Here I am again, getting another one of my endless questions out of the way. So I've started skinning my model, which seems to be going alright. But what I don't understand is if I should be texturing with my .ace files in max or using something like a .psd? If I have to use a .psd then where should I have the .ace version on export? I tried to export before with my .ace files used to texture and the process crashes when the text box says 'gathering textures'. Can anyone enlighten me on the whole aspect of texturing for railworks? Also, can I get the requirements for a bumpy metal texture, I know it is a train--(.fx) shader, so could anyone specify the shader type, what texture should go into which slot, and the uv arguments for each. I can't seem to find any decent reference towards any of this on the web, I can't understand any part of the wiki, I wish they would make it more useful.
Expect more noobish questions
Thanks.

