New Sound Fading Effects

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phat2003uk
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Re: New Sound Fading Effects

Post by phat2003uk »

Hi all

A patch is now available at http://armstrongpowerhouse.com/free_dow ... tch_RW.zip. This covers all sound packs released for RailWorks. This will need to be reinstalled every time Steam updates. A more formal announcement on the website will be put up soon but thought I'd give you all the link as soon as possible :).

Enjoy!
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Ooveecouk
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Re: New Sound Fading Effects

Post by Ooveecouk »

The Dash-9 does this also. :)
TransportSteve
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Re: New Sound Fading Effects

Post by TransportSteve »

I think we should thank both CosmicDebris for initiating this sound issue and to Richard for implementing it into our game with wonderful results, well done guys.

Cheerz. Transport Steve.

Edit: Sorry, let's not forget Stuart as well for his input.
Last edited by TransportSteve on Wed Jun 09, 2010 10:07 pm, edited 2 times in total.
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phat2003uk
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Re: New Sound Fading Effects

Post by phat2003uk »

Don't forget Stuart who alerted us to the mechanism of how to achieve it! :)
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gypbrc
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Re: New Sound Fading Effects

Post by gypbrc »

Well done you guys.

Everyone's out of the house and I've just spent the last twenty minutes listening to Valenta's come and go on full volume. It was great 8)

Just goes to show that those people who are quick to condemn the game and note it's shortcomings haven't given time to really understand it and find new ways or working with what we have. The effect is really rather startling after being used to hearing the engine when it's just right in front of you.

Once again to Richard, thanks for the great sounds that let us take advantage of this discovered little feature :)
Last edited by gypbrc on Wed Jun 09, 2010 10:17 pm, edited 1 time in total.
almark
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Re: New Sound Fading Effects

Post by almark »

One word and one word only for that....HELLFIRE! :D Brilliant stuff :D
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trw1089
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Re: New Sound Fading Effects

Post by trw1089 »

I have to agree, this is one of the best advances to be made in any rail simulator with regards to handling sound. I'll just have to get the rest of the soundpacks now to enjoy it even more!

Thanks heaps everyone and especially to Richard for demonstrating it.

Cheers
Tony
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longbow
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Re: New Sound Fading Effects

Post by longbow »

Truly a great improvement - does the fix work only with AP sound packs or can it be applied to other locos?
markpullinger
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Re: New Sound Fading Effects

Post by markpullinger »

can it be added to the 101 please? :)
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petestuart
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Re: New Sound Fading Effects

Post by petestuart »

Richard said in an earlier post that it will only work with the AP rolling stock at this moment in time... hopfully one day the RW team will implement it to all default rolling stock :)

pete
longbow wrote:Truly a great improvement - does the fix work only with AP sound packs or can it be applied to other locos?
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markpullinger
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Re: New Sound Fading Effects

Post by markpullinger »

well it was a bit of tongue in cheek request as he did sounds for that as well :)
justgeoff
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Re: New Sound Fading Effects

Post by justgeoff »

Absolutely fantastic! What a transformation! Thanks Richard, and also those who assisted.
As Mark said, being as you did the sounds for the 101 it would be great if you could add that to your product list.

Thanks again,

Geoff
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bdy26
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Re: New Sound Fading Effects

Post by bdy26 »

From just a 2 minute play this is superb, well done everyone involved. RS please get this implemented universally! B
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rabid
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Re: New Sound Fading Effects

Post by rabid »

Hear, hear! From just watching that video it would be a crime against humanity not to get all RW stock updated. :)
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CosmicDebris
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Re: New Sound Fading Effects

Post by CosmicDebris »

phat2003uk wrote:Have yet to really test properly in high activity areas but I imagine there won't really be much of an FPS hit if at all. The only potential problem is that due to this fading, sounds have to be activated a lot further away than usual, 5200m is the figure I'm using based on my fading calculations so that potentially means more sound blueprints loaded at once.
5200m is rather high indeed! :) Don't you think it could be possible to implement this effect with activation distances under 1000m? I don't expect a train to be audible from longer distances.
bdy26 wrote:RS please get this implemented universally!
+1000!
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