Cab Sway

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msey0002
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Re: Cab Sway

Post by msey0002 »

I think it's pretty good. Certainly far more realistic
Kariban
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Re: Cab Sway

Post by Kariban »

A bit less cab & more head motion, perhaps; some tuning of the relationship between the suspension and the camera springs I guess?

Anyway reinstalling the PhysX drivers also changed matters a little.
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mjoliver1
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Re: Cab Sway

Post by mjoliver1 »

Check out the passenger view on the HST , Oxford- Paddington ----very realistic. RSC have done some tweaking so that the seats in the foreground move.

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Re: Cab Sway

Post by thelostpenguin »

Seems everyone has been asking for cab sway when really we should have been asking for head sway instead :lol: Hopefully this can be tweaked as at present there's times the complete disconnect of cab motion/head (ie camera) motion goes beyond slightly odd and becomes jarringly obvious, my poor driver has had his head pretty much stuck out the side of the cab due to the extreme tilt of the cab vs static head.

Also second the view that the forward/backwards movement is a tab excessive atm most of the time, maybe appropriate for emercency brake application or a somewhat abrupt stop, but about the only time I've had anything like the surge of acceleration I routinely appear to get in RW now was due to yoinking a slightly sticky regulator somewhat more open than I wanted whilst running round a train, certainly not something I'd expect everytime I put a diesel into notch 1/2 :D

Don't want to sound totally negative, I think it's great we've gotten cab movement now, just needs some fine tuning to give our drivers some chance of surviving their days work intact :wink:
Javiz
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Re: Cab Sway

Post by Javiz »

RSBen wrote:Both the cab and the vehicle body physically sway. In the early videos, the cab sway was a little high and toned down a bit before release. Vehicle suspension is also simulated - this in fact managed to tone down the cab sway significantly by itself. Press shift + f2 and take a look back down your consist, particularly when going round corners or across points.
Yes, i know what you mean, Ben, but i guess i've been playing BVE too much to be anything satisfied with the current 'cab sway' in TS2012.

I really loved MSTS.... until i installed Mackoy's amazing freeware trainsim... The immersion factor of MSTS had completely come to a hold once i experienced my first cab ride in BVE. And not only by the superb simulation of 'cab sway' ( the cab view stays put while the outside scenery sways while crossing points and tilts while rounding a corner at considerable speed ) but the track sound is of equally superb quality, perfectly matching the visible experience.

Of course MSTS and Railworks are far more complex sims compared to BVE, which really is 'only' a cab sim, but i, for one, cannot help to keep on dreaming about a combination of Railworks' gorgeous eye candy and BVE's simulation of train physics and sound.

Rise to the occasion TS2012 did not ( i wouldn't mind an option to switch off this silly 'head latency' thing, like we can with MSFS ) but i'm sure we'll get there some day.

cheers,
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ckmemphis
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Re: Cab Sway

Post by ckmemphis »

I think Cab Sway is great, it really does make it feel as though you are really there.... One thing I do notice though, is that if you planning to do a high speed run on a route without SE on it, the cab sway becomes cab quake... it's rough, and I did feel sorry of the passengers on my HST when I ran the Rush Hour Scenario... As a result, I've been given a final warning from FGW :( for violent driving and reckless regard for passenger safety...... :o
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Ryosuke
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Re: Cab Sway

Post by Ryosuke »

most of what has been criticised in this thread can be controlled via the parameters in the cab camera blueprint. head movement can be controlled for the x,y and z axis individually, therefor it is possible to reduce the longitudinal movement alone to reduce the effect of acceleration and braking or it is possible to completely fix the head movement to the cab movement and create more of a BVE like effect.
in my opinion there is a bit too much head movement but not ernough train movement. i think the cab sway effect would look better if this was reversed.

train movement is controlled by parameters in the boogie blueprint, but i have yet to find out what the values mean. all i have achieved in this area is to make carriages fall over.
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johnmckenzie
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Re: Cab Sway

Post by johnmckenzie »

I love the cab sway - but it has to be said it just doesn't work with the AFB function on German trains!
jimmyshand
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Re: Cab Sway

Post by jimmyshand »

I love the cabsway effects and the improvement to track sounds as evident in the upgraded stock. I have to agree with matey above that bve was the king of cabsway and track sounds however. Bve is a very visually basic simulator but it just goes to show you the incredible effect that perfect sound and movement effects can have when playing even a low graphics simulator. In fact let's not pull any punches, the graphics in bve are laughably poor but yet it is still an awesome experience because it has mastered 2 vital components of simulation, sound and movement. Bve is perfect for track sound and cabsway but TS2012 is now in overall pole position because despite the imperfections in the cabsway and sounds, just having them there in any form coupled with the world leading simulator graphics is more than enough to take the throne.
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vlado960
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Re: Cab Sway

Post by vlado960 »

Hi guys,
Don't be :evil: :wink: There is no need to change anything. See HZ 1142 in the real world and into TS2012 !

on 2:27
http://www.youtube.com/watch?v=9fjaXAWV ... age#t=143s

on 0:52
http://www.youtube.com/watch?v=06A_8HIr ... page#t=54s
You must know - English is not my native language.
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Kromaatikse
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Re: Cab Sway

Post by Kromaatikse »

The key to knowledge is not to rely on others to teach you it.
AndyUK
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Re: Cab Sway

Post by AndyUK »

.... but neither of the real world videos exhibit the strong fore and aft movement which is where I feel TS2012 has got it most wrong.

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Kromaatikse
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Re: Cab Sway

Post by Kromaatikse »

A lot of that is due to the traction and braking physics. In Railworks, power and braking can be taken instantly. In the real world, a gradual buildup is much more likely - air and steam take time to move around, and the load regulator in a diesel-electric has to adjust itself from zero to the operating point. Just like superelevation, transition curves and gradient transitions, that is something that content authors will have to pay more attention to now.

There is one thing right though - you'll notice that I stumbled somewhat when the train came to a halt (after crossing the bridge). That also happens in Railworks, and is actually about right for once.

There is also another caveat - my video was taken at a high zoom setting from a position several feet from the cab door (to avoid blocking it). This will tend to mask fore-and-aft movement much more than the typical Railworks camera setting.
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vlado960
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Re: Cab Sway

Post by vlado960 »

The same speed (160km/h) as on my first video from real world... (On blueprints Unevenness 100, default settings for bogie)
http://www.youtube.com/watch?v=UAHBaZQG7N4

EDIT: The Camera blueprint default too
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BenBlairL
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Re: Cab Sway

Post by BenBlairL »

I like the cab sway, I haven't seen any of this "Breakneck" Acceleration from how I drive. From what I've observed on Barstow-San Bernadino the cab sway seems fairly realistic. Last summer I had an opportunity to ride in a local railroad's GP7, it was not comfy nor a smooth ride, especially while standing up and holding a camera!
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