Class20 and RW3

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colinlee
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Class20 and RW3

Post by colinlee »

Is anyone else finding themselves sitting in a Class 20 cab and seeing an upside down world outside? This is happening with Class 20's from both 3rd party vendors. I appreciate that my system, Intel core2 duo2.33GHz 2GB mem and Nvidia 8500 250mb graphics card is creaking at the seams now but all other locos are fine. The outside view is ok just in cab, and It puts me in the rear cab as well. This is with TSX on and off. With high, medium, and low settings
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Colin
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RSderek
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Re: Class20 and RW3

Post by RSderek »

There was a bug fixed so that Cameras could start off looking in any direction.
This was fixed, however it showed up that incorrect data was put into the camera xml on a number of DLC.
Hopefully 3rd parties will get round to fixing this soon.

regards

Derek
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d1023
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Re: Class20 and RW3

Post by d1023 »

Colin
Nice to know I'm not the only one with blood rushing to the top of my head !!!!
Simon D Forrest
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msdejesus
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Re: Class20 and RW3

Post by msdejesus »

:lol:
colinlee
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Re: Class20 and RW3

Post by colinlee »

Derek, thanks for the info, will wait for a vendor update.

Simon, I thought I had a hangover but couldn't remember how I got it.
Regards
Colin
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Re: Class20 and RW3

Post by CaptScarlet »

In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder

John
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firetrap1
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Re: Class20 and RW3

Post by firetrap1 »

Thanks for that! it now works a treat!

here is the code:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cCabCameraBlueprint>
			<Name d:type="cDeltaString">Class 20 Cab Camera</Name>
			<RenderComponent>
				<cCameraRenderBlueprint/>
			</RenderComponent>
			<UpdateComponent>
				<cCabCameraUpdateBlueprint>
					<camType d:type="sUInt32">0</camType>
					<cameraOffset>
						<cRVector3>
							<X d:type="sFloat32" d:alt_encoding="00000000D7A3E8BF" d:precision="string">-0.77</X>
							<Y d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</Y>
							<Z d:type="sFloat32" d:alt_encoding="0000000000001640" d:precision="string">5.5</Z>
						</cRVector3>
					</cameraOffset>
					<cameraDirection>
						<cRVector3>
							<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
							<Y d:type="sFloat32" d:alt_encoding="00000040E17A84BF" d:precision="string">-0.01</Y>
							<Z d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">1</Z>
						</cRVector3>
					</cameraDirection>
					<windowCameraOffset>
						<cRVector3>
							<X d:type="sFloat32" d:alt_encoding="000000C0CCCCF03F" d:precision="string">1.05</X>
							<Y d:type="sFloat32" d:alt_encoding="0000004033330740" d:precision="string">2.9</Y>
							<Z d:type="sFloat32" d:alt_encoding="000000C0CCCC1440" d:precision="string">5.2</Z>
						</cRVector3>
					</windowCameraOffset>
					<windowCameraDirection>
						<cRVector3>
							<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
							<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
							<Z d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</Z>
						</cRVector3>
					</windowCameraDirection>
					<verticalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</verticalDirectionalFreedom>
					<horizontalDirectionalFreedom d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</horizontalDirectionalFreedom>
				</cCabCameraUpdateBlueprint>
			</UpdateComponent>
			<PosOriComponent>
				<cPosOriBlueprint/>
			</PosOriComponent>
		</cCabCameraBlueprint>
	</Blueprint>
</cBlueprintLoader>
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colinlee
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Re: Class20 and RW3

Post by colinlee »

Thanks John, its worked for me as well.
Regards
Colin
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ashgray
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Re: Class20 and RW3

Post by ashgray »

CaptScarlet wrote:In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder

John
Hi John

Basic question, I know, but what program would I need to open and edit bin files?

Ash
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colinlee
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Re: Class20 and RW3

Post by colinlee »

Hi Ash, I used RW Tools
Regards
Colin
CaptScarlet
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Re: Class20 and RW3

Post by CaptScarlet »

ashgray wrote:
CaptScarlet wrote:In the interim if you want to and happy doing this yourself you can fix it by changing the cameradirection z axis from a -1 to a 1 in the 20_cab_cam.bin in the default engines cabview folder

John
Hi John

Basic question, I know, but what program would I need to open and edit bin files?

Ash
Either RwtextEdit or RwTools

 Click to view more informationRW_Tools V8.0.26 Full Version [12627310 bytes] - RW_Tools_Full.zip
File ID: 21454 Date: 15 Nov 2018 - 11393 Downloads


or

 Click to view more informationRWTextEdit v0.3.2 [980992 bytes] - RWTE_Setup.msi
File ID: 27012 Date: 05 Sep 2011 - 619 Downloads
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ashgray
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Re: Class20 and RW3

Post by ashgray »

Thanks - just downloading latest version. :)

Ash
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