Dummys Guide to creating a Scenario

Trains and Routes only entertain so far, what you need are engaging and entertaining scenarios. Here's where you can learn how to make bigger, better scenarios and really bring your virtual train world alive.

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gswindale
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Dummys Guide to creating a Scenario

Post by gswindale »

Does one exist - I went into Scenario editor and got very confused.

Tried reading the RW docs (creator manual and timetable view manual) and did not quite grasp the concepts.

All I want is a map and to be able to say
"start here, go to here" and place AI traffic where I want to. There's no need to be able to see the actual route when trying to simply place traffic.
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AndiS
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Re: Dummys Guide to creating a Scenario

Post by AndiS »

My incomplete dummy guide would be:

1) Compose train by placing vehicles on the track. Be sure that they are properly coupled. To verify, select "select whole train", which is the solitary train symbol on the bottom left, and then click on the train, it should turn red from end to end. Of course, you will put the train where you want it to start.

2) Click on the driver icon and define the name of the service. Give it a class which is not "special" (the default, unfortunately).

3) Go to timetabled view and hand out orders, including a final destination.

I don't know what I could add to the description of the individual orders in the PDF about timetabled view.

Start out easy and add complexity by and by.
Start with scenarios where trains are well apart, maybe not even crossing paths at all.
Avoid preview mode (fast forward buttons) but play your scenario again and again during creation to ensure that it still works.
To be on the safe side, you may want to save and exit the route first and try it after reloading. There is no exact science to determine when it is necessary, though.
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Re: Dummys Guide to creating a Scenario

Post by Ximmy »

I'm pretty new to this too, but I had a quick scan through the creator manual and the timetable view manual and for creating a simple scenario it doesn't look that hard. Possibly a bit time consuming I suspect?
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Re: Dummys Guide to creating a Scenario

Post by emrhd01 »

Hi gswindale,

You might want to have a look at these 5 Pages of "How to" videos (No.23 covers creating a Scenario), although they were for Rail Simulator most equally applies to Railworks2 (unfortunately there is a 20 second advert before each video starts).
http://railsimulator.blip.tv/?sort=date ... =dc;page=2
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Re: Dummys Guide to creating a Scenario

Post by Marleyman »

My RW2 Contribution... http://www.railworks.marleyman.co.uk A Catalogue of RW2 Official Addons and some Downloads
and http://www.railworks.marleyman.co.uk/store/ Free download Store
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gswindale
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Re: Dummys Guide to creating a Scenario

Post by gswindale »

Cheers guys - I'll see how I get on I suppose.
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Re: Dummys Guide to creating a Scenario

Post by Toldrabald »

There's also this guide covering the very basics: http://railworks.wikia.com/wiki/Setting ... e_scenario
Please note: english is not my native language, sometimes I may not use the right words to describe what I want to say.
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Re: Dummys Guide to creating a Scenario

Post by alexnick »

I found the best thing to do was to go through the scenario editor with a printout of the relevant section of the Railworks manual as supplied by RSC.

That way you can play around with the basics and gain a feel for the editor. More complicated aspects can be later learned by a mixture of experience and trial and error.

AN
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Re: Dummys Guide to creating a Scenario

Post by alanch »

alexnick wrote:I found the best thing to do was to go through the scenario editor with a printout of the relevant section of the Railworks manual as supplied by RSC.
Make sure you look at the separate Timetable View Manual as well as the scenario section in the Creators Manual - it makes life so much easier.
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Re: Dummys Guide to creating a Scenario

Post by coldo121 »

AndiS wrote:My incomplete dummy guide would be:

1) Compose train by placing vehicles on the track. Be sure that they are properly coupled. To verify, select "select whole train", which is the solitary train symbol on the bottom left, and then click on the train, it should turn red from end to end. Of course, you will put the train where you want it to start.

2) Click on the driver icon and define the name of the service. Give it a class which is not "special" (the default, unfortunately).

3) Go to timetabled view and hand out orders, including a final destination.

I don't know what I could add to the description of the individual orders in the PDF about timetabled view.

Start out easy and add complexity by and by.
Start with scenarios where trains are well apart, maybe not even crossing paths at all.
Avoid preview mode (fast forward buttons) but play your scenario again and again during creation to ensure that it still works.
To be on the safe side, you may want to save and exit the route first and try it after reloading. There is no exact science to determine when it is necessary, though.
Is it possible to set up AI and Player trains so that more than one journey is carried out(ie: AI/Player Trains go from Point A - Point B - Point A - Point B etc etc)?

I hope that makes sense!

Cheers!
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Re: Dummys Guide to creating a Scenario

Post by FoggyMorning »

Definitely possible, but you need to set up each instruction individually as there is no repeat instructions option.
Let's say you want to run a DMU from Oxford to Didcot and return, you'd place your train at Oxford, set up a passenger pick up instruction at Didcot and a final destination at Oxford and you should have a "there and back" situation.
You can of course make scenarios far more complex than the above but they do require more careful testing, as things can get confused where a train has to cross the path of another
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Re: Dummys Guide to creating a Scenario

Post by AndiS »

Sure it is possible. As said above, you need to put in all the cycles as if they were none, there is no "do this 3 times" order.

I have no idea of the dispatcher gets more confused with cyclical paths (to and fro running) that with normal ones.
The thing to remember is the spacing of services in time, when they cross paths. The longer the scenario runs, the greater the possible player delay, and the higher the chances that something locks up, because the dispatcher is not flexible. This is not special to such to-and-fro movements, but the chances that some other train gets locked up between then is a bit bigger, I guess.

For sure, I would put the final destination somewhere on the side or beyond the return point, such that you never stop there by accident. I could imagine the game would say "final destination reached" no matter which orders are still undone on the list. But I never tried it out.
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Re: Dummys Guide to creating a Scenario

Post by malkymackay »

I would have thought that the scenario would only end once you have completed the final instruction in the list, even if you have been at that location once or more times beforehand. I have previously set an AI service to shuttle between markers in a yard to simulate some sort of shunting going on. It was set to start at it's final destination and then visit different sidings returning each time to what would be it's final destination, but not stopping until the last instruction.
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