WIP Thread 3 - Anything new for RailWorks

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paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

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Will
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Re: WIP Thread 3 - Anything new for RailWorks

Post by Will »

Very nice mate, Very nice indeed.
Clemmo47
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Re: WIP Thread 3 - Anything new for RailWorks

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I was having fun on the new Vale of Rheidol line but I can't see what textures are missing on the buildings in Aberystwyth.I checked with RW Tools and thought I'd ticked all boxes. Also in the Free Roam I had to add a driver icon to the Corris engine
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msdejesus
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Re: WIP Thread 3 - Anything new for RailWorks

Post by msdejesus »

That LED siganl looks the part. Awesome job.


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paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

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Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!

I guess it's all clear for project green light. Or is it just a flashing idea! :P
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Clemmo47
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Re: WIP Thread 3 - Anything new for RailWorks

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Sorry unable to edit the VOR post above.The missing textures are from Northern Warrior Tanigumi. I had to install that route as well for them to show up
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Re: WIP Thread 3 - Anything new for RailWorks

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paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!

I guess it's all clear for project green light. Or is it just a flashing idea! :P
is that referring to the flashing aspect of signals on the ECML that means 140mph running? :D
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Darpor
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Re: WIP Thread 3 - Anything new for RailWorks

Post by Darpor »

Tankski wrote:
paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!

I guess it's all clear for project green light. Or is it just a flashing idea! :P
is that referring to the flashing aspect of signals on the ECML that means 140mph running? :D
If only they had continued that in practice, could have shaved a nice few minutes between London and Edinburgh.
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paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

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Tankski wrote:
paulz6 wrote:Thank you for the kind comments regarding the LED signal. I've pleasantly surprised myself!

I guess it's all clear for project green light. Or is it just a flashing idea! :P
is that referring to the flashing aspect of signals on the ECML that means 140mph running? :D
Slow down Mr Pendalino, you are only cleared to do 125mph! :lol:
It is one of a number of improvements to signalling I will be exploring. :fadein:
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Gavin-D
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Re: WIP Thread 3 - Anything new for RailWorks

Post by Gavin-D »

Evening Disruption Scenario, Coming very soon

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The player train is the HST.
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MikeTrams
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Re: WIP Thread 3 - Anything new for RailWorks

Post by MikeTrams »

Looks really good! :D I think the back drop helps, nice sun set...Or sun rise! :wink:
gav12 wrote:Evening Disruption Scenario, Coming very soon

http://i304.photobucket.com/albums/nn17 ... uption.jpg

The player train is the HST.
The 37's look really good at night! 8)

Something from me:

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adburgess1992
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Re: WIP Thread 3 - Anything new for RailWorks

Post by adburgess1992 »

3 WIP ( 2 of them are done just) 3 more locos to do

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paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

Post by paulz6 »

MikeTrams wrote:
paulz6 wrote:Image
Looks really good! :D I think the back drop helps, nice sun set...Or sun rise! :wink:
I was hoping it was because I hadn't done to bad a job at the signal glow texturing for a novice. The darkness does help hide the fact that I haven't textured the main signal head yet!

The default RW signals have a signal glow texture with the viewer facing property set. I don't know if that can be done in 3D canvas, but the problem with a viewer facing glow is the glow can be seen from behind the signal at distance. I'm considering making the glow a T facing section, but I'm not sure if it is worth it as the glow looks reasonable across quite a wide front angle.
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Re: WIP Thread 3 - Anything new for RailWorks

Post by blackthunder36 »

paulz6 wrote:
MikeTrams wrote:
paulz6 wrote:Image
Looks really good! :D I think the back drop helps, nice sun set...Or sun rise! :wink:
I was hoping it was because I hadn't done to bad a job at the signal glow texturing for a novice. The darkness does help hide the fact that I haven't textured the main signal head yet!

The default RW signals have a signal glow texture with the viewer facing property set. I don't know if that can be done in 3D canvas, but the problem with a viewer facing glow is the glow can be seen from behind the signal at distance. I'm considering making the glow a T facing section, but I'm not sure if it is worth it as the glow looks reasonable across quite a wide front angle.
do you think you might have a go at the light on a train?
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paulz6
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Re: WIP Thread 3 - Anything new for RailWorks

Post by paulz6 »

blackthunder36 wrote: do you think you might have a go at the light on a train?
I suppose an elongated X section wouldn't look bad coming out of UK marker lights. I think I've got a lot to learn before I try modelling a class 76! :o
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