I'll start the ball rolling with a list of shaders LogMate spewed out on loading O-P
Code: Select all
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSkyDome.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainLightMapWithDiffuse.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectUnLit.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect StencilShadow.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect soar.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiff.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftTexDiffTrans.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftBlendTexDiffTrans.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftBlendTexDiff.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect water.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LoftPostDPPTexDiffSpec.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainUprightViewFacingFlora.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainViewFacingFlora.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainFlora.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainEnv.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSpecEnvMask.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainShadowOnly.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainGlassWeatherEffects.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpecEnvMask.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainSpecEnv.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainGlass.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainDecal.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect SkinDiffuse.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpec.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectDiffuse.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainLightMapWithDiffuse.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainUprightViewFacingFlora.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect myprojected.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlight.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect projectedlightff.fx
Trace DxCommon\cHcEffectDx.cpp : 134 = Creating effect LitDistantTerrain.fxhaddock1000
