Hi,
If I merge objects where in Blender they are named,
"1_0500_object1" "1_0500_object2" etc, will I have to type in the LOD part of the name into the IGS mod file?
Blender Merging objects query
Moderator: Moderators
-
Trainguy76
- Very Active Forum Member
- Posts: 2053
- Joined: Mon May 25, 2009 3:28 pm
- Location: Dreamland, USA.
- Contact:
- henningBR218
- Been on the forums for a while
- Posts: 290
- Joined: Fri Jun 16, 2006 11:59 am
- Location: Wolfsburg, Germany
Re: Blender Merging objects query
Hey Alex,
right you have to place a line in the EDM (Export Data Modification) text file in the target folder for the IGS file.
For merging objects it makes sense only to put this into your model specific EDM file (of course).
Have a look into the example EDM files in the example folder of the Bigex 2.1 inst package. There you will find (commented out / inactive) examples for all options you have for mesh object mergeing. And of course the updated manual contains a new section on this topic.
right you have to place a line in the EDM (Export Data Modification) text file in the target folder for the IGS file.
For merging objects it makes sense only to put this into your model specific EDM file (of course).
Have a look into the example EDM files in the example folder of the Bigex 2.1 inst package. There you will find (commented out / inactive) examples for all options you have for mesh object mergeing. And of course the updated manual contains a new section on this topic.
-
Trainguy76
- Very Active Forum Member
- Posts: 2053
- Joined: Mon May 25, 2009 3:28 pm
- Location: Dreamland, USA.
- Contact:
Re: Blender Merging objects query
Hiya, I did look at the manual, but I did not see anything about excluding/including the "1_0500_" part. I assume this must be included along with the model name for it to work?
- henningBR218
- Been on the forums for a while
- Posts: 290
- Joined: Fri Jun 16, 2006 11:59 am
- Location: Wolfsburg, Germany
Re: Blender Merging objects query
Yup, absolutely correct. Blender don't care about the LODing prefixes in the names. Only RS/RW respectively the AE (ConvertToGeo.exe) is using this information when converting IGS into GeoPcDx.
Thus for Blender and the IGS format: its all the name.
Thus for Blender and the IGS format: its all the name.