Darjeeling Himalayan Railway
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Darjeeling Himalayan Railway
Hi all,
With Walhalla nearly up i have begun planing a very ambitious next route. the Darjeeling Himalayan Railway, I would need afew contributers to supply me with scenery as by and large india has its own spacific look which no default stock covers. I have sent away for the gradient curve and bridge maps. I am looking at starting off from Tindharia and working back towards Chunabhatti and forward to Kurseong. Any one interested in coming on board give me a yell.
Cheers
Rob
With Walhalla nearly up i have begun planing a very ambitious next route. the Darjeeling Himalayan Railway, I would need afew contributers to supply me with scenery as by and large india has its own spacific look which no default stock covers. I have sent away for the gradient curve and bridge maps. I am looking at starting off from Tindharia and working back towards Chunabhatti and forward to Kurseong. Any one interested in coming on board give me a yell.
Cheers
Rob
- Borya
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Re: Darjeeling Himalayan Railway
Hi bendigo Excuse me , i REALY DONT wanna insult or humiliate you but, i think you cant build so difficult and exotic route(alone)
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Re: Darjeeling Himalayan Railway
my dear fellow,
If you care to re read my intial post, I asked for help on the scenary items side of things, so as i could focus on the laying of track and scenary.
Cheers
Rob
If you care to re read my intial post, I asked for help on the scenary items side of things, so as i could focus on the laying of track and scenary.
Cheers
Rob
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Re: Darjeeling Himalayan Railway
One of the world's more interesting routes and a huge challenge to simulate. There's plenty of information about it on the net and in books, etc, also DVDs.
Cheers Bazza
Cheers Bazza
Re: Darjeeling Himalayan Railway
Should have said at the start of the tread i am using this to gauge what interest or support is out there fore this route cheers
Rob
Rob
- Borya
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Re: Darjeeling Himalayan Railway
I mean another creators of route! Sometimes you become tired and cant do anything! at this time another creator can help you and continue building (until he also tired
) belive me this is the right way to build so difficult and exotic route as fast as it possible
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bremen
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Re: Darjeeling Himalayan Railway
I hope you'll do this famous railroad with the real 2ft - 610mm gauge.bendigo wrote:I have sent away for the gradient curve and bridge maps.
Right... but finding help when a route is considered "difficult and exotic" isn't simple.Sometimes you become tired and cant do anything!
This is a typical route where Distant Mountains are really needed.. but there are none in RW........
Re: Darjeeling Himalayan Railway
I would say go for it, definitely. There are all kinds of routes and different levels in our hobby but to me it is about recreating something maybe a little out of the ordinary as opposed to the mundane and DHR definitely fits the bill.
There's a Trainz version of this route and taking a trip along it is a completely different experience to anything else encountered before or since!
Distant mountains, or at least how scenery displays beyond 2km is a slight issue, but there are varying views on that issue and it doesn't seem to be an item which is going to change anytime soon. Given that many are experiencing SBHH or graphical stutter on routes such as WCML, pushing the detailed draw distance out beyond 2km seems like too much for the existing game engine and likely bring hardware to its kness, which I suspect means the enhancement is on the "complicated" to do list at RSC.
So build it anyway, end users are going to be focused on the driving and dealing with the sharp curves and steep gradients.
Only caveat I would add is, before progessing too far is to run a test with the DHR loco and stock from the file library to ensure it can cope with the gradients and curvature. You might also want to note there are a couple of physics issues with the DHR locos which I mentioned earlier in the year to the author and I'm not sure if these have been resolved. Most critically, I could not add coal to the fire or water to the boiler, which you are most definitely going to need to do on this route!
There's a Trainz version of this route and taking a trip along it is a completely different experience to anything else encountered before or since!
Distant mountains, or at least how scenery displays beyond 2km is a slight issue, but there are varying views on that issue and it doesn't seem to be an item which is going to change anytime soon. Given that many are experiencing SBHH or graphical stutter on routes such as WCML, pushing the detailed draw distance out beyond 2km seems like too much for the existing game engine and likely bring hardware to its kness, which I suspect means the enhancement is on the "complicated" to do list at RSC.
So build it anyway, end users are going to be focused on the driving and dealing with the sharp curves and steep gradients.
Only caveat I would add is, before progessing too far is to run a test with the DHR loco and stock from the file library to ensure it can cope with the gradients and curvature. You might also want to note there are a couple of physics issues with the DHR locos which I mentioned earlier in the year to the author and I'm not sure if these have been resolved. Most critically, I could not add coal to the fire or water to the boiler, which you are most definitely going to need to do on this route!
