Car Spawner

General MSTS related discussion that doesn't really fit into any of the other specific forums.

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garrytheskate2
Getting the hang of things now
Posts: 23
Joined: Tue Jan 19, 2010 11:24 pm

Car Spawner

Post by garrytheskate2 »

1. Can you have more than one 'type' of spawner ie with different vehicles on it If so how do you specify it.
2. What does the number correspond to eg the 14 in "CarSpawnerItem( "dublinbus.s" 14 )"
Regards
Garry
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douglee
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Posts: 5230
Joined: Sun Jan 18, 2004 11:09 am
Location: Isle of Man

Re: Car Spawner

Post by douglee »

Hi Garry,
Welcome to the forums. :lol:
#1. Simple answer, no. I'm Sorry that's how MSTS is. You can change the frequency and speed of the vehicles. This is done in the Route Editor (RE). Read up on how to use it and back the route up first.

#2. The number relates to the space the vehicle takes up on the road.

Good questions! Easy if you know.

Hope this helps
Good luck
Doug
"If it is not broke do not try to fix it"
Rest in Peace Doug L, you will be missed by many, many members of the Forum.
Least We Forget.
Doug L
rlmathers
Very Active Forum Member
Posts: 1069
Joined: Fri Dec 06, 2002 10:32 pm

Re: Car Spawner

Post by rlmathers »

Hi Gary

The answer is you can have only one spawner per route, but you can have as many different vehicles.
The vehicles ( CarSpawnerItem ) are contained in the carspawn.dat file for any given route.
Therefore if you wish to see different vehicles on any route you can simply exchange the carspawn.dat file, of course the textures and the shape files for the vehcles will have to be copied to the route you wish to see the vehicles.
Route_Riter can do this automatically if you exchange the carspawn.dat file in a route and do a route check afterwards.

Kindest regards
Ray
garrytheskate2
Getting the hang of things now
Posts: 23
Joined: Tue Jan 19, 2010 11:24 pm

Re: Car Spawner

Post by garrytheskate2 »

Many thanks guys
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