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getting player to remove coaches from AI train
Posted: Wed Mar 27, 2013 5:02 pm
by shall194
i am currently trying to create a scenario on WCML-north where i am a class 47 shunting coaches at Glasgow central.
the problem occurs when i try to move the coaches of a recently arrived train, it comes up with the error that the train i am removing coaches from is blocking my path.
Re: getting player to remove coaches from AI train
Posted: Wed Mar 27, 2013 6:28 pm
by AndiS
I would uncouple the AI engine and have it go away (to the depot) and try again than. Without that, you will not get any luck.
AI reacts very nervous at being touched. You can see all sorts of really crazy visualisations where trains vibrate between the position where the AI would be (given its movement) and where they are because of the player intervention.
It is sad that not more is possible, but such is the game design. AI shunting was impossible for long years. Now, AI can uncouple vehicles, and couple to vehicles that are there at scenario start, but everything else is simply not supported.
Whether you can manage to get the dispatcher to allow you to the left-back coaches once the AI engines is gone is something I don't know. I just know that I would not try while the AI engine is still there.
Re: getting player to remove coaches from AI train
Posted: Thu Mar 28, 2013 12:30 pm
by shall194
can't as it is in a dead end where i need to free it from the platform
Re: getting player to remove coaches from AI train
Posted: Tue Apr 02, 2013 11:48 am
by kirkheath
Ive not seen a way to do this yet, only way Ive done similar in past is to just place the train as a consist and have the engine set to dead or no driver already in the platform. That way dispatcher ignores it as an engine.
Re: getting player to remove coaches from AI train
Posted: Tue Apr 02, 2013 2:20 pm
by gptech
Can you uncouple the locomotives and have it move forward a bit, effectively leaving a loose consist for the player locomotives to couple to?
Re: getting player to remove coaches from AI train
Posted: Tue Apr 02, 2013 5:38 pm
by shall194
Can you uncouple the locomotives and have it move forward a bit, effectively leaving a loose consist for the player locomotives to couple to?
tried to do that but loco won't move onto marker at end of platform
Re: getting player to remove coaches from AI train
Posted: Fri Apr 05, 2013 7:33 pm
by jivebunny
AndiS wrote:Whether you can manage to get the dispatcher to allow you to the left-back coaches once the AI engines is gone is something I don't know. I just know that I would not try while the AI engine is still there.
Agreed, as long as the AI engine is coupled you won't get anywhere. However I can confirm you can give the player locomotive an instruction to couple to stock that's been dropped off by an AI loco, as long as the AI loco is out of the way and the stock is where it's expected to be at the right time. I'm fairly certain I've even managed to get an AI loco to pick up stock that's been dropped off by another AI loco acting as a station pilot, I'll see if I can find the scenario.
JB
Re: getting player to remove coaches from AI train
Posted: Mon May 06, 2013 10:51 am
by greenleader
Hallo
I am also trying to do this. The AI is coming into the station. Then should stop, unload the passengers. Then I have instructed it to uncouple from the train and move away to the adjacent line. It did not work. It just sits there.
Then I gave the same instruction, but this time instruct it to move away to a Portal, about 2 miles away. Now he just took my whole train with him.
Is there any special instruction that you should give it?
Thanks
Re: getting player to remove coaches from AI train
Posted: Mon May 06, 2013 2:08 pm
by Rockdoc2174
Coupling and uncoupling is absolutely fraught with problems. One developer's Mk1 coaches gave me the opportunity to use a realistic make-up for the Thames-Clyde express on WLOS, with the idea that an AI loco would bring the train into Carlisle Citadel, uncouple and move to Kingmoor and for the player to back onto the consist to take it forward. Except that no loco I tried would uncouple from the consist! Using another developer's Mk 1s and doing the best I could to make up a similar consist, all locos I tried would uncouple.
On another occasion I had an AI loco build a freight consist while the player was waiting nearby. It worked fine for several iterations as I added more AI but it suddenly stopped working after I'd added one more AI train miles away that could never interfere in any way. After that it never worked again, even after I'd deleted the new AI consist!
There's not much you can do, in my experience, except try variants on what you want to achieve and hope for the best.
Keith
Re: getting player to remove coaches from AI train
Posted: Mon May 06, 2013 4:27 pm
by greenleader
Thanks Keith
Your advice gives me a good. starting point
Regards
Martin
Re: getting player to remove coaches from AI train
Posted: Tue May 07, 2013 5:24 am
by greenleader
I have tried a lot of things now. I have changed wagons and coaches many times, but without any luck. The AI do not uncouple from the train. It only stops and then move off with the wagons or coaches still attached.
It seems this cannot be done in TS 2013. It is really a pity.
Re: getting player to remove coaches from AI train
Posted: Wed May 08, 2013 1:31 pm
by greenleader
I have succeeded.

It can be done. With some of the Mk1 coaches it does not work. It is as easy as let the AI go into the station, Load/unload passengers, uncouple from the train and drove off. Then the player train can couple to the train and drive off .
Re: getting player to remove coaches from AI train
Posted: Wed May 08, 2013 4:58 pm
by Rockdoc2174
Thanks for the feedback. I'm sure that will prove very useful, if it turns out to be a widespread fix.
Keith
Re: getting player to remove coaches from AI train
Posted: Thu May 09, 2013 1:53 pm
by Rockdoc2174
I've been having a bit of a play and it's an interesting instruction, that's for sure! I went back to the scenario I gave up on and set up a Thames-Clyde set according to the period: BSK; SK; SK; SO; SO; RB; FO; FK; CK and BSK. As before, I couldn't select the entire train but found I could select fewer carriages so I kept adding coaches back again until the same happened and found the problem only emerged when the second BSK was coupled on. The number being carried by the two wasn't the same but I wondered whether the game saw the two coaches as identical so I swapped the BSK for a BSO and it all worked fine. I could select the entire train and get the loco to uncouple.
It seems that you won't be able to uncouple using an AI loco unless you can select all the items you need in the instruction's box. The game's been giving me a clue but I hadn't realised.
Keith
Re: getting player to remove coaches from AI train
Posted: Fri May 10, 2013 2:47 pm
by greenleader
Rockdoc2174 wrote:
It seems that you won't be able to uncouple using an AI loco unless you can select all the items you need in the instruction's box. Keith
Keith
This precisely that happened to me. I have made up a consist of 8 Mk1 Maroon coaches. The last one did not show a coach number when you want mention it in an instruction. When I took that coach out of the instruction, it worked fine.
Regards
Martin