The Railworks WKI refers to Shadow baking under E-Light and then has a section on Texture Baking. I am having trouble trying to decide the relationship between the two, if any. The Shadow Bake seems straight forward, make the model matt grey, light and then render, the resulting map can then be added or layered back into your textures. But then along comes Texture Baking, where it talks about texture ids being rendered separately and finally a map appears, then to be added back in again. Are these processes just two different ways of arriving at the same end result? Each would seem to work individually. Or have I missed the point and a map from each process needs to be added back into the textures. I am at the stage where I have the textures on the model, so the second way would appeal, but happy to go back to get it right.
http://forums.uktrainsim.com/posting.ph ... 97a1#Keith
Shadow/Texture Baking Confusion
The intricacies, or simplicities of 3D modelling are worth understanding. Alongside other forums like Building Rolling Stock, Scenic Item Creation and the other tool specific forums here's another place to ask questions that just don't quite fit the other forums.
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peterholton
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Re: Shadow/Texture Baking Confusion
Post by peterholton »
You're pretty much spot on.
The first method uses basic textured materials, the second uses a more specialised (and useful) material:
see:
http://the-art-of-rws.blogspot.com/2010 ... aders.html
Peter
The first method uses basic textured materials, the second uses a more specialised (and useful) material:
see:
http://the-art-of-rws.blogspot.com/2010 ... aders.html
Peter
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