TSW - Train Sim World
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- callum1122334455
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Re: TSW - Train Sim World
I also reckon that this new sim will run better than the current one by far. I've played a few games based on Unreal 4 and they are really well optimised. It's a good engine.
Re: TSW - Train Sim World
thanks GP.gptech wrote:Mike...YOU WONT
dingerb, you're right in that TS2017 IS NOT the Unreal powered version. To get the unreal BETA version you need to purchase the TS2017 Pioneers version: this is the *normal* version of TS2017 with an added route, Semmeringbahn, and the beta of TSW. This beta will be available in December; the February date is for the full release of TSW for which we don't know any details regarding what it comes with.
Re: TSW - Train Sim World
Question; if I already own Semmeringbahn, can I get just the standard edition of TS2017 and still get the TSW beta?
- smarty2
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Re: TSW - Train Sim World
If you have all the other routes then yes.
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Martin (smarty2)
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- montylowe2
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Re: TSW - Train Sim World
montylowe2 wrote:
I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable.
Sorry, allow me to explain further. My idea is that you'd like you say buy something like South Wales Coastal module. It comes with everything you'll ever need to create realistic scenarios (OK not every niche wagon but you get my drift). Only the HST and a DMU would be initially driverable (example), the rest of the units/assets would be just AI husks. To drive all the other loco's etc you'd have to buy them as additonal modules when the developer releases them (to an incredible high standard). Just think how powerful this method is. Everyone would be able to play on ANY multiplayer server regardless if you had just one module or 20. It would mean vast accessibility and no compatibility issues, just like in DCS world - I don't know if other titles do this. Anyway, it's just my opinionWhy is the current method unsustainable? The DCS approach would not work in the trainsim world, If you bought a route like South Wales Coastal it would come bungled with all traction (with Classes 143,150,158,175,220/221,66) Nice collection to start off with, but with a price tag of around £100 based on current dlc. TSW dlc will coast more know doubt as it is better quality and harder to make. What happens when new routes are made that duplicate stock i.e Chester to Bangor(with classes 150,158,175,220/221 you then be paying again to have an Arriva 175 and Cross Country Voyager.
As this is a very exciting new chapter, I think a new method of content management would be more becoming of a more mature and professional titles this seems to be.
Kind regards,
- TrabantDeLuxe
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Re: TSW - Train Sim World
I remember a similar model with a combat flight sim the name of which escapes me at this moment. You get all aircraft, but if you want to actually fly them, you'll have to pay. That ensures that multiplayer actually works, as everyone has the exterior models of the airplanes.montylowe2 wrote:montylowe2 wrote:
I think a module approach, although expensive, would be the best for TSWorld rather than endless addons if we want serious hardcore authenticity for our sims. For example, route would come with all rolling stock associated for around £50. Sure, there might be a market for more niche products - wagons etc, but the current method is just unsustainable.Sorry, allow me to explain further. My idea is that you'd like you say buy something like South Wales Coastal module. It comes with everything you'll ever need to create realistic scenarios (OK not every niche wagon but you get my drift). Only the HST and a DMU would be initially driverable (example), the rest of the units/assets would be just AI husks. To drive all the other loco's etc you'd have to buy them as additonal modules when the developer releases them (to an incredible high standard). Just think how powerful this method is. Everyone would be able to play on ANY multiplayer server regardless if you had just one module or 20. It would mean vast accessibility and no compatibility issues, just like in DCS world - I don't know if other titles do this. Anyway, it's just my opinionWhy is the current method unsustainable? The DCS approach would not work in the trainsim world, If you bought a route like South Wales Coastal it would come bungled with all traction (with Classes 143,150,158,175,220/221,66) Nice collection to start off with, but with a price tag of around £100 based on current dlc. TSW dlc will coast more know doubt as it is better quality and harder to make. What happens when new routes are made that duplicate stock i.e Chester to Bangor(with classes 150,158,175,220/221 you then be paying again to have an Arriva 175 and Cross Country Voyager.![]()
As this is a very exciting new chapter, I think a new method of content management would be more becoming of a more mature and professional titles this seems to be.
Kind regards,
- montylowe2
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Re: TSW - Train Sim World
It was originally called Lock on: Modern Air Combat which then evolved into Flaming Cliffs (1/2/3). They put it all together on a free to play platform now called DCS (Digital Combat Simulator) where you buy modules.
