Also make sure all of the faces have a material ID relevant to the one's you've put in the material/sub-object.davveb wrote:Yeah, I manually unwrap all my rolling stock, it's the only way to efficiently use the texture space, and concentrate the pixels where detail is most needed. Regarding your error - it might be a problem with the texture filename paths in the new material indexes you created - make sure the paths are relative.
Lovely detail on that bogie by the way.
Coupling?
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- Tankski
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Re: Coupling?

- Irishrailguy
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Re: Coupling?
Ok, thanks guys I'll give that a shot 