Train Simulator 2012 (Part 2)
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chriswillis81
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Re: Train Simulator 2012 (Part 2)
I'm hoping one of the things that will be better in TS2012 is the ability to create much smoother embankments. I'm assuming this would only be something that can be acheived if they have sorted the square areas to which we work from, hopefully making them a lot lot smaller to enable more rounded formations of the terrain. Nothing worse than a embankment that has hundreds of jagged edges in it unless out of some miracle your running exactly north south or east west.
Re: Train Simulator 2012 (Part 2)
Shadow maps would be, a shadow cast from a light/lights. Occlusion maps, is I think a metal ray reference, but it's more a direct to what the texture is meant to be. So shadow map sound be a spot light when occlusion map would be more environmental, surrounding lights.Tankski wrote:Quick google of "occlusion maps" reveals that they're just Ambient Occlusion maps, but Shadow maps are also (to my understanding of the term) the same? this is confusing me.
I think.
Cheers,
Mike
MeshTools.co.uk
- RSderek
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Re: Train Simulator 2012 (Part 2)
bremen calm down old chap.
How can you throw away everything away when:
1 - you don't have 2012 yet and
2 - You don't have the new shaders so could not see them even if you did make them
An occlusion map is basically an inverse version of a shadow map. (so inverting a shadow map should give you a pretty good occlusion map to get going with)
Not made one myself yet (or experimented), been busy with other things.
As for more bomb shells, yeah sure there will be a few.
regards
d
How can you throw away everything away when:
1 - you don't have 2012 yet and
2 - You don't have the new shaders so could not see them even if you did make them
An occlusion map is basically an inverse version of a shadow map. (so inverting a shadow map should give you a pretty good occlusion map to get going with)
Not made one myself yet (or experimented), been busy with other things.
As for more bomb shells, yeah sure there will be a few.
regards
d
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So long, and thanks for all the fish.
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So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
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chriswillis81
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Re: Train Simulator 2012 (Part 2)
Any improvements Derek to what i mentioned above? Really looking forward to the improvements to the route editor tools already mentioned but this would be fantastic if you could give me some good news 
- iceman2117
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Re: Train Simulator 2012 (Part 2)
hi, ...
When has he actually Railworks aka Rail Simulator birthday?
October I think ...?
Was then in the forum with one of the first ...
Proud ..
I've already baked a 3D cake ...for this Event.
g'ice
3 weeks ago ...
When has he actually Railworks aka Rail Simulator birthday?
October I think ...?
Was then in the forum with one of the first ...
Proud ..
I've already baked a 3D cake ...for this Event.
g'ice
3 weeks ago ...
- RSderek
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Re: Train Simulator 2012 (Part 2)
The terrain grid is the same as in RWs2. However with the self shadowing it makes a real difference to surrounding environments.
regards
Derek
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
Re: Train Simulator 2012 (Part 2)
hi
while following this debate, it makes clear that a better documenation is essential, especially for the new technic or the shaders.
welcome back derek!
regards
Rail-X
while following this debate, it makes clear that a better documenation is essential, especially for the new technic or the shaders.
welcome back derek!
regards
Rail-X
- RSderek
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Re: Train Simulator 2012 (Part 2)
better docs? you mean better than a couple of random forum posts..? jeez.

d
d
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- jem961
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Re: Train Simulator 2012 (Part 2)
so whats this surprise train. ay ay??
Cheers
Jem Cutter
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Jem Cutter
NYMR Grosmont MPD Cleaner and Footplate Staff
Qualified Scuba Diver and Assistant with Durham City Scuba
Official Beta tester for Digital Traction
- ashgray
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Re: Train Simulator 2012 (Part 2)
If he told you, it wouldn't be a surprise!
If he was going to tell you, 'he'd have done so by now!
As he hasn't told you, you'll have to be patient and wait like the rest of us.
Ash
If he was going to tell you, 'he'd have done so by now!
As he hasn't told you, you'll have to be patient and wait like the rest of us.
Ash
Ashley Gray
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- RSderek
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Re: Train Simulator 2012 (Part 2)
Hi, I will do my best to answer what I can.
I have been away for a week so not sure what has been said by the guys at work, but I notice Amazon has the front cover of the box.
d
I have been away for a week so not sure what has been said by the guys at work, but I notice Amazon has the front cover of the box.
d
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
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wynnetom440
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Re: Train Simulator 2012 (Part 2)
So its the Hitachi Super Express? ...
- arcticfurnace
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Re: Train Simulator 2012 (Part 2)
So is that the secret UK one, or is there a secret secret UK train?RSderek wrote:Hi, I will do my best to answer what I can.
I have been away for a week so not sure what has been said by the guys at work, but I notice Amazon has the front cover of the box.
d
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gptech
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Re: Train Simulator 2012 (Part 2)
RSderek wrote:............but I notice Amazon has the front cover of the box.
Yes, the cover of the box as shown by Amazon does show that but that doesn't mean that it's written in stone that it's included. A bus went by me this afternoon.... 'Boots the Chemist' was wrote on the side in very large letters, but I doubt I could have bought some asprins from it.....wynnetom440 wrote:So its the Hitachi Super Express? ...
- LeeEAS
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Re: Train Simulator 2012 (Part 2)
I hate surprises 
Cheers, Lee Scott. [aka 37518]

My Specs: Intel i7 950 @ 3.07GHz, Crucial 12GB DDR3 1600 memory, GeForce GTX 470 1.25GB Graphics.

My Specs: Intel i7 950 @ 3.07GHz, Crucial 12GB DDR3 1600 memory, GeForce GTX 470 1.25GB Graphics.