Re: TSW - Train Sim World
Been away for a few days and just catching up on the 'mega' announcement.
I have watched the video a couple of times to get an understanding of what they are intending.
Have to say - the video looks excellent and I am impressed with image quality etc..
Happy to wait a while to see more detail, and probably sometime after initial launch to see what routes (I have more than enough current dlc etc. to keep me going for a while yet.
The talk of the significant steps forward for imaging etc., and also reference to a 'more natural' movement of people - brings to mind another area of the SIm that could do with a freshen up:-
- Roads and traffic spawning.
This area has not had a any significant improvements over several years releases - and does really add to the immersion factor if done well.
Regards
John
I have watched the video a couple of times to get an understanding of what they are intending.
Have to say - the video looks excellent and I am impressed with image quality etc..
Happy to wait a while to see more detail, and probably sometime after initial launch to see what routes (I have more than enough current dlc etc. to keep me going for a while yet.
The talk of the significant steps forward for imaging etc., and also reference to a 'more natural' movement of people - brings to mind another area of the SIm that could do with a freshen up:-
- Roads and traffic spawning.
This area has not had a any significant improvements over several years releases - and does really add to the immersion factor if done well.
Regards
John
Re: TSW - Train Sim World
Still struggle to have any sense of immersion, when cars, trucks etc traveling alongside me at any speed appear to be doing a non stop skid with all wheels locked.
Regards JohnT
Regards JohnT
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markpullinger
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Re: TSW - Train Sim World
After seeing the specs for the new game, I suspect that it is directX10 to allow Vista users to run it.
Re: TSW - Train Sim World
I think I understand your concept now, as I have a lot of traction that I only use as AI traffic, Mainly multiple units as I prefer to drive locomotives hauled trains but DMU/EMU are need for traffic. So with your idea I could have all the AI traffic at little cost but only pay for what I wont to drive.montylowe2 wrote:Sorry, allow me to explain further. My idea is that you'd like you say buy something like South Wales Coastal module. It comes with everything you'll ever need to create realistic scenarios (OK not every niche wagon but you get my drift). Only the HST and a DMU would be initially driverable (example), the rest of the units/assets would be just AI husks. To drive all the other loco's etc you'd have to buy them as additonal modules when the developer releases them (to an incredible high standard). Just think how powerful this method is. Everyone would be able to play on ANY multiplayer server regardless if you had just one module or 20.
I think I might be disappointed with the new sim, even if it is as good as everybody hopes in the fact that I prefer to dive loco-hauled trains which are a thing of the past, I can not see much heritage traction been built for TSW, if you look at what has been made for RW most is modern traction, a lot of heritage traction is from another 3rd party who can not be named. The sad fact is that the masses that will want to buy TSW only know what us older generation call plastic trains. The though of an all multiple unit sim world is a terrible concept. I do hope I am wrong and we get some real trains.
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gptech
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Re: TSW - Train Sim World
For which DTG now hold the rights to....nothing to prevent them continuing to release these models as updated versions. OK, probably not as TSW compatible stock.david1 wrote:a lot of heritage traction is from another 3rd party who can not be named
As do many, but historically RSDL\RSC\DTG have produced plenty of *real* trains so I can't see why they'd change direction--it's obviously a viable market. As the RSW Beta features *real* trains there's little to support your fear of a 'multiple unit only' game.david1 wrote: I do hope I am wrong and we get some real trains.
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TransportSteve
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Re: TSW - Train Sim World
Yes, Gary, but, it's taken us several years to obtain that amount of content in TS2010-6, we have accumulated so much and been able to budget and organise our computers accordingly over a period of time. Having a 40GB BETA base game foisted on us with 1 route, 3 locomotives and some freight wagons, that seems an awful lot for so little and if the full release version is going to be 50/60GBs, it'll take 15/18 hours to install the damn thing, which puts me right off straightaway.gptech wrote:Just as you would if you bought 100s of GBs of content for TS2017, or installed other games. You can't blame DTG for how you fill your hard drive up!
The 40GB shown in the expected specs is for the BETA, not the full release.
Anyway, having looked at the video again, DTG have been their usual selves in cherry picking what they want us to see, no sounds at all, just a few screenshots with a lot of music, is that to drown out what they've recorded.
