Settle Carlisle

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kennyb
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Re: Settle Carlisle

Post by kennyb »

Well you`ve done it again - SDB is still a great route to drive and now the Settle - Carlisle appears, afterextending through to Carlisle where are you going next (not for a few years though !!).
.
Ken
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darkdj
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Re: Settle Carlisle

Post by darkdj »

Scenario uploaded!

Invalid File ID [26009]


Dark.
jetgriff
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Re: Settle Carlisle

Post by jetgriff »

Glad its going down ok, took a long time, all those stone walls have to be added to the correct level to the terrain, unlike the other routes that you can just plonk down a row of trees.

Its a bit sparse towards the last couple of miles (correcting the fine details now) but my windows XP crashed out and if it had not been for a back up copy on my external hard drive it would have been lost. So I thought the safest place to 'back it up' to is UKTS!

The tunnels need more work, the Tunnel Hole decal has suddenly got stripes, any ideas on that?

Once again all trains other than express passenger get routed through yards, I will place siding markers on the main line so you can route them. Ais Gill I have put in 'high speed' turnouts so its more unlikely to get derailed if it catches you out, although the distant sig does warn you.

I used the MSTS loading screen as I thought Microsoft abandoned the route to all us simmers.

Back to route
mjoliver1
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Re: Settle Carlisle

Post by mjoliver1 »

Yes, yet another excellent route John. Thank you very much.

I'd love to see your Brighton-Portsmouth updated to post-electrification so there is somewhere else to run the 3rd rail electrics. I've actually done the section from Chichester to Havant myself, but lack the knowledge to modernize the signaling. I also very much enjoyed your Bristol - Sheffield: another one to update for RW?
Incidentally, a bit of a silly question perhaps, but how does one visually identify a piece of scenery in a particular route and match it to the lists in the Route Editor so it can be noted for use elsewhere on a different route?


Mike
jetgriff
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Re: Settle Carlisle

Post by jetgriff »

thanks mike.

The Bristol Sheffield transfered over to RW easily, just had to get rid of a couple of scenarios.. I am actually trying to improve it some, but its hard because it was my first route and I never knew about DEM files so its all flat. I may put it up to UKTS RW as it very much playable and I have corrected the signalling defects.

Again with Portsmouth the scenery is flat, but I have been modifying it in RW.

Modern signalling from what I remember from my days as Passenger Guard on the Weymouth - Waterloo trains was 4 aspect, all showing green until a tyrain passes then its goes red, as the train passes the next it goes red and the previous yellow, then, red, yellow, double yellow, green. Signals were about a mile apart over most of the route...

I think I understand your query about items in route editor, after 3 or more years using it sometimes up to 12 hours a day, I know every item in route editing and where I can use them.
FrankJ
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Re: Settle Carlisle

Post by FrankJ »

mjoliver1 wrote:Yes, yet another excellent route John. Thank you very much.

I'd love to see your Brighton-Portsmouth updated to post-electrification so there is somewhere else to run the 3rd rail electrics. I've actually done the section from Chichester to Havant myself, but lack the knowledge to modernize the signaling. I also very much enjoyed your Bristol - Sheffield: another one to update for RW?
Incidentally, a bit of a silly question perhaps, but how does one visually identify a piece of scenery in a particular route and match it to the lists in the Route Editor so it can be noted for use elsewhere on a different route?


Mike
Totally agree and an extension to Portsmouth Harbour would ne nice

Frank
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Austcoop
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Re: Settle Carlisle

Post by Austcoop »

Hi, great work on this route. Really very good indeed. One small problem though. Despite me having the Midland signal boxes by Whittaker, they still don't appear in game. I checked the asset flyout in the world editor and they are selected, but still nothing. Anyone have any ideas?
chrisreb
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Re: Settle Carlisle

Post by chrisreb »

Agree re extension to Portmouth Chichester.

Also - anyone else got missing textures from the signal boxes?
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partyspiritz
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Re: Settle Carlisle

Post by partyspiritz »

Have you cleared the Cache that sometimes works

Regards


John
The Bacup Branch gone to bed
The Fairford Branch http://www.martin.loader.btinternet.co. ... Branch.htm Not started
markpullinger
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Re: Settle Carlisle

Post by markpullinger »

Hi Chris did you check my post higher up? :)
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FoggyMorning
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Re: Settle Carlisle

Post by FoggyMorning »

There are two different versions of Joe Whittaker's Midland SBs in the file library, I wonder if that is what is causing issues for some?

Invalid File ID [20673]

 Click to view more informationMidland signal boxes [1833343 bytes] - Midland signal boxes.zip
File ID: 21775 Date: 10 Aug 2009 - 3385 Downloads


Steve
chrisreb
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Re: Settle Carlisle

Post by chrisreb »

markpullinger wrote:Hi Chris did you check my post higher up? :)

Will download that one and see what happens.

Thanks
Austcoop
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Re: Settle Carlisle

Post by Austcoop »

Hi,

First off let me once again thank 'Jetgriff' (sorry, don't know your real name) for a truly brilliant route. I ran the full length this evening on the '17.55 Water Orton..' scenario. ( I shouldn't have run the full route, I missed the stop point at Long Preston, but thought, what the hell... :) ) Tweaked it with RW tools to add an 8F at the head and a typically 60's freight consist (had to get some Presflos and some of DT's bogie bolsters in there). What a grind! That really is 'The long drag'! 16 mph on the 1 in 90/100 gradients, 70% cutoff and full regulator. Fantastic! Great work and the scenery really does look like the 'Dales.

One or two notes though and, PLEASE, don't take them as criticism, because they aren't. Just a few little tweaks to make it even better than it already is...

On a couple of occasions, notably leaving Hellifield and around Ribblehead, the track rules appear a bit muddled. You get a 50mph limit suddenly changing to a 15mph limit with no warning, then back again. The one at Hellifield is immediately on clearing the platform and lasts for a good few hundred yards. The one up near Ribblehead is shorter, but in the middle of the main line.

Any chance of a 'required files' readme? Had a couple of missing buildings/textures. Notably, the cattle dock at Garsdale and the water tower at the troughs. (I mean, I think the water tower should have been there, i could see the space?!).

The signal for the first stop at Long Preston gives you a clear main route semaphore but the ground signal is 'on'. Pretty easy to miss.

Minor niggles, but seriously, what a great route. Well done that man and I hope you can get on with the rest of it soon. Brilliant work

James
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