Adding sound to wagon
Posted: Sun Jan 05, 2014 9:37 pm
Hello again, so, continuing with my sleeping car model, nailed the right procedure for doors animation, finally working thanks to some of the nice people here in this forum, I am still at a loss when it boils down to adding the doors sounds and the interior cab, yes I have modeled a 3d interior, and interior camera views, there's nothing that I attempt to do...... that works!
For now I would be really happy if anyone could please tell me how to add the sounds.
I have some info from wiki and developer docs but, as usual, very little info and it doesn't really help
So....... I know what sounds I need , and I can convert them or actually the blueprint editor converts them, but then there's something I do that it doesn't jive with the blueprint editor.
I create two files one is a Generic audio control, the second one is a sound blueprint.
in the generic audio control I set the single sample sound = > Open_door (second one is =>Closing_door) I set the priuority, base volume, attenuation start distance, no further etc.etc. in the "Sample" section i set the pathname and the filename = RailVehicles\Passenger\WLABm\Audio\wagon\Closing_door.wav
RailVehicles\Passenger\WLABm\Audio\wagon\Open_door.wav
Since i need a oneshot sound i disergard all the otehr stuff such as curve , modifier, etc.etc. and in the oneshot section I add the Triggered oneshot open door or closed door etc. and I am done.
save this file and move to the next which is the sound blueprint .
in this file i name it and then in the description=>category I choose "exclude from browser list"
in the sound component I have: RailVehicles\Passenger\WLABm\Audio\wagon\WLABm.xml NOT SURE IF THIS IS CORRECT
and that's it!
in the wagon blueprint then I add in the Container component the Children = > Wagon sound and reference in the Bueprint ID my Provider name + Product and the path (in the blueprint ID) to my wagon sound RailVehicles\Passenger\WLABm\Audio\wagon\WLABm.xml
and then I am done but when I try to save I get an error!!
I hope someone could help me with thjis it is so frustrating to say the least.
Thank you!
For now I would be really happy if anyone could please tell me how to add the sounds.
I have some info from wiki and developer docs but, as usual, very little info and it doesn't really help
So....... I know what sounds I need , and I can convert them or actually the blueprint editor converts them, but then there's something I do that it doesn't jive with the blueprint editor.
I create two files one is a Generic audio control, the second one is a sound blueprint.
in the generic audio control I set the single sample sound = > Open_door (second one is =>Closing_door) I set the priuority, base volume, attenuation start distance, no further etc.etc. in the "Sample" section i set the pathname and the filename = RailVehicles\Passenger\WLABm\Audio\wagon\Closing_door.wav
RailVehicles\Passenger\WLABm\Audio\wagon\Open_door.wav
Since i need a oneshot sound i disergard all the otehr stuff such as curve , modifier, etc.etc. and in the oneshot section I add the Triggered oneshot open door or closed door etc. and I am done.
save this file and move to the next which is the sound blueprint .
in this file i name it and then in the description=>category I choose "exclude from browser list"
in the sound component I have: RailVehicles\Passenger\WLABm\Audio\wagon\WLABm.xml NOT SURE IF THIS IS CORRECT
and that's it!
in the wagon blueprint then I add in the Container component the Children = > Wagon sound and reference in the Bueprint ID my Provider name + Product and the path (in the blueprint ID) to my wagon sound RailVehicles\Passenger\WLABm\Audio\wagon\WLABm.xml
and then I am done but when I try to save I get an error!!
I hope someone could help me with thjis it is so frustrating to say the least.
Thank you!