Frequently Asked GMAX questions...

GMax is now capable of making models for both Auran Trainz and Microsoft Train Simulator so you can see your work in both sims very quickly and easily now!
GMax is a sister product to the big 3D Studio Max but also has the distinct advantage of being completely free - and available for download from UKTrainSim.

Moderator: Moderators

User avatar
sp762
Night Watchman
Posts: 4781
Joined: Tue Nov 06, 2001 12:00 am
Location: Secret Route Builder's Castle - Ivory tower
Contact:

Frequently Asked GMAX questions...

Post by sp762 »

This thread is sticky, and could be used for passing on hints and tips as more people within the MSTS community pick up on GMAX,

I have collated the the following information from an earlier thread, and it consists of links to useful tutorials - Gmax is VERY difficult to follow without a tutorial in front of you. These links start with aeroplanes - but the techniques are the same!

http://www.aerodynamika.com/gmaxtut/gmax000.htm - I found this one hard to come to terms with.

http://www.simviation.com/gryphon/tutorials/gMax_00.htm - was excellent,

http://3dtotal.com/ - haven't examined yet.

Another useful link, especially for MSTS is:

http://www.vmbollig.de/msts/tut_en/index.html

I just printed this one out. However, if you want a proper book, "Gmax Bible" by Kelly Murdock is recommended by some people.

http://www.amazon.co.uk/exec/obidos/ASI ... ct-details

Finally, Luke Morgan has a tutorial on building tanks at his website:

http://www.killasmods.strategy-x.com/tutorial1.php
Last edited by sp762 on Wed Sep 15, 2004 6:53 am, edited 1 time in total.
Image

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
User avatar
cua193
Well Established Forum Member
Posts: 635
Joined: Tue Mar 19, 2002 12:00 am

Post by cua193 »

Mike,

I've been posting URLs here as I've found them.

The German diesel remains the only MSTS loco to be found - other Gmax users seem to be shy!! A decent texturing tutorial is badly needed. I had the welcome assistance of someone from these forums to help me find my way.

Some more URLs:-
http://www.maxforums.org
http://www.enriconencini.com/tutorials/part2/index.htm
http://www.fsalpha.com
http://www.munkmotion.com/tutorials/nsx/1d.htm
http://www.geocities.com/tdafiles/mclarentutorialpage2
http://www.mdalgleish.clara.net/tutoria ... r-tut2.htm

Some of these are for 3dsmax but the principles are similar.

Richard Osborne
User avatar
andrewgadd
Well Established Forum Member
Posts: 910
Joined: Sat Aug 02, 2003 1:22 pm
Location: CME Office, Bodgit & Scarper Engineering.
Contact:

Post by andrewgadd »

WOW
Thanks guys,
Although not now quite a virgin with Gmax, (I believe that I might now be at the "smoke a cigarette" stage) any help is really welcome.
Mike, a tutorial explaining why Gmax appears to make one shape along one plane and the next along a completely different would really help!!!!!!!!!!!!!!!!
Andrew, CME.
Bodgit & Scarper Engineering
___________________________________
I’ve suffered for my art, now its your turn.
peterholton
Well Established Forum Member
Posts: 825
Joined: Sat Dec 08, 2001 12:00 am
Location: Freelance modeller

Post by peterholton »

andrewgadd wrote:[ a tutorial explaining why Gmax appears to make one shape along one plane and the next along a completely different would really help!!!!!!!!!!!!!!!!
Sorry, don't quite get you there? What's happening?

Peter
User avatar
andrewgadd
Well Established Forum Member
Posts: 910
Joined: Sat Aug 02, 2003 1:22 pm
Location: CME Office, Bodgit & Scarper Engineering.
Contact:

Post by andrewgadd »

I have tried to create a second object (a disc) to the same measurements as a first but altering the placement setting to create the second object a little farther along the plane.
But now the second object is laying on it side in a completely different axis to the first!
I am currently downloading some of the above tutorials, heavy weekend ahead, with lots of reading.
Andrew, CME.
Bodgit & Scarper Engineering
___________________________________
I’ve suffered for my art, now its your turn.
peterholton
Well Established Forum Member
Posts: 825
Joined: Sat Dec 08, 2001 12:00 am
Location: Freelance modeller

Post by peterholton »

The hard way!

Shift-move the object creates a clone. (or an instance or reference, if you so wish)

Peter
User avatar
andrewgadd
Well Established Forum Member
Posts: 910
Joined: Sat Aug 02, 2003 1:22 pm
Location: CME Office, Bodgit & Scarper Engineering.
Contact:

Re: Frequently Asked GMAX questions...

Post by andrewgadd »

This is great, I'm going to build a wagon with a tail plane.
Joking aside, there is some great stuff here.
THANKS "CHAPS"
Last edited by andrewgadd on Sat Apr 24, 2004 6:44 am, edited 1 time in total.
Andrew, CME.
Bodgit & Scarper Engineering
___________________________________
I’ve suffered for my art, now its your turn.
User avatar
ThTensen
Been on the forums for a while
Posts: 224
Joined: Tue Jun 11, 2002 12:00 am
Location: Holland

Post by ThTensen »

[quote="andrewgadd....
Mike, a tutorial explaining why Gmax appears to make one shape along one plane and the next along a completely different would really help!!!!!!!!!!!!!!!![/quote]

Andrew,

I think it has to do with active viewport at the time of creation of the shape, I don't know why, but that's my experience,

Dick
User avatar
andrewgadd
Well Established Forum Member
Posts: 910
Joined: Sat Aug 02, 2003 1:22 pm
Location: CME Office, Bodgit & Scarper Engineering.
Contact:

Post by andrewgadd »

Two more by Peter, really good these. Are there likely to be any more?


TREES:
http://www.3dtspeter.co.uk/tree_tutor/

http://www.3dtspeter.co.uk/tree_tutor/tree_two.htm
Andrew, CME.
Bodgit & Scarper Engineering
___________________________________
I’ve suffered for my art, now its your turn.
User avatar
BR7MT
Very Active Forum Member
Posts: 3226
Joined: Tue Nov 18, 2003 8:56 pm
Location: Kent

Post by BR7MT »

http://www.44090digitalmodels.de/

Bits and pieces for Trainz but the methods are equally applicable to MSTS.

regards

Dan
If at first you don't succeed, destroy all evidence that you tried :)

My uploads
peterholton
Well Established Forum Member
Posts: 825
Joined: Sat Dec 08, 2001 12:00 am
Location: Freelance modeller

Post by peterholton »

I've put up a quick tutorial on making a viaduct. It's a bit simple, but demonstrates Booleans and UVW editing.

http://www.3dtspeter.co.uk/viaduct_tutor/

Peter
User avatar
bigvern
Chief Track Welder
Posts: 7635
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Post by bigvern »

Yikes!

Thanks Peter. Think I'll start with something simple like a platform or station sign.
peterholton
Well Established Forum Member
Posts: 825
Joined: Sat Dec 08, 2001 12:00 am
Location: Freelance modeller

Post by peterholton »

Good plan Vern. A station sign is a great way to play with UVW mapping: if you have a texture file with a lot of names on it, you can use the same basic model and just edit the UVW mapping to match each name location, then export as a different Shape file. Gives good practice.

Peter
User avatar
bigvern
Chief Track Welder
Posts: 7635
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Post by bigvern »

I'm not sure how Trainz does it - each 3rd party scenery item has its own folder so I *think* it puts a copy of the tga file into each one.
Locked

Return to “3D Studio Max AND Discreet GMax”