Either way I'm sure people won't mind. IMHO Its no big deal to not have it slip.
Ant
Moderator: Moderators
Ah the joys of RS-RW animation with Blenderkarma99 wrote:Hmm, that's actually a MAJOR problem.
As said previously, due to the Blender exporter limitations I've had to animate all the parts seperately. I need to be able to do 1 animation with all 3 wheel sets, the rods and the lubricator but that's impossible until Henning comes through with a decent exporter.
I use a hex editor for the ban/ia files. Henning's ia analyser can provide you with the information on the file structure, with the relevant offsets to the various bits for any particular file.karma99 wrote: I'd even take hacking the ban files together myself by hand, however they seem to be the one type of file that serz.exe chokes on and you can't convert and fiddle with. MOST annoying
25th November. 10 days ago.karma99 wrote:I've started to build a Q1
So far, we have some rather complicated wheels...
Hi Davedavveb wrote:
I use a hex editor for the ban/ia files. Henning's ia analyser can provide you with the information on the file structure, with the relevant offsets to the various bits for any particular file.
As a simple heads up, the file starts with a header containing the object references, there's a byte which contains the frame rate, which can be used to control the speed of animation, and a byte which contains the number of frames. The frame data is contained in two sections at the end of the file, first is the set of positions, then the set of rotations. I'm afraid the data is represented as quaternions, which are apparantly easy for computers and maths geeks to use, but incomprehensible for a simpleton like me. Luckly you can find euler to quaternion converters on the net.
Dave B
ps
How are you finding the continuous wheel rotation performance? No matter what I tried when animating fans I couldn't stop the rotation from "pausing" at the end of each rotation.
partyspiritz wrote:Pete I am gob smacked I am so looking forward to this
Regards
John
