RailWorksProc.exe error
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RailWorksProc.exe error
Is there any one out there who could help me out PLEASE, not being a computer whizz kid.
Suddenly when I try to access the route map either by hitting key 9 or the onscreen icon, I get a RailWorks Proc.exe error message. 'The instruction at 0x04c7a4c0 referred memory at 0x00000000. The memory could not be written'.
This is applicable only to the route I've been building for a few weeks-and has only just happened. The route is based on the 3 stations Yeovil Town had in the first half of the 20th Century and contains a considerable amount of track and pointwork so I would be absolutely gutted if I have to start again.
I'm praying for a solution.
Regards grahamje
Suddenly when I try to access the route map either by hitting key 9 or the onscreen icon, I get a RailWorks Proc.exe error message. 'The instruction at 0x04c7a4c0 referred memory at 0x00000000. The memory could not be written'.
This is applicable only to the route I've been building for a few weeks-and has only just happened. The route is based on the 3 stations Yeovil Town had in the first half of the 20th Century and contains a considerable amount of track and pointwork so I would be absolutely gutted if I have to start again.
I'm praying for a solution.
Regards grahamje
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
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Basherz
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Re: RailWorksProc.exe error
Start RW again, except make sure "Logmate" is checked. Now try your route again to a point whereby it crashes. (best done in windowed mode)
Logmate should give us a clue hopefully, as to where the problem lies, so copy the last 30 or so lines back in here.
Logmate should give us a clue hopefully, as to where the problem lies, so copy the last 30 or so lines back in here.
Chris
Re: RailWorksProc.exe error
Basherz
Prior to my posting , I restarted RW 3 times before resorting to a reboot, all of which failed. I logged on to Steam, did a file check and then started RW both on and offline but the problem still existed. In the meantime, prior to your reply I've restarted RW and all seems to be working fine at the moment. but I'll do as you suggest if and when it fails again. Thank you for your suggestion.
Prior to my posting , I restarted RW 3 times before resorting to a reboot, all of which failed. I logged on to Steam, did a file check and then started RW both on and offline but the problem still existed. In the meantime, prior to your reply I've restarted RW and all seems to be working fine at the moment. but I'll do as you suggest if and when it fails again. Thank you for your suggestion.
Re: RailWorksProc.exe error
Just failed again.
Here's last few lines of logmate
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpec.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainGlass.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectSpecular.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh01"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh03"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh02"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh04"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect soar.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Failed to open file Assets\.\karma99\Addon\Audio\RailNetwork\Coupling\Coupling.proxyxml
Something referenced an audio control file that filed to open (maybe it does not exist)
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Sample Kuju\RailSimulator\Audio\RailNetwork\TrackBedRumble\R_FX_Rumble.dav has a 'smpl' chunk defined in the wave file but no sample loops defined.
This is not an error, but is it as intended?
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Sample Kuju\RailSimulator\Audio\RailNetwork\Bogies\R_FL_Flange2.dav has a 'smpl' chunk defined in the wave file but no sample loops defined.
This is not an error, but is it as intended?
[RunTimeError 16:02] Dereferencing null pointer
[RunTimeError 16:02]
[RunTimeError 16:02] ASSERT(val);
[RunTimeError 16:02]
[RunTimeError 16:02] AssertCheck<class Network::iNode *>::OnDereference()
[RunTimeError 16:02]
[RunTimeError 16:02] c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515
Here's last few lines of logmate
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBumpSpec.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainGlass.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect TrainBasicObjectSpecular.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh01"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh03"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh02"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh04"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[RunTimeError 15:59] Verify failed:
[RunTimeError 15:59]
[RunTimeError 15:59] C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
[RunTimeError 15:59]
[RunTimeError 15:59] Expression: blueprint != 0
[RunTimeError 15:59]
[RunTimeError 15:59]
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\Libs\Heracles\Engine\Draw\DxCommon\cHcEffectDx.cpp : 134 = Creating effect soar.fx
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Failed to open file Assets\.\karma99\Addon\Audio\RailNetwork\Coupling\Coupling.proxyxml
Something referenced an audio control file that filed to open (maybe it does not exist)
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Sample Kuju\RailSimulator\Audio\RailNetwork\TrackBedRumble\R_FX_Rumble.dav has a 'smpl' chunk defined in the wave file but no sample loops defined.
