WIP Thread 2 - Anything new for RailWorks

Screenshots of RailWorks in action.

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overmarze
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Re: WIP Thread 2 - Anything new for RailWorks

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sjl1993
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Re: WIP Thread 2 - Anything new for RailWorks

Post by sjl1993 »

torbayexpress wrote:Hmmmm War Department?
Yep, to get away from the 92 for a bit :lol:
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mundo
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Re: WIP Thread 2 - Anything new for RailWorks

Post by mundo »

Hello

A bit more work on the aggregate site kit

Image

Cheers

Mundo
Last edited by mundo on Sat Feb 20, 2010 12:09 am, edited 2 times in total.
Shikari
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Shikari »

wow, this is looking so nice! keep it up
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Wikkus
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Wikkus »

mundo wrote:A bit more work on the aggregate site kit
That looks the dog's danglies, Mundo!

Are the conveyors animated?

Cheers, Rik.
almark
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Re: WIP Thread 2 - Anything new for RailWorks

Post by almark »

Wow Mundo,you are really making some top stuff!
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mundo
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Re: WIP Thread 2 - Anything new for RailWorks

Post by mundo »

Hello

At the moment I plan to make the conveyors as 4m loft sections similar to my footbridge as it will allow people to adjust size and angle to suit their own routes. I hadn't really thought about animation yet. I think a better bet might be to animate the belt texture, if possible?

Cheers

Mundo
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Wikkus
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Wikkus »

mundo wrote:At the moment I plan to make the conveyors as 4m loft sections similar to my footbridge as it will allow people to adjust size and angle to suit their own routes. I hadn't really thought about animation yet. I think a better bet might be to animate the belt texture, if possible?
I have no clue as to the technicalities of it, chap; if you told me you were going to use the continuum transponder coupled to the flux capacitor I'd believe it :D

Regardless, SAD did something of that ilk (animation, rather than science fiction :)) with the conveyors for the power plant on his route and it was convincing; it would just add that extra something to complete the illusion :)

Rik.
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eyore
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Re: WIP Thread 2 - Anything new for RailWorks

Post by eyore »

Steam transport of a slightly different kind arrives on the Lynton & Barnstaple.

Phil

Image
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mundo
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Re: WIP Thread 2 - Anything new for RailWorks

Post by mundo »

:D

Hey I do try to tone down the geek speak as much as possible.

But I guess you got the gist of my last post.

Cheers

Mundo
styckx
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Re: WIP Thread 2 - Anything new for RailWorks

Post by styckx »

And so it begins.

Image
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Neptune50006
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Neptune50006 »

eyore wrote:Steam transport of a slightly different kind arrives on the Lynton & Barnstaple.

Very posh :D
Gary.

"Perchance it is not dead but sleepeth."

http://www.lynton-rail.co.uk

Check out the (slow) progress of the L&B for RW here
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Darpor
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Darpor »

Image
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content

DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
styckx
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Re: WIP Thread 2 - Anything new for RailWorks

Post by styckx »

Darpor wrote:Image
Is this Photoshopped? Reason I ask is because of the lens flare.
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Darpor
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Re: WIP Thread 2 - Anything new for RailWorks

Post by Darpor »

Yes mate, just the lens flare.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content

DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
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