Re: Darjeeling Himalayan Railway
Hi Vern
I noticed that hitch with the DHR loco's too, Not much of a prob on the down hill
but up hill no hope. I have up loaded the DEM data with markers as far as agony loop and have been checking visibility, so far it seems ok, not great but its not vanishing in a big way. I am wondering if decals will appear.... if so that may be an option. Looks like i will make part one to Agony and back towards the zig zag.
Cheers
Rob
I noticed that hitch with the DHR loco's too, Not much of a prob on the down hill
Cheers
Rob
Re: Darjeeling Himalayan Railway
Problem with decals is going to be Google copyright if you take them straight off the terrain. There was a decal thread a while back when this was aired and RSC more or less said if you actually paint your own in lieu of a terrain texture, it's likely to create a huge performance hit.
Re the loco, hopefully Richard Scott can be persuaded to fix the physics as that is currently the only ng loco capable of working the route. The quaint but diminutive ng locos that came with Project Platform are very nice but only just make it from Aberystwyth up to Devil's Bridge on my VOR route, never mind to Darjeeling! We need some more powerful ng steam locos (maybe even diesel too) not just for a potential DHR but for all the other ng routes (e.g. Sargan Eight in Serbia) where distance/gradient rule out the weenie ones.
Re the loco, hopefully Richard Scott can be persuaded to fix the physics as that is currently the only ng loco capable of working the route. The quaint but diminutive ng locos that came with Project Platform are very nice but only just make it from Aberystwyth up to Devil's Bridge on my VOR route, never mind to Darjeeling! We need some more powerful ng steam locos (maybe even diesel too) not just for a potential DHR but for all the other ng routes (e.g. Sargan Eight in Serbia) where distance/gradient rule out the weenie ones.
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Re: Darjeeling Himalayan Railway
isnt simple-isnt impossible!bremen wrote:I hope you'll do this famous railroad with the real 2ft - 610mm gauge.bendigo wrote:I have sent away for the gradient curve and bridge maps.
Right... but finding help when a route is considered "difficult and exotic" isn't simpleSometimes you become tired and cant do anything!
Trainsimers of the world,unite!
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bremen
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Re: Darjeeling Himalayan Railway
It's USELESS to have an object visibile up to 3, 5 or 10000km.Distant mountains, or at least how scenery displays beyond 2km is a slight issue, but there are varying views on that issue and it doesn't seem to be an item which is going to change anytime soon.Given that many are experiencing SBHH or graphical stutter on routes such as WCML, pushing the detailed draw distance out beyond 2km seems like too much for the existing game engine and likely bring hardware to its kness, which I suspect means the enhancement is on the "complicated" to do list at RSC.
What i want is to see the detailed terrain texture up ,at least, to 8kms, current fake DM limit.
For the rest. QUOTE.
No answer so I'll it take for a no.I hope you'll do this famous railroad with the real 2ft - 610mm gauge.
two negatives you get a positiveisnt simple-isnt impossible!
Re: Darjeeling Himalayan Railway
That's probably because they were never designed to!bigvern wrote: The quaint but diminutive ng locos that came with Project Platform are very nice but only just make it from Aberystwyth up to Devil's Bridge on my VOR route, never mind to Darjeeling!
Kevin
Re: Darjeeling Himalayan Railway
Hi Rob,bendigo wrote:Hi Vern
I noticed that hitch with the DHR loco's too, Not much of a prob on the down hillbut up hill no hope. I have up loaded the DEM data with markers as far as agony loop and have been checking visibility, so far it seems ok, not great but its not vanishing in a big way. I am wondering if decals will appear.... if so that may be an option. Looks like i will make part one to Agony and back towards the zig zag.
Cheers
Rob
Good luck with the project and take no notice of the naysayers
Cheers,
Kevin
- Borya
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Re: Darjeeling Himalayan Railway
Relax! that was just a humble advicekevmt wrote:Hi Rob,bendigo wrote:Hi Vern
I noticed that hitch with the DHR loco's too, Not much of a prob on the down hillbut up hill no hope. I have up loaded the DEM data with markers as far as agony loop and have been checking visibility, so far it seems ok, not great but its not vanishing in a big way. I am wondering if decals will appear.... if so that may be an option. Looks like i will make part one to Agony and back towards the zig zag.
Cheers
Rob
Good luck with the project and take no notice of the NAYSAYERS
Cheers,
Kevin
Trainsimers of the world,unite!