Trainguy76 wrote:Will there eventually be an ability to 'hump' railroad cars. (I think that's fly switching to the UK folks.)
Nah, we used to hump-shunt too; the UK only runs block freight trains now though. Fly shunting would be doing the hump shunt without the hump.
Having said that, I agree; are wagons going to get their own basic physics simulation, so we can adjust the brakes independently of there being an engine attached? you mentioned loading/unloading on the move already so I do rather hope there's room for something like this.
* How about refuelling on the move? steam engines have a long history of refuelling while moving ( water, at least ). Battery engines do this also.
* Access to every variable in the F5 hud from script level? so many possibilities for detail interaction there.
* Wheelslip and inertia physics; are these going to be rewritten properly? coupled with say, a diesel engine throttle controlling fuel flow instead of directly controlling RPM, you could model the effects of load.
* Dynamic effects like heat in brake blocks affecting braking, or wind, any of those being looked at?
* Transmission modelling; slightly tricky because there are quite a few types of transmission with wildly different behaviour, especially combinations of hydraulic and mechanical. Will we have something along the lines of a transmission construction kit? that is just more complicated rather than more difficult, given it's just an expanded set of behaviour rules.
* Superelevation, just like everyone else I would like to know if this is going to appear.
* User defineable cameras; I would like an engineroom camera but you don't need that with a steamer. It would be great if you could add camera viewpoints to existing cameras, so you could slide across to the 2ndmans position, and then
keep going to the engine room. As that's still in the cab view, you can then poke around equipment cabinets in there. Equally some sort of orbit/helicopter cam with scriptable behavior would be fantastic. Anything like this being considered?
* Here's a bit of a wild one: has there been any thought about integrating assets into the terrain automatically? you plop a house or a platform or something down on the terrain, and it just intersects with it, there's no melding of the two. Would be nice if you could tell an asset how to blend itself with the terrain, so if you laid a platform down where it intersected would be this buildup of grunge.
Tazman: I think you could do rain on the windscreen now, if you were clever

My posts are my opinion, and should be read as such.