
WIP Thread 3 - Anything new for RailWorks
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- paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

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Re: WIP Thread 3 - Anything new for RailWorks
Very nice mate, Very nice indeed.
Re: WIP Thread 3 - Anything new for RailWorks
I was having fun on the new Vale of Rheidol line but I can't see what textures are missing on the buildings in Aberystwyth.I checked with RW Tools and thought I'd ticked all boxes. Also in the Free Roam I had to add a driver icon to the Corris engine


- msdejesus
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Re: WIP Thread 3 - Anything new for RailWorks
That LED siganl looks the part. Awesome job.
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- paulz6
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Re: WIP Thread 3 - Anything new for RailWorks
Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!
I guess it's all clear for project green light. Or is it just a flashing idea!
I guess it's all clear for project green light. Or is it just a flashing idea!
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Re: WIP Thread 3 - Anything new for RailWorks
Sorry unable to edit the VOR post above.The missing textures are from Northern Warrior Tanigumi. I had to install that route as well for them to show up


- Tankski
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Re: WIP Thread 3 - Anything new for RailWorks
is that referring to the flashing aspect of signals on the ECML that means 140mph running?paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!
I guess it's all clear for project green light. Or is it just a flashing idea!

Re: WIP Thread 3 - Anything new for RailWorks
If only they had continued that in practice, could have shaved a nice few minutes between London and Edinburgh.Tankski wrote:is that referring to the flashing aspect of signals on the ECML that means 140mph running?paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!
I guess it's all clear for project green light. Or is it just a flashing idea!
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- paulz6
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Re: WIP Thread 3 - Anything new for RailWorks
Slow down Mr Pendalino, you are only cleared to do 125mph!Tankski wrote:is that referring to the flashing aspect of signals on the ECML that means 140mph running?paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!
I guess it's all clear for project green light. Or is it just a flashing idea!
It is one of a number of improvements to signalling I will be exploring.
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Re: WIP Thread 3 - Anything new for RailWorks
Evening Disruption Scenario, Coming very soon

The player train is the HST.

The player train is the HST.
Re: WIP Thread 3 - Anything new for RailWorks
Looks really good!paulz6 wrote:http://arm-it.myzen.co.uk/ukts/LEDSigWIP1.jpg
The 37's look really good at night!gav12 wrote:Evening Disruption Scenario, Coming very soon
http://i304.photobucket.com/albums/nn17 ... uption.jpg
The player train is the HST.
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- adburgess1992
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Re: WIP Thread 3 - Anything new for RailWorks
Cheers Ash
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- paulz6
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Re: WIP Thread 3 - Anything new for RailWorks
I was hoping it was because I hadn't done to bad a job at the signal glow texturing for a novice. The darkness does help hide the fact that I haven't textured the main signal head yet!MikeTrams wrote:Looks really good!paulz6 wrote:I think the back drop helps, nice sun set...Or sun rise!
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The default RW signals have a signal glow texture with the viewer facing property set. I don't know if that can be done in 3D canvas, but the problem with a viewer facing glow is the glow can be seen from behind the signal at distance. I'm considering making the glow a T facing section, but I'm not sure if it is worth it as the glow looks reasonable across quite a wide front angle.
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- blackthunder36
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Re: WIP Thread 3 - Anything new for RailWorks
do you think you might have a go at the light on a train?paulz6 wrote:I was hoping it was because I hadn't done to bad a job at the signal glow texturing for a novice. The darkness does help hide the fact that I haven't textured the main signal head yet!MikeTrams wrote:Looks really good!paulz6 wrote:I think the back drop helps, nice sun set...Or sun rise!
![]()
The default RW signals have a signal glow texture with the viewer facing property set. I don't know if that can be done in 3D canvas, but the problem with a viewer facing glow is the glow can be seen from behind the signal at distance. I'm considering making the glow a T facing section, but I'm not sure if it is worth it as the glow looks reasonable across quite a wide front angle.
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- paulz6
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Re: WIP Thread 3 - Anything new for RailWorks
I suppose an elongated X section wouldn't look bad coming out of UK marker lights. I think I've got a lot to learn before I try modelling a class 76!blackthunder36 wrote: do you think you might have a go at the light on a train?
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