This is not an error, but is it as intended?
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\SoundSystem\cRailSimSoundSystem.cpp : 509 = Sample Kuju\RailSimulator\Audio\RailNetwork\Bogies\R_FL_Flange2.dav has a 'smpl' chunk defined in the wave file but no sample loops defined.
This is not an error, but is it as intended?
[RunTimeError 16:02] Dereferencing null pointer
[RunTimeError 16:02]
[RunTimeError 16:02] ASSERT(val);
[RunTimeError 16:02]
[RunTimeError 16:02] AssertCheck<class Network::iNode *>::OnDereference()
[RunTimeError 16:02]
[RunTimeError 16:02] c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
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Basherz
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Re: RailWorksProc.exe error
Well as a starting point, you certainly have a problem with this asset:
------------------------------------------------------------------------------
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh01"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh03"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh02"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh04"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
------------------------------------------------------------------------------
In this case, you seem to have a problem with all bogies.
Does this item work in other routes? Swap it with any default stock item just to prove your route. Unfortunately, I am not totally au fait with the exact meaning of the logmate codes though.
------------------------------------------------------------------------------
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh01"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh03"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo01wh02"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh04"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
[Content 15:59] Trace C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cBogey.cpp : 594 = Rail vehicle "RScott\Addon\railvehicles\diesel\gwr railcar\default\engine\gwr railcar no 22.xml" missing node "bo02wh05"
------------------------------------------------------------------------------
In this case, you seem to have a problem with all bogies.
Does this item work in other routes? Swap it with any default stock item just to prove your route. Unfortunately, I am not totally au fait with the exact meaning of the logmate codes though.
Chris
Re: RailWorksProc.exe error
I've removed all non default rolling stock from my route and rebooted and the problem still exists. Next, I've run logmate on several default routes and compared them with mine and there seems almost no difference except the following view lines that appear when my route has loaded,
Verify failed:
"C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
Expression: blueprint != 0
Verify failed:
C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
Expression: blueprint != 0"
and then these next few lines when it crashes
"Dereferencing null pointer
ASSERT(val);
AssertCheck<class Network::iNode *>::OnDereference()
c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515"
Is this any help?
Verify failed:
"C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
Expression: blueprint != 0
Verify failed:
C:\Dev\RailWorksBeta\Code\DLLs\RailVehicleManager\cConsistManager.cpp : 894
Expression: blueprint != 0"
and then these next few lines when it crashes
"Dereferencing null pointer
ASSERT(val);
AssertCheck<class Network::iNode *>::OnDereference()
c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515"
Is this any help?
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- AndiS
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Re: RailWorksProc.exe error
My bet: You have a reference to a vehicle that is not installed in a scenario, most likely the freeroam scenario, or whatever scenario you start when you load your route.
Second bet: You have created a named consist and later uninstalled vehicles which are needed for it.
I had this 'The memory could not be written' when I drove a train against a trailing manual switch that was not set for the train. But the Logmate messages seem to indicate that there is something wrong with vehicles. Most of the time, some vehicle is missing. Rarely, you have a blank reference to something where there should be content. This is not easy to produce using the standard tools, so all the money is on "missing vehicle".
Second bet: You have created a named consist and later uninstalled vehicles which are needed for it.
I had this 'The memory could not be written' when I drove a train against a trailing manual switch that was not set for the train. But the Logmate messages seem to indicate that there is something wrong with vehicles. Most of the time, some vehicle is missing. Rarely, you have a blank reference to something where there should be content. This is not easy to produce using the standard tools, so all the money is on "missing vehicle".
Re: RailWorksProc.exe error
Neither of your suggestions are the issue here. I'm only at the track laying stage with the use of a loco for track testing and a coach for gauging platform heights. I've not yet created any scenarios or consists. Everything works fine until I need the 2D map to change, for example, 3 way turnouts where it can't be done from the loco, when it crashes out. I've emailed Rail Sim to see what they suggest.
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- AndiS
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Re: RailWorksProc.exe error
You always have a scenario, the default freeroam scenario. You may want to try and remove that engine and that coach and reload the route.
