Euston to Watford

Another popular Train Simulator with the notable highlight of being freeware! Also note the new OpenBVE version with many new features - well worth a look!

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jjules
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Post by jjules »

Isn't there a more visual way of building them on the way?

I suspect I'll be here for years and years coding Project H2P. 151 miles in length. Then there's coding the massive Paddington and the gigantic sidings nearby...
Project H2P status: Currently awaiting software to fix PC problems. Got a start on .mkr file, hoping to continue that soon. Wprk should re-commence very soon.

W. W. J. D.
KDS757
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Post by KDS757 »

Go to routebilder.bve-routes.com
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Post by jjules »

Cheers.

Not that I plan to do any BVE route building yet, as I've got a ton to do in MSTS and Trainz.
Project H2P status: Currently awaiting software to fix PC problems. Got a start on .mkr file, hoping to continue that soon. Wprk should re-commence very soon.

W. W. J. D.
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Post by TomB »

At the risk of whipping up a flamewar, RB can be useful to learn what you need to do to acheive a particular effect, BUT for more complex things handcoding is often quicker and more optimised.
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Post by NathanWhitington »

Tom, some people may prefer to use route-builder and an object converting utility such as that used to convert Milkshake3d objects to BVE objects. This does not mean a 'complex' route can not be made. Hand coding is easier for you and yes I admit I find it easier, however like in the world of HTML editing some spectacular websites have been created with a graphical editor as opposed to hand-coded one's, and likewise with hand-coded websites. It's all down to whatever the user finds easier.


TomB wrote:
At the risk of whipping up a flamewar, RB can be useful to learn what you need to do to acheive a particular effect, BUT for more complex things handcoding is often quicker and more optimised.
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Post by centraltrains1987 »

Tom I wished you would keep your comments about route builder to yourself. Different people have different preferences and you have stated yours many of a time. A mod should not say anything if he/she thinks it may start a flame war.

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Shane Roberts

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Last edited by centraltrains1987 on Sun Jan 11, 2004 7:28 am, edited 1 time in total.
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petermakosch
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Post by petermakosch »

You didnt see the thread thats been locked.
Personally, I think it is like someone once said to me:

People who are heavily involved with the game should NOT be a mod of that forum. They can say their view then lock topic's at free will.
i want to be uploaded
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Post by chriscooper »

Come on, this is getting very off topic and we don't want a thread that has reminded so many people of why they still keep BVE on their hard drives to turn into one that reminds us why we became pissed of with BVE (the people if not the program) in the first place ( :argue: :fist: :evil: ). Overall people are entitled to their opinions, and that includes mods as long as they realise other people are entitled to their opinions and that other people don't have to agree with their opinion. I use notepad for web pages and notepad for BVE as it works for me and I have a good imagination for setting things out in my head, am good enough with numbers and if I use them enough can remember all basic and lots of more advanced commands (although I rapidly forget them if I take a break, so don't ask for any HTML commands as I've not done any web pages for ages :oops: ). Not all people are like that and find graphical editors far better, and often can knock up something half decent in much less time. On the other hand they often get stuck when they get to something their editor doesn't support and on finding the command to do it open their piece in notpad and think "what the hell". They then show me and I also think the same due to the odd and inefficient ways the editor has done things. Then again with a good enough editor it isn't a problem as it would let you do all the complex stuff anyway. Overall you have to think how many great pages on the net have been produced using a grapical editor by people who could never have managed it using a text based editor and the same could be true if BVE. Its what you produce not how you produce it that counts.
Right, end of lecture and can we please carry on talking about the original point of this topic (can anyone remeber what it was again :) )
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Post by mailerdiablo »

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Post by TomB »

That's my opinion on route builder... it can be useful to show you what you need to do to make a particular thing happen. I simply wished to make jjules aware of the alternatives. Possibly others disagree, but that's just me.

Pete - if you have mods without any knowledge, that *can* cause even more problems, with misunderstandings as to what a topic is on about causing it to be locked, or deleted (and a great big mess for the mods with knowledge to sort out).
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Post by jjules »

Yes, thanks go to TomB for informing me about route building. As it is, I've decided not to do route building for a while yet in BVE, as I've MSTS and Trainz projects on the go, and they can be difficult enough at times.

Getting back to the topic, is there any news on the route?
Project H2P status: Currently awaiting software to fix PC problems. Got a start on .mkr file, hoping to continue that soon. Wprk should re-commence very soon.

W. W. J. D.
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petermakosch
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Post by petermakosch »

Valid Point Tom :)
i want to be uploaded
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Post by centraltrains1987 »

In reply to pete there is pros and cons to that one, a pro being that there is a totally unbiast view to things, the con as what tom said, they would have no knowledge of BVE which would cause problems.

I thinks Mods need to be open minded towards things and not have a biast view. That way if mods had tons of knowledge about a certain subject and kept open minded, there would be no problem at all!

Back to the subject me thinks ;)
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TomB
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Post by TomB »

Very nice summing up by Shane there :-).

Let's get back to the topic now please.

Tom (writing from what must be the oldest machine in the country)
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Post by Tomnick »

But not the slowest... :wink:
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