Time Acceleration

Trains and Routes only entertain so far, what you need are engaging and entertaining scenarios. Here's where you can learn how to make bigger, better scenarios and really bring your virtual train world alive.

Moderator: Moderators

J5flyer
Getting the hang of things now
Posts: 19
Joined: Fri Dec 10, 2010 1:32 pm

Time Acceleration

Post by J5flyer »

Hello,

Does anyone know how you can use the time acceleration feature now that we no longer have the tick boxes in the start-up menu tabs? With TS2013 it launches the game straight off and I cannot see an option to enable it within the normal game option screens.

This was a really handy feature for scenario creation and I'm sure it is still there somewhere (launch option/command line perhaps?). You can save a lot of time with it, especially when making small changes down the line on a long scenario!

James
choccy
Very Active Forum Member
Posts: 1500
Joined: Fri Dec 12, 2003 11:05 pm

Re: Time Acceleration

Post by choccy »

A shortcut with this in the target box (correcting for your path to Railworks.exe) should do the job.

"C:\Program Files (x86)\Steam\steamapps\common\railworks\RailWorks.exe" EnableAsyncKeys

You only need a single gap after .exe" and no hyphen.
Someone pointed out a link to this on another forum.

Mark
shanyiqua
Been on the forums for a while
Posts: 262
Joined: Tue Dec 20, 2011 11:48 am

Re: Time Acceleration

Post by shanyiqua »

time acceleration? How it's work? I never seen such thing in game, just at scenario simulation, which usually not gives the same result as the real gameplay will.
J5flyer
Getting the hang of things now
Posts: 19
Joined: Fri Dec 10, 2010 1:32 pm

Re: Time Acceleration

Post by J5flyer »

Thanks Mark, that was a big help, it worked perfectly. While on this subject, I don't suppose you know the target box shortcut for limiting frames per second do you? There use to be a tick box for 30 fps, 60 etc.

James
User avatar
paulz6
Very Active Forum Member
Posts: 2255
Joined: Tue Oct 18, 2005 4:22 pm
Location: Disused Railway Lineside Shack

Re: Time Acceleration

Post by paulz6 »

shanyiqua wrote:time acceleration? How it's work? I never seen such thing in game, just at scenario simulation, which usually not gives the same result as the real gameplay will.
At best. At worst it will corrupt your scenario. I do not use it.
The value of your investments may go up as well as down.
choccy
Very Active Forum Member
Posts: 1500
Joined: Fri Dec 12, 2003 11:05 pm

Re: Time Acceleration

Post by choccy »

-FPSLimit=30 or whatever sensible number you choose. You can activate this command alongside the one before. Just leave a single space before addding the second command.

Mark
J5flyer
Getting the hang of things now
Posts: 19
Joined: Fri Dec 10, 2010 1:32 pm

Re: Time Acceleration

Post by J5flyer »

Thanks once again Mark - very helpful indeed!
time acceleration? How it's work? I never seen such thing in game, just at scenario simulation, which usually not gives the same result as the real gameplay will.
At best. At worst it will corrupt your scenario. I do not use it.
I don't think you guys have tried it. I am not talking about the 'fast forward' buttons in the editor. With the above 'EnableAsyncKeys' enabled, you can press SHIFT + 2 to 5 to accelerate time during actual driving/gameplay. SHIFT + 2 for example will give time acceleration of double real time (x2), so 1 real minute will be 30 seconds in game etc. SHIFT + 1 will return you to normal speed/time.

It has never corrupted anything for me and makes testing certain scenarios much quicker, rather than driving hour long scenarios in real time just to test a slight change to an AI train or something near the very end. It is best to only do it on long stretches while you are cruising at line speed, as controlling the train can be a little difficult at x5 normal speed when you need to brake for speed limit changes or station stops! If you do start using it, do not get into the habit of using it regularly while driving. Your patience will reduce and you will find yourself using it more and more. Keep it for scenario testing.

Regards,

James
User avatar
spikeyorks
Very Active Forum Member
Posts: 1641
Joined: Sat Jan 03, 2004 10:03 pm

Re: Time Acceleration

Post by spikeyorks »

I can't see to get the "enable async keys" to work. I have created the shortcut as suggested and can open Railworks from it. However pressing shift+2-5 has no effect whatsoever when running a scenario (other than whatever it is that the numeric key is supposed to do anyway on it's own).

Am I missing something obvious here?

Thanks
David

----------------
48 and proud.
J5flyer
Getting the hang of things now
Posts: 19
Joined: Fri Dec 10, 2010 1:32 pm

Re: Time Acceleration

Post by J5flyer »

It is working fine for me. Providing you have enabled it correctly in the target box ('set launch options' on steam) as previously posted by Mark, then it should work. Also ensure that you are pressing the numbers along the top of the keyboard - I don't think it works with the numbers on the keypad. Try LEFT SHIFT + 1-5.

James
User avatar
jivebunny
Very Active Forum Member
Posts: 2015
Joined: Mon Jun 26, 2006 9:49 pm
Location: Brittany, France

Re: Time Acceleration

Post by jivebunny »

Chaps,

It's Ctrl+Shift+1/2/3/4/5 you're after, not just Shift on its own.

Works just fine in TS2013.

JB
"Moving half of West London would be a ridiculous amount of work."
J5flyer
Getting the hang of things now
Posts: 19
Joined: Fri Dec 10, 2010 1:32 pm

Re: Time Acceleration

Post by J5flyer »

That was my fault for forgetting about CTRL. I just do it naturally in-game and it must have escaped my memory when typing it up on the forum!

Well spotted JB.

James
DavidVI
Well Established Forum Member
Posts: 897
Joined: Fri Oct 29, 2010 10:30 pm

Re: Time Acceleration

Post by DavidVI »

I've started dabbling in activity/scenario creation, the first time i've ever done anything creative in RW (Usually just pick up and drive). I've been figuring it out as I go through trial and error and have been using the buttons in the bottom right to test Ai and movements, how does it corrupt scenarios? I've not had any problems yet but I worry that I will now you say this!

Cheers
choccy
Very Active Forum Member
Posts: 1500
Joined: Fri Dec 12, 2003 11:05 pm

Re: Time Acceleration

Post by choccy »

David (spikeyorks) you need to press Shift+Ctrl 1-5 to get EnableAsyncKeys work.

Mark
User avatar
spikeyorks
Very Active Forum Member
Posts: 1641
Joined: Sat Jan 03, 2004 10:03 pm

Re: Time Acceleration

Post by spikeyorks »

Thanks Mark and JB. It works a treat now...............although it scares the life out of me going around the bends on IOW Network at 4x speed !!!

To be honest I don't know why I didn't try this before as it will be a godsend in scenario creation.

Thanks again :)
David

----------------
48 and proud.
User avatar
paulz6
Very Active Forum Member
Posts: 2255
Joined: Tue Oct 18, 2005 4:22 pm
Location: Disused Railway Lineside Shack

Re: Time Acceleration

Post by paulz6 »

DavidVI wrote:how does it corrupt scenarios?
The last time I tried it, it moved the starting positions of all of my consists! That was just after Woodhead was released.
The value of your investments may go up as well as down.
Locked

Return to “[TS] Scenario Creation”