Crouch Valley Version 2

Are you thinking about building your own route? or are you already in progress? Talk to the experts in here and find out the best way to do things!

Moderator: Moderators

User avatar
overmarze
Very Active Forum Member
Posts: 3155
Joined: Fri Jul 15, 2005 9:29 pm
Location: Essex

Re: Crouch Valley Version 2

Post by overmarze »

Thought i was seeing things for a min :) think it was because there was no greenery :)

So what time is this set in.

Hope you haven't forgot the old signal box :)
User avatar
overmarze
Very Active Forum Member
Posts: 3155
Joined: Fri Jul 15, 2005 9:29 pm
Location: Essex

Re: Crouch Valley Version 2

Post by overmarze »

Any news on the Royal Mail Depot.



Image

Uploaded with ImageShack.us
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Royal Mail depot is present and correct complete with a useable siding
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Evening guys, may I ask a quick piece of advice please?

I have noted, roundabout since installing the GARL assets that the route has developed a notable stutter which is at a regular interval of a few seconds. So a train will be zooming along quite happily at 30fps. then it will drop to 14fps for about 5 seconds and then back up to 30. The cycle continually repeats and seems to occur no matter how much scenery is in the area.

I have reinstalled windows, reloaded the route, disabled virus software and it is still the same with the regular drop to 14fps. I have even run the route with the details setting on 1 and it still happens.

This is making it quite unplayable and a real shame. Has anyone else experienced this? And if so any advice would be gratefully received.

Apart from the issues its all going well but I am concerned there is something wrong with the route itself.

Thank you

Jamie
msey0002
Very Active Forum Member
Posts: 4527
Joined: Sun Jul 26, 2009 11:34 pm

Re: Crouch Valley Version 2

Post by msey0002 »

Are the GARL assets included in the route, Jamie? If they are, it is possible the route has too many assets?
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Crouch Valley Version 2

Post by Trainguy76 »

What is the average asset to tile count?
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Only about three tiles are over 2000 with one nearly 3000.

I have removed the GARL assets (not individually deleted them though) and its no better.

I guess next is to cut the tiles to below 2000?
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Crouch Valley Version 2

Post by Trainguy76 »

Well, on my own route, I have quite a few tiles over 2000 assets and don't get a studdering in the sense that you describe.

I guess the real test would be to see if this occurs on an other's system, if it doesn't happen there, then it has to be something on your install.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Would you be interested in giving it a test? Ifyou have garl and iow?

Jamie
Trainguy76
Very Active Forum Member
Posts: 2053
Joined: Mon May 25, 2009 3:28 pm
Location: Dreamland, USA.
Contact:

Re: Crouch Valley Version 2

Post by Trainguy76 »

jimessex wrote:Would you be interested in giving it a test? Ifyou have garl and iow?

Jamie

I don't own GARL, but I do have IOW.
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Thank you anyway. I have someone that can test it who has Garl.

Although if you have several tiles over 2000 seems I have an issue with the route itself. Other routes seem fine though! Oh well fingers crossed I can resolve it
PeterGriffin
Been on the forums for a while
Posts: 114
Joined: Fri Jul 17, 2009 11:23 pm

Re: Crouch Valley Version 2

Post by PeterGriffin »

I hope you get it fixed jim, I loved v1 and v2 looks excellent from the screenshots i have seen :)
jimessex
Established Forum Member
Posts: 319
Joined: Fri May 30, 2003 9:58 am

Re: Crouch Valley Version 2

Post by jimessex »

Thank you, I'm still building so will hopefully fix the errors.

Will look forward to sharing it with people
User avatar
trains222
Getting the hang of things now
Posts: 39
Joined: Thu Nov 12, 2009 6:07 pm
Location: outskirts of london

Re: Crouch Valley Version 2

Post by trains222 »

where did you get that class 302?
NeutronIC
Atomic Systems Team
Atomic Systems Team
Posts: 11085
Joined: Fri Oct 05, 2001 12:00 am
Location: E11, London, England
Contact:

Re: Crouch Valley Version 2

Post by NeutronIC »

Looks wonderful Jim!

Matt.
Locked

Return to “[RW] Route Building”