Re: Steam Locos in TSW
Posted: Thu Nov 02, 2017 7:37 pm
+1, thumbsup, etc, etc to this.NeutronIC wrote:Absolutely not a flop (not sure why people keep jumping to that conclusion all the time!) - but why say something if there's nothing concrete to talk about? Talking about half things and possibles, maybes and things that end up not being the same in the final product just creates disappointment, anger and frustration. Best to just stay quiet until it's ready to talk about
Think of it like a duck swimming... calm and serene above the surface, but masses of activity under it.
Matt.
I really don't know why people keep jumping to conclusions about TSW being a flop.
Yeah there are issues. Yeah there are setbacks in development, most likely (it's a software product after all). But why jump to conclusions about it being a flop when it's barely out of the starting gates?
How many routes did we have for RailSimulator in 2007, a year after it's initial release?
OK, I know, there were editing tools and some routes - but how much was offered as DLC? And how much have standards been raised in the past ten years? How much more do we actually demand from technology now?
As a software developer I do have my concerns regarding TSW and it's design and implementation. But I don't actually know anything about the design and implementation, so my concerns, though based on observations from the outside, might be totally unfounded. I will wait and see what the team delivers.
So far they have delivered things which are far beyond what could be done in TS2017, just are much more limited in breadth because we just don't yet have the same breadth of DLC and 3d party content.
I have enjoyed what has been released so far. I'll await what the future brings. Eventually, there will be a lot more variety in content, I'm sure of it.
And if you're unhappy, try to do better....
Cheers,
--Tim