I was hoping to view the actual improvements over and above the graphical content, which is DTG's knight in shining armour isn't it, but, if DTG want the community to be Beta testers for a brand new Train Simulator then we need to know beforehand exactly what has been created, so, we know what to look for, as regards locomotive operating physics, air and vacuum braking systems, coupling slack, signalling scripts, various AI operation of trains, or, dispatcher intelligence, especially, if they're including Multiplayer with this version, etc, etc. What about the new weather patterns, what is included, wind, rain, snow, fog, thunderstorms, Tornadoes, Hurricanes??? What about draw distance will we be able to see for 25 miles on a clear day with trees on the mountain slopes in the distance, for example? Will they have child objects in UE4, or, is there another name for the extras that you can glue on to the top of a locomotive, like the bell and horns, I presume that there will be a manual with all this information included, I look forward to reading it in a fortnight's time. Of course, there are lots of other questions yet to be answered like have they got a licence for any BNSF content, if not, then that let's us all down outside of America, not a good selling point for fans of Burlington Northern, so many questions still to be addressed, how many will be answered before the 15th September.
Cheerz. Transport Steve.
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rosschris10
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Re: TSW - Train Sim World
TransportSteve wrote:Yes, Gary, but, it's taken us several years to obtain that amount of content in TS2010-6, we have accumulated so much and been able to budget and organise our computers accordingly over a period of time. Having a 40GB BETA base game foisted on us with 1 route, 3 locomotives and some freight wagons, that seems an awful lot for so little and if the full release version is going to be 50/60GBs, it'll take 15/18 hours to install the damn thing, which puts me right off straightaway.gptech wrote:Just as you would if you bought 100s of GBs of content for TS2017, or installed other games. You can't blame DTG for how you fill your hard drive up!
The 40GB shown in the expected specs is for the BETA, not the full release.
Anyway, having looked at the video again, DTG have been their usual selves in cherry picking what they want us to see, no sounds at all, just a few screenshots with a lot of music, is that to drown out what they've recorded.
I was hoping to view the actual improvements over and above the graphical content, which is DTG's knight in shining armour isn't it, but, if DTG want the community to be Beta testers for a brand new Train Simulator then we need to know beforehand exactly what has been created, so, we know what to look for, as regards locomotive operating physics, air and vacuum braking systems, coupling slack, signalling scripts, various AI operation of trains, or, dispatcher intelligence, especially, if they're including Multiplayer with this version, etc, etc. What about the new weather patterns, what is included, wind, rain, snow, fog, thunderstorms, Tornadoes, Hurricanes??? What about draw distance will we be able to see for 25 miles on a clear day with trees on the mountain slopes in the distance, for example? Will they have child objects in UE4, or, is there another name for the extras that you can glue on to the top of a locomotive, like the bell and horns, I presume that there will be a manual with all this information included, I look forward to reading it in a fortnight's time. Of course, there are lots of other questions yet to be answered like have they got a licence for any BNSF content, if not, then that let's us all down outside of America, not a good selling point for fans of Burlington Northern, so many questions still to be addressed, how many will be answered before the 15th September.
Cheerz. Transport Steve.
what they will do is package the download into a smapp compressed zipped file.
When i purchased Fernbus Simulator that takes up 41gb of HDD but the actual download was only 3.6GB as it was compressed and as it was downloading it got bigger as it self installed from steam. I imagine TSW will work on a similar type of download in that the download from servers will be compressed but the final product will unwrap itself so to speak to the default file size
Re: TSW - Train Sim World
[/quote]
I was referring to the UK market, as the real world has very little loco-hauled passenger trains these days, and will know doubt reflect this is the simworld. DTG have released very few heritage locos that they have made, a lot have been made by third parties or now have the rights to, but non of these can be used in TSW as there is no backward compatability.gptech wrote:As do many, but historically RSDL\RSC\DTG have produced plenty of *real* trains so I can't see why they'd change direction--it's obviously a viable market. As the RSW Beta features *real* trains there's little to support your fear of a 'multiple unit only' game.
I noticed that as well, I don't want air pipes and bogies moving with the movement of the train if the sounds are as bad as we currently get in RW. Sounds need to be top notch.TransportSteve wrote:Anyway, having looked at the video again, DTG have been their usual selves in cherry picking what they want us to see, no sounds at all, just a few screenshots with a lot of music, is that to drown out what they've recorded.