now you see it!

now you don't!

edit - I've cleared the blueprints (just in case
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this is due to the shaders in the game or something you need darken the whole image untill your satisfied with it in game start by darkening it by -25 if its to much take it up by 2 every timedanny3 wrote:I'm currently making a "Southeastern" reskin for the Class 166 (asiding from the annoying texture location that puts the middle of the logo on an edge of the texture!) I seem to have a different problem where on one side of the train the logo will show fully, but then flip the train and half of the logo on the same side disappears!)
now you see it!
now you don't!
edit - I've cleared the blueprints (just in caseanyone thinks that is the problem)
Thank you for that, It seems to have fixed it it does show now on the other sidemstsrocks wrote: this is due to the shaders in the game or something you need darken the whole image untill your satisfied with it in game start by darkening it by -25 if its to much take it up by 2 every time
I didn't think that it was no 1 only because in the pictures I placed the carriages so that it shows both sides in each picture (if it were the overlap one of the two in the top picture wouldn't have shown in the top picture either?) but thank you though for your help, I think though that it was the contrast of the "eastern" part and because of the colours of itgypbrc wrote:This is cause by one of two problems:
1 - The texture mapping uses the area you painted 'Eastern' on as a base for an overlap (essentially this area isn't mapped onto the model.
2 - The contrast is too low to see it. Now considering you place the coach in virtually exactly the same position; the lighting in game is the same, which would make me think it's 1 that's the problem.
only thing that annoyes me the most with the shaders is one side will always be darker then the other its just all about playing around till you feel yourself whats right and what dont look to obvious.danny3 wrote:Thank you for that, It seems to have fixed it it does show now on the other sidemstsrocks wrote: this is due to the shaders in the game or something you need darken the whole image untill your satisfied with it in game start by darkening it by -25 if its to much take it up by 2 every time
I have a feeling that might be one of the problems, I know that gimp shows the alpha layer as separate (I'm still fairly new to reskininggypbrc wrote:Yeah, okay. I completely ignored the background and hadn't noticed you'd moved round to the other side![]()
What level have you used for the alpha channel?