Good afternoon everyone,
For my first creation in 3DS Max, I'm creating a smokebox numberplate with mounting brackets for a GW loco.
Once I've got the modelling done - seemingly the eay bit (!), how do I texture it, allowing for the number to change to match that of the individual loco in question?.
Thanks in advance.
Very Best Wishes,
Bob.
Smokebox numberplate child object creation.
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- bristolian
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Smokebox numberplate child object creation.
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- eyore
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Re: Smokebox numberplate child object creation.
Search for Traindecal with RSDerek as the author and you'll see a couple of threads describing how to use this shader.
The use of primarydigits is reasonably well described in section 6.5 of the RW manual.
I don't personally know if using this on a child object will pick up the loco number, perhaps one of our re-skinners can comment on that?
The use of primarydigits is reasonably well described in section 6.5 of the RW manual.
I don't personally know if using this on a child object will pick up the loco number, perhaps one of our re-skinners can comment on that?
- bristolian
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Re: Smokebox numberplate child object creation.
Thanks for that Phileyore wrote:Search for Traindecal with RSDerek as the author and you'll see a couple of threads describing how to use this shader.
The use of primarydigits is reasonably well described in section 6.5 of the RW manual.
I don't personally know if using this on a child object will pick up the loco number, perhaps one of our re-skinners can comment on that?

Very Best Wishes,
Bob.
Virtute Et Industrial!