Has anyone succ.fully played "Short Haul" from the Hall DLC?
Moderator: Moderators
Has anyone succ.fully played "Short Haul" from the Hall DLC?
Have now tried three times the scenario "Short Haul" from the GWR Hall DLC, but everytime I get a 'derailment due to junction set against train' when about to enter the mainline to reverse into Templecombe upper. Has anyone been able to complete this at all with the latest version of RW??
- prairie4566
- Very Active Forum Member
- Posts: 6381
- Joined: Thu Jan 12, 2006 4:41 pm
- Location: Warwickshire UK
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Works fine here, are you sure the points are set correctly to enter the mainline, they should be by default, if not, try changing them yourself with the G key.
I must say this scenario confused me at first, would have been easier to start at Templecombe Upper, though I imagine it's supposed to recreate a through service.
Even more strange about the number of static AI services though
I must say this scenario confused me at first, would have been easier to start at Templecombe Upper, though I imagine it's supposed to recreate a through service.
Even more strange about the number of static AI services though
Steve
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
The points in question are, as far as I can see, not able to be set manually (I am talking about at the very start, coming from the short single-track stub from Templecombe lower and then about to enter the double-track part of the main in order to back down to Templecompe upper).
- prairie4566
- Very Active Forum Member
- Posts: 6381
- Joined: Thu Jan 12, 2006 4:41 pm
- Location: Warwickshire UK
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Well that's strange. There's a red signal before that junction which you TAB past, I take it you've done that?
Steve
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Yes. I guess it may have been caused by me being a bit hard on the throttle when starting (the Hall seems to be very prone to wheelslip?)... I noticed the 'projected arrival time' in the F4 HUD going wild as well...
- prairie4566
- Very Active Forum Member
- Posts: 6381
- Joined: Thu Jan 12, 2006 4:41 pm
- Location: Warwickshire UK
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Hmm. I believe it's a case of gradually applying enough throttle to get her moving once the brakes are fully released, according to the way RW teaches you, it's full reverser, brakes fully released, set the brakes back to Running, apply power gradually until you reach 10mph, then wind back the reverser to about 15. If the locomotive starts to decelerate, slowly apply more power.
And, of course, blow the whistle occasionally.
And, of course, blow the whistle occasionally.
Steve
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
TS2017 Routes, Scenarios and Shots
http://www.chasewaterrailway.co.uk/
http://www.youtube.com/user/prairie4566
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Well, tried the scenario again, making sure I did not get any wheelslip when starting, and got exactly the same thing - projected arrival timer to Templecombe Upper running wild, and a 'derailment due to junction switched against train' when entering the main. So can anyone that are ABSOLUTELY CERTAIN they have the latest version of Railworks 2 try this scenario and see what happens?
-
transadelaide
- Very Active Forum Member
- Posts: 2659
- Joined: Mon Nov 23, 2009 12:30 pm
- Location: Adelaide, South Australia
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
I have just run this scenario using a copy that does have automatic updates enabled in Steam. No problems, the scenario worked first time. Make sure that before you enter the mainline at the junction that the signal is at proceed and the points in the correct position, otherwise you will derail by attempting to trail mainline points. If you have to tab past it make sure it actually changes before proceeding.USRailFan wrote:Well, tried the scenario again, making sure I did not get any wheelslip when starting, and got exactly the same thing - projected arrival timer to Templecombe Upper running wild, and a 'derailment due to junction switched against train' when entering the main. So can anyone that are ABSOLUTELY CERTAIN they have the latest version of Railworks 2 try this scenario and see what happens?

-
plewsy2105
- Established Forum Member
- Posts: 420
- Joined: Wed May 27, 2009 2:00 pm
- Location: home
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
you would only want to put the reverser back to 15% if you were doing around 60 to 70 mphthen wind back the reverser to about 15.
plewsy2105
plewsy 2105
GWR (Gods Wonderful Railway)
LMSNCC (London Midland Scottish Northern County's Committee)
CDRJC (County Donegal Railway Joint Committee)
GWR (Gods Wonderful Railway)
LMSNCC (London Midland Scottish Northern County's Committee)
CDRJC (County Donegal Railway Joint Committee)
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
OK, fifth try - and exactly the same result!!!! Sorry, but I simply just fail to see what I can be doing wrong if others really are completing this successfully...
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
I had this problem when I first tried the scenario sometime back.
It still happens now if I 'power' up the hill to the junction.
I think this little bit was put in to make it vaguely 'interesting' as the rest of the run is a straight 'move onto next station and stop' type.
I suggest you move slowly away to begin, or push speed-wise and make sure you stop at the signal. When I've seen the signal actually change, I've not encountered the problem again. Just tried it now to prove the point and it does work, honest!
It still happens now if I 'power' up the hill to the junction.
I think this little bit was put in to make it vaguely 'interesting' as the rest of the run is a straight 'move onto next station and stop' type.
I suggest you move slowly away to begin, or push speed-wise and make sure you stop at the signal. When I've seen the signal actually change, I've not encountered the problem again. Just tried it now to prove the point and it does work, honest!
Intel Core i5 4670K @ 4.4GHz # Gigabyte G1.Sniper Z87 mobo # Samsung EVO 840 SSD # MSI Nvidia GeForce GTX 970
# 16GB Corsair 1600MHz RAM # OCZ ModXStream Pro 600W PSU # Corsair H80i CPU Cooler # MS Windows 7 Ultimate 64-bit
# 16GB Corsair 1600MHz RAM # OCZ ModXStream Pro 600W PSU # Corsair H80i CPU Cooler # MS Windows 7 Ultimate 64-bit
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
OK, so what speed would you recommend when starting and heading toward the junction?
Re: Has anyone succ.fully played "Short Haul" from the Hall DLC?
Less than 10mph if you want the junction to have been changed before you reach the signal, or get upto 30 as soon as possible, then you will reach the signal at 'red', stop and see it change, confirming that the points are in your favour...
Intel Core i5 4670K @ 4.4GHz # Gigabyte G1.Sniper Z87 mobo # Samsung EVO 840 SSD # MSI Nvidia GeForce GTX 970
# 16GB Corsair 1600MHz RAM # OCZ ModXStream Pro 600W PSU # Corsair H80i CPU Cooler # MS Windows 7 Ultimate 64-bit
# 16GB Corsair 1600MHz RAM # OCZ ModXStream Pro 600W PSU # Corsair H80i CPU Cooler # MS Windows 7 Ultimate 64-bit