Couplers actually coupling

Fire up your 3D modelling tool and start building some rolling stock, or find out what others are previewing here. If you have questions about how to make the blueprints work or what names mean what in models, here's the place to find out your answers.

Moderator: Moderators

Locked
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Couplers actually coupling

Post by Trainguy76 »

Hi, I'm trying to get a wagon I just got in game to work, and I am not able to have a loco couple to the wagon? I have the coulplers referenced in the blueprints, and I can see them, any ideas?
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
Kariban
Very Active Forum Member
Posts: 4478
Joined: Sun Nov 07, 2010 4:10 am

Re: Couplers actually coupling

Post by Kariban »

I can only guess that the couplers are inside the collision box, so the engine is hitting the wagon itself before they get near enough to couple.
My posts are my opinion, and should be read as such.
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Couplers actually coupling

Post by Trainguy76 »

Well, the loco will pass by the couplers and go (nearly) through the wagon, so i can't imagine that's the case.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
Kariban
Very Active Forum Member
Posts: 4478
Joined: Sun Nov 07, 2010 4:10 am

Re: Couplers actually coupling

Post by Kariban »

Hmm. Obvious question time then.

Are you using the same coupler blueprint as the engine?
My posts are my opinion, and should be read as such.
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Couplers actually coupling

Post by Trainguy76 »

It's the default ES44AC, and yes.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Couplers actually coupling

Post by Trainguy76 »

What if the couplers are at different heights? The wagons coupler reaches the top 1/4 of the engines coupler.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Couplers actually coupling

Post by Trainguy76 »

I got this to work, I needed to modify the pivot points, which I though would be where the bogies were.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
Kariban
Very Active Forum Member
Posts: 4478
Joined: Sun Nov 07, 2010 4:10 am

Re: Couplers actually coupling

Post by Kariban »

Right :) pivot points are where they pivot around ( obviously ) when they go around corners, attachment points will be where they sit when coupled. So I guess they were inside the collision box?

I think - without checking and it's not like I looked much - each coupler has a collision box of it's own defined in it's blueprint, and obviously they will have to collide to get it to couple.
My posts are my opinion, and should be read as such.
User avatar
WickedMouse
Been on the forums for a while
Posts: 169
Joined: Tue Sep 15, 2009 11:28 pm
Location: Netherlands

Re: Couplers actually coupling

Post by WickedMouse »

What should the size of the "collision box" be? From buffer to buffer? My wagon is 26400 mm from buffer to buffer. So should the collision length be 26.4 with the pivots 13.4? If I choose that, my wagons don't couple tightly together and there's quite a gap. :(
Image
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Couplers actually coupling

Post by Trainguy76 »

I think, from my little experience that moving the pivot points in the main blueprint to be shorter would handle the large gap between cars.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
User avatar
RiscaStation
Very Active Forum Member
Posts: 1466
Joined: Fri Feb 24, 2006 7:52 pm
Location: Newport, South wales

Re: Couplers actually coupling

Post by RiscaStation »

Hi,

The "collision length" is the Body excluding the buffers.
If you include the buffers with the body length and divide this in two you have the pivot points for Front x and Rear x.

Mike
User avatar
WickedMouse
Been on the forums for a while
Posts: 169
Joined: Tue Sep 15, 2009 11:28 pm
Location: Netherlands

Re: Couplers actually coupling

Post by WickedMouse »

Bringing pivot closer to collision box did make it tighter, however when I uncouple them from the loco they kinda jump off, as if it was coulped with a high tension. When pushing back with the V200 engine, there's a good 20 cm between the engine's buffers and the wagon, and I do get to hear the clunk sound of hitting the buffers. And I cannot get them to couple back to the engine (was able to once though, but cannot remember my settings back then). Same goes with the coupling between the wagons. What blueprint setting could this be?

EDIT: oh wait, excluding the buffers. Pushing with the engine then will make it go through the wagon's buffers, but at least I can couple and uncouple without tension problems. I guess I'll have to fiddle with the collision numbers to make it look "natural" :) Thanks again for the 'englightment'!
Image
Locked

Return to “[RW] Building Rolling Stock”