Wagon derailing when I approach

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oar85
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Wagon derailing when I approach

Post by oar85 »

Hello,

I did get the new exporter from 3DCanvas 8.2 to work today (train sim wizard), so I gave it a try to convert a wagon for RailWorks. I make the blueprint, with the couplings and bogie blueprints.

I can see the wagon in the preview and load it on the rails i RailWorks. But when I approach with a locomotive the wagon derails 10-15 meteres before the locomotive reach the wagon, even the wagon is only ~14 meters long. I have tried to search in the forum to find any answares, but I didn't find anything. I can couple the wagons together with each other without any problems. I have tried to adjust the collision lenght, the front pivot x and the back pivot x, but without success.

Image

Has someone experience with this problem and know about a solution?

Thank you in advance! 8)

Best regards, Oystein
Trainguy76
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Re: Wagon derailing when I approach

Post by Trainguy76 »

Well, I don't have much experience with getting wagons in game, but are the centers in 3dCanvas correct? By the looks of it your wagon seems to be off to the side.
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oar85
Getting the hang of things now
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Joined: Sat Aug 20, 2005 9:10 pm
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Re: Wagon derailing when I approach

Post by oar85 »

It's derailing :D Before all the wheels where on the track.
oar85
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Re: Wagon derailing when I approach

Post by oar85 »

It works now, the pivot point on one of the bogies was far away from the position of the bogie, not a blueprint error but a error in the 3d canvas file.
I like the quality of the 3d modell in RW that is actually made for MSTS. But I don't know if I will continue on this project since the lack of realism in RW (train handling, brake physics) But its good to know that I have the opportunity to convert my 3d files into RW in the future if the simulator is getting better.

Regards, Oystein
Trainguy76
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Re: Wagon derailing when I approach

Post by Trainguy76 »

oar85 wrote:It works now, the pivot point on one of the bogies was far away from the position of the bogie, not a blueprint error but a error in the 3d canvas file.
That's what I was trying to refer too, it seems that was true.
I like the quality of the 3d modell in RW that is actually made for MSTS. But I don't know if I will continue on this project since the lack of realism in RW (train handling, brake physics) But its good to know that I have the opportunity to convert my 3d files into RW in the future if the simulator is getting better.

Regards, Oystein
Well, I think we'd all benefit from seeing your stuff in RailWorks. Would be cool to see you continue.
The Most Astounding Fact

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oar85
Getting the hang of things now
Posts: 46
Joined: Sat Aug 20, 2005 9:10 pm
Location: Norway
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Re: Wagon derailing when I approach

Post by oar85 »

Sorry but I misunderstood your post, I thought you meant that the wagon was on the side of the track in RW. Thanks for trying to help a blind man like me :drinking:
I will continue making 3d models, but I'll think I will wait and see whats happening to RW and other train simulators like Open Rails before I start converting the files to a simulator.

Regards, Oystein
sanyix
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Re: Wagon derailing when I approach

Post by sanyix »

oar85 wrote:the lack of realism in RW (train handling, brake physics)
Lack of realism? :D maybe i play with another game, but i play with RW instead of MSTS because it have physics, what MSTS barely got (and a lots of other things).
My top wishes: Realistic engine physics - Superelevation - Multi-core support - Remove Physix engine, and use better one
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