How to do speedsigns
Moderator: Moderators
How to do speedsigns
Hi
I have been looking in the documentation of Railworks :
http://www.railsimdownloads.com/wiki/ti ... e%20Manual
On the picture for the model, it says 'primarydigits',
but on the blueprint tey suddenly write 'primarynumber'
What did I miss here ?
I have been looking in the documentation of Railworks :
http://www.railsimdownloads.com/wiki/ti ... e%20Manual
On the picture for the model, it says 'primarydigits',
but on the blueprint tey suddenly write 'primarynumber'
What did I miss here ?
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
Re: How to do speedsigns
..._primarydigits_... is to form the shape/groupname and
primarynumber_... is to form the material/texturename.
primarynumber_... is to form the material/texturename.
read you...
Michael
_______________________________
Michael
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Re: How to do speedsigns
So each face on a 3 digitnumber should have it's own texture ?Bullet399 wrote:..._primarydigits_... is to form the shape/groupname and
primarynumber_... is to form the material/texturename.
Re: How to do speedsigns
Yes, you have to use a primarydigit_... for each face. For your example of a three digit numbering you have to create a primarydigit_0, primarydigit_1 and primarydigit_2 material/texture.stigc wrote:So each face on a 3 digitnumber should have it's own texture ?
Keep in mind that these primarydigit_... textures can be anything but have to be named as described. They are only used as placeholders and will be exchanged inside the game by other/seperated textures grouped in a so called Textureset.
In the past there was an example speedsign from RS.com. Try to ask RS.com if they can provide this file to you as i can't find a link for download.
read you...
Michael
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Michael
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Re: How to do speedsigns
I have managed to create igs-file now, but when I try to validate my sign within the blueprint-editor, the program
ConvertToTG is crashing with an windows errors message saying it stopped working ?
I thought it might be my .ace file that was'nt correct, so I found an ace file within
the railworks structure, just to eliminate any kind of error with my ace-file,
but this doesn't work either.
I'm running Vista home 32 bit edition.
ConvertToTG is crashing with an windows errors message saying it stopped working ?
I thought it might be my .ace file that was'nt correct, so I found an ace file within
the railworks structure, just to eliminate any kind of error with my ace-file,
but this doesn't work either.
I'm running Vista home 32 bit edition.
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
Re: How to do speedsigns
...
Last edited by Bullet399 on Sun May 02, 2010 8:40 pm, edited 1 time in total.
read you...
Michael
_______________________________
Michael
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Re: How to do speedsigns
Hej Stig.
Har du husket at lægge texturen på som kuju materiel?. Jeg fik samme fejl, fordi jeg bare have brugt alm. materiel.
And in english
: Did you remember to use the texture as Kuju Materiel?
Bab
Har du husket at lægge texturen på som kuju materiel?. Jeg fik samme fejl, fordi jeg bare have brugt alm. materiel.
And in english
Bab
Member of DKSimulators
Re: How to do speedsigns
hi
I'm using 3D Canvas to create the sign
@BAB7000 where do I put in the info 'KUJU material' ?
I'm using 3D Canvas to create the sign
@BAB7000 where do I put in the info 'KUJU material' ?
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
Re: How to do speedsigns
Sorry, I really dont know if and how it's used in 3DC. Im using 3Ds max
Bab
Bab
Member of DKSimulators
Re: How to do speedsigns
I now managed to get the sign into the game
I was a problem setting the 'source' folder correctly,
next step would be to fill in the blueprint correctly so that the numbers will showup,
do I have to create my own texture-set, or can I reuse the one from KUJU ?
I was a problem setting the 'source' folder correctly,
next step would be to fill in the blueprint correctly so that the numbers will showup,
do I have to create my own texture-set, or can I reuse the one from KUJU ?
Re: How to do speedsigns
you can reuse the Kuju ones
read you...
Michael
_______________________________
Michael
_______________________________
Re: How to do speedsigns
I finally managed to creta the sign and getting it to work,Bullet399 wrote:you can reuse the Kuju ones
thanks for the screendump, that did the trick, I created the number's my self,
now I jut need to adjust the height of the number, they are a bit small
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
Re: How to do speedsigns
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
Re: How to do speedsigns
Well done.stigc wrote:Done, now I only need to know how they behave in the real game with light and so .
You should use the TexDiff or TrainLightMapWithDiffuse.fx shaders. If you haven't yet defined any shaders and exported successfully from 3DC then your models are using the TexDiff shader as this is the shader that is used automatically by 3DC Exporter.
read you...
Michael
_______________________________
Michael
_______________________________
Re: How to do speedsigns
That would next to do with the signs, also the number needs to be increased.Bullet399 wrote: You should use the TexDiff or TrainLightMapWithDiffuse.fx shaders. If you haven't yet defined any shaders and exported successfully from 3DC then your models are using the TexDiff shader as this is the shader that is used automatically by 3DC Exporter.
Would the TexDiff shaders make the sign reflective (just like ordinary road sign) ?
Stigc / DK
Team Routebuilders DK
Team Routebuilders DK