One thing that is known to annoy the game is if you "pull out track from under the wheels" of a piece of rolling stock. It is not just about the piece of track where the vehicle actually is located. The dispatcher makes plans where this vehicle might go (without asking you about it) and if later he finds that this track piece is not there, he may get hot about it. This is not to say that you always run into problems when you lay track with some piece of rolling stock on the route. Loads of people do it an nothing bad happens. This is just to point out that you do have a scenario and two consists on your route.
The last bit of the error messages indeed sounds like a track issue. Whether it is related to the other issues reported or not :- no one knows.
Regarding the crash with the 2D map, as far as I remember most people who suffered from that sooner or later found a fishy piece of track somewhere in the area shown on the map. This can be quite unrelated to the 3-way switch, although 3-way switches are certainly a good method to confuse RW, if they are not perfectly symmetric but maybe appear to be. But I have limited experience with them, just saw that you can do more than is generally assumed but it is tricky. So if you see all the guide rails, the switch itself would not be the first bit to explore.
One thing that is known to annoy the game is if you "pull out track from under the wheels" of a piece of rolling stock. It is not just about the piece of track where the vehicle actually is located. The dispatcher makes plans where this vehicle might go (without asking you about it) and if later he finds that this track piece is not there, he may get hot about it. This is not to say that you always run into problems when you lay track with some piece of rolling stock on the route. Loads of people do it an nothing bad happens. This is just to point out that you do have a scenario and two consists on your route.
The last bit of the error messages indeed sounds like a track issue. Whether it is related to the other issues reported or not :- no one knows.
Regarding the crash with the 2D map, as far as I remember most people who suffered from that sooner or later found a fishy piece of track somewhere in the area shown on the map. This can be quite unrelated to the 3-way switch, although 3-way switches are certainly a good method to confuse RW, if they are not perfectly symmetric but maybe appear to be. But I have limited experience with them, just saw that you can do more than is generally assumed but it is tricky. So if you see all the guide rails, the switch itself would not be the first bit to explore.
Re: RailWorksProc.exe error
Prior to your post I removed all rolling stock but it still crashed. I then rebooted my pc and ran RW (only use offline incidentally, unless looking for updates), it still crashed. Would it help if I post the runtime error now all rolling stock has been removed?
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- AndiS
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Re: RailWorksProc.exe error
Why not? You could copy them from the Runtime error tab, then you skip the standard stuff about creating shaders and analysing your computer.
Other than that, I can only ask for you patience. I have a little tool trying to figure out what is the problem with the tracks and some other things. As of this writing, it is under revision and thus unavailable for the moment. I will PM you as soon as it is in a shape that allows me to pass it on.
Other than that, I can only ask for you patience. I have a little tool trying to figure out what is the problem with the tracks and some other things. As of this writing, it is under revision and thus unavailable for the moment. I will PM you as soon as it is in a shape that allows me to pass it on.
Re: RailWorksProc.exe error
Here's the runtime error from logmate produced at 14.12 hours when clicking the 2d map icon.
Dereferencing null pointer
ASSERT(val);
AssertCheck<class Network::iNode *>::OnDereference()
c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515
Dereferencing null pointer
ASSERT(val);
AssertCheck<class Network::iNode *>::OnDereference()
c:\dev\railworksbeta\code\publiclibraries\tSmartPtr.h : 515
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.
Re: RailWorksProc.exe error
Andis
You were right about the fishy track. I checked all the track and turnouts very carefully (took ages) and found a couple of lengths of track each having a piece of rail missing at one end, something I've never come across before. These were removed and duly replaced , which turned out to be a bit fiddly but, all now seems fine after 2 days of testing.
Thanks for your guidance.
You were right about the fishy track. I checked all the track and turnouts very carefully (took ages) and found a couple of lengths of track each having a piece of rail missing at one end, something I've never come across before. These were removed and duly replaced , which turned out to be a bit fiddly but, all now seems fine after 2 days of testing.
Thanks for your guidance.
i5-2500k CPU @3.3 GHz, 8MB DDR, NVidia GeForce GTX 560 Ti, Windows 7 Prem 64 bit.