longbow wrote:I have had wagons behave as you describe, so you likely just have a rogue number in your blueprints.
I totally agree, but its identifying
which parameter that is driving me crazy
1) The front pivot y value is usually -0.5 not 0.5
Don't understand why it should be negative but gave it a try, but no luck
2) Collision L is the length of vehicle ex buffers which looks to be about 4.7m not 5.3m
Can see what you mean and have reduced the collision length in steps down to 4.2, without success.
3) Using your drawing and the formulas in the RW Wiki I calculate a collision centre Y of 0.85m and Collision H of 0.66m which are a bit different to yours
My figures are based on the wiki calcs and the 3dsmax sizes
You don't show your bogie blueprint settings but I calculate wheel radius 0.26m, Bogie pivot x 1.575 and y 0.5, horizontal offset 0.36m, Pivot Offset X/Y=0.
You're reasonably close, actuals are wheel radius 0.225, offset 0.375, bogey pivot x 1.65 and y 0.7.
Thanks for your input David, but I'm afraid it still won't work.
