a major timetabling issue in RW3, whereby the dispatched is completely ignoring the service start time. It would explain why none of the scenarios I've created so far in RW3 actually work as expected... The screenshot below comes from a scenario with a start time of 07:00, in which I have a service set to depart Old Oak Common at 07:10 heading for Paddington (set up as a player service here, but the same occurs if it's set up as an AI train). As you can see, the timetable has been calculated as if the train was to depart OOC at 07:00, the second the scenario starts. When I launch the scenario, the service does indeed depart immediately and subsequently makes a total pig's ear of all the other services, which for the most part either end up stopping at a green signal or crawling along at 0.1mph until I exit the scenario.
It seems to be happening on any route I create a scenario on, and it's not something I ever saw in RW2. If a few people could set up something similar and confirm they see the same outcome then I'll get a bug report off to RSC. As it stands this puts a total stop on any scenario creation

JB
