Class20 and RW3
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Class20 and RW3
Is anyone else finding themselves sitting in a Class 20 cab and seeing an upside down world outside? This is happening with Class 20's from both 3rd party vendors. I appreciate that my system, Intel core2 duo2.33GHz 2GB mem and Nvidia 8500 250mb graphics card is creaking at the seams now but all other locos are fine. The outside view is ok just in cab, and It puts me in the rear cab as well. This is with TSX on and off. With high, medium, and low settings
Regards
Colin
Regards
Colin
- RSderek
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Re: Class20 and RW3
There was a bug fixed so that Cameras could start off looking in any direction.
This was fixed, however it showed up that incorrect data was put into the camera xml on a number of DLC.
Hopefully 3rd parties will get round to fixing this soon.
regards
Derek
This was fixed, however it showed up that incorrect data was put into the camera xml on a number of DLC.
Hopefully 3rd parties will get round to fixing this soon.
regards
Derek
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Re: Class20 and RW3
Colin
Nice to know I'm not the only one with blood rushing to the top of my head !!!!
Nice to know I'm not the only one with blood rushing to the top of my head !!!!
Simon D Forrest
Re: Class20 and RW3
Derek, thanks for the info, will wait for a vendor update.
Simon, I thought I had a hangover but couldn't remember how I got it.
Regards
Colin
Simon, I thought I had a hangover but couldn't remember how I got it.
Regards
Colin
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CaptScarlet
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Re: Class20 and RW3
In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder
John
John
Re: Class20 and RW3
Thanks for that! it now works a treat!
here is the code:
here is the code:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cCabCameraBlueprint>
<Name d:type="cDeltaString">Class 20 Cab Camera</Name>
<RenderComponent>
<cCameraRenderBlueprint/>
</RenderComponent>
<UpdateComponent>
<cCabCameraUpdateBlueprint>
<camType d:type="sUInt32">0</camType>
<cameraOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="00000000D7A3E8BF" d:precision="string">-0.77</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</Y>
<Z d:type="sFloat32" d:alt_encoding="0000000000001640" d:precision="string">5.5</Z>
</cRVector3>
</cameraOffset>
<cameraDirection>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="00000040E17A84BF" d:precision="string">-0.01</Y>
<Z d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">1</Z>
</cRVector3>
</cameraDirection>
<windowCameraOffset>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="000000C0CCCCF03F" d:precision="string">1.05</X>
<Y d:type="sFloat32" d:alt_encoding="0000004033330740" d:precision="string">2.9</Y>
<Z d:type="sFloat32" d:alt_encoding="000000C0CCCC1440" d:precision="string">5.2</Z>
</cRVector3>
</windowCameraOffset>
<windowCameraDirection>
<cRVector3>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
<Z d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</Z>
</cRVector3>
</windowCameraDirection>
<verticalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</verticalDirectionalFreedom>
<horizontalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</horizontalDirectionalFreedom>
</cCabCameraUpdateBlueprint>
</UpdateComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
</cCabCameraBlueprint>
</Blueprint>
</cBlueprintLoader>
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Re: Class20 and RW3
Thanks John, its worked for me as well.
Regards
Colin
Regards
Colin
- ashgray
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Re: Class20 and RW3
Hi JohnCaptScarlet wrote:In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder
John
Basic question, I know, but what program would I need to open and edit bin files?
Ash
Ashley Gray
Intel Core i7-7700K @ 4.2Ghz Quad Core, Gigabyte Gaming Motherboard, 2 x 512Gb SSDs + 1TB SATA drives,
16 Gb DDR-4 Corsair RAM, Nvidia GeForce GTX1060 6Gb RAM, ASUS Xonar D2X/XDT Soundcard, Windows 10 64 bit
Intel Core i7-7700K @ 4.2Ghz Quad Core, Gigabyte Gaming Motherboard, 2 x 512Gb SSDs + 1TB SATA drives,
16 Gb DDR-4 Corsair RAM, Nvidia GeForce GTX1060 6Gb RAM, ASUS Xonar D2X/XDT Soundcard, Windows 10 64 bit
Re: Class20 and RW3
Hi Ash, I used RW Tools
Regards
Colin
Regards
Colin
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CaptScarlet
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Re: Class20 and RW3
Either RwtextEdit or RwToolsashgray wrote:Hi JohnCaptScarlet wrote:In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder
John
Basic question, I know, but what program would I need to open and edit bin files?
Ash
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- ashgray
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Re: Class20 and RW3
Thanks - just downloading latest version.
Ash
Ash
Ashley Gray
Intel Core i7-7700K @ 4.2Ghz Quad Core, Gigabyte Gaming Motherboard, 2 x 512Gb SSDs + 1TB SATA drives,
16 Gb DDR-4 Corsair RAM, Nvidia GeForce GTX1060 6Gb RAM, ASUS Xonar D2X/XDT Soundcard, Windows 10 64 bit
Intel Core i7-7700K @ 4.2Ghz Quad Core, Gigabyte Gaming Motherboard, 2 x 512Gb SSDs + 1TB SATA drives,
16 Gb DDR-4 Corsair RAM, Nvidia GeForce GTX1060 6Gb RAM, ASUS Xonar D2X/XDT Soundcard, Windows 10 64 bit
