Page 1 of 2
NCB Mountain Ash Colliery
Posted: Sun Dec 10, 2017 5:36 pm
by sem34090
Hi All,
I've been caught by the charm of industrial, especially colliery, railways and was thinking about modelling Mountain Ash in both TS and in 'physical' model form. Unfortunately, I've yet to find a general diagram of the Mountain Ash system, for either purpose, so was wondering if anyone on here was aware of where I could possibly find one.
All the best,
sem34090
Re: NCB Mountain Ash Colliery
Posted: Sun Dec 10, 2017 6:49 pm
by Stone75
Old maps
https://www.old-maps.co.uk has maps with 1957/58 in 1:2:500 and some earlier maps same scale. Looks like hell of a complex. Just noticed 1:1:250 for 1956 too, very detailed

Re: NCB Mountain Ash Colliery
Posted: Sun Dec 10, 2017 7:47 pm
by sem34090
Thank you...
I'll have a little look then come back and say whether I think it's a good idea or not!
All the best,
sem34090
Re: NCB Mountain Ash Colliery
Posted: Sun Dec 10, 2017 9:17 pm
by Stone75
Just realised Maerdy is almost on a parallel to Mountain Ash in the next valley. If you were going the short way down to Pontypridd, you could easily link the short distance to Port already on the Maerdy branch. This is why my routes never get finished. There is always somewhere else to dig research up on

Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 8:29 am
by sem34090
It's a biggie isn't it!
We'll see how we go. Maerdy would be a good starting point, but I'm struggling to clone it at the moment. I clone it but when I edit it it just gives me a green screen!
I'll work on it for a while, but if it starts eating too much time I'll give it a miss for a while.
All the best,
sem34090
Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 1:41 pm
by Rockdoc2174
How are you cloning it? The best way, by far, is to use RW Tools. If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route so the Google Earth overlays become incorrect. RW Tools does the job properly and has always done it for me without a glitch.
Keith
Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 4:44 pm
by sem34090
Could you explain how to do it in RWtools? I am currently using the TS system...
All the best,
sem34090
Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 6:49 pm
by brysonman46
sem34090 wrote:Could you explain how to do it in RWtools? I am currently using the TS system...
All the best,
sem34090
Open RWTools. Route Building Tools --> Check Routes or Scenarios --> (select your route and click on it)-->Clone Route (7th button)
Nick
Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 10:24 pm
by gptech
...or you could just copy the route's folder, rename it from ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a3d5e1 to ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a32018 (as an example) and then edit the copied RouteProperties.xml file, changing
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a3d5e1</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">The Maerdy Branch</English>
to
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a32018</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Mountain Ash Network</English>
That will of course copy over all the scenarios, so as they'd then give rise to the 'duplicate scenario number issue' just delete the content of the Scenarios folder in the copied route's folder. It might seem like more work than the more *automated* methods, but it's quicker and
you're in control, demystifying just what it is that you're doing.
Rockdoc2174 wrote: If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route
I've never seen that issue myself Keith, and I've cloned a reasonable number of routes in the TS editor when mucking about with the merging tools/processes in the past year or so.
Re: NCB Mountain Ash Colliery
Posted: Mon Dec 11, 2017 10:32 pm
by brysonman46
gptech wrote:...or you could just copy the route's folder, rename it from ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a3d5e1 to ..\Content\Routes\15f61638-106d-4853-968d-c5bde0a32018 (as an example) and then edit the copied RouteProperties.xml file, changing
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a3d5e1</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">The Maerdy Branch</English>
to
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cRouteProperties xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="91343280">
<ID>
<cGUID>
<UUID>
<e d:type="sUInt64">5211527254503724600</e>
<e d:type="sUInt64">16273093014224997782</e>
</UUID>
<DevString d:type="cDeltaString">15f61638-106d-4853-968d-c5bde0a32018</DevString>
</cGUID>
</ID>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Mountain Ash Network</English>
That will of course copy over all the scenarios, so as they'd then give rise to the 'duplicate scenario number issue' just delete the content of the Scenarios folder in the copied route's folder. It might seem like more work than the more *automated* methods, but it's quicker and
you're in control, demystifying just what it is that you're doing.
Rockdoc2174 wrote: If you use the facility built into the TS Editor it mucks up the point of origin for the cloned version of the route
I've never seen that issue myself Keith, and I've cloned a reasonable number of routes in the TS editor when mucking about with the merging tools/processes in the past year or so.
Sounds like using a sledgehammer to crack a nut. Using RWTools means that you can give it a new name straight away, get a new route ID, copy all the scenarios (all with new numbers), and it takes about 5 seconds!
Re: NCB Mountain Ash Colliery
Posted: Tue Dec 12, 2017 12:45 am
by gptech
brysonman46 wrote:Sounds like using a sledgehammer to crack a nut
'tis the season for fancy nutcrackers though
brysonman46 wrote:Using RWTools means that you can give it a new name straight away, get a new route ID, copy all the scenarios (all with new numbers), and it takes about 5 seconds!
Never timed it, but I reckon it'll take a fair bit longer than 5 seconds to load RW tools, find the route, check it's the right route.....
all that's true for the game's built in editor as well, but as that hasn't worked for him there's no guarantee that RW Tools will too.
Options Nick, I didn't say anybody
had to use the more manual method (unless it's one of those really hard to crack Macadamias of course) just that there was a third alternative---and I dare say there are many more we don't know of but somebody else does, and of course that 3rd option doesn't come with any guarantee of success either. What it does do though, is to act as an aid in understanding just what's involved, demonstrates what a simple process it all really is ---new folder with a new GUID; edits to RouteProperties.xml to reference that new GUID and change the displayed name (both right at the top of the document, no searching involved to find what to edit). Once you have how it all bolts together sorted "in yer 'ed" you're in a much better position to work out what's gone wrong when things do, and not have to rely on any TS *Super God* in forums such as these.
If you've cloned a route it surely isn't to play the scenarios from the original is it?....so the scenarios being *lost* is very much a non-argument. Don't forget that a scenario can be cloned using exactly the same methods as a route.
Re: NCB Mountain Ash Colliery
Posted: Tue Dec 12, 2017 12:48 am
by gptech
sem34090 wrote:I clone it but when I edit it it just gives me a green screen!
Would that be a totally green screen, or a world where the ground is just green and no assets etc?...there's a huge difference between the two.
Re: NCB Mountain Ash Colliery
Posted: Tue Dec 12, 2017 6:00 am
by Stone75
If you get grass and no assets, could be the start location is different from the route location. Hit 9 for map and zoom out and see if its in the next valley.
Re: NCB Mountain Ash Colliery
Posted: Tue Dec 12, 2017 6:53 am
by gptech
Could also be the correct origin, the fact that the original route loads elsewhere being because it's default free roam scenario uses a different location.
Re: NCB Mountain Ash Colliery
Posted: Tue Dec 12, 2017 8:34 am
by sem34090
Right... Firstly, thanks for the RWtools help!
Secondly, when I clone it the results vary a little bit. Sometimes when I load it up in the route editor, it gives me blank whiteness across everything, scenery, sky, the lot. Sometimes though, if I move the camera I can make out assets (signals, etc), but these too are white. Other times, I have been faced with grass as far as the eye can see. Typing in the coordinates of Maerdy or Porth into the boxes at the top results in nothing, and there is nothing on the map.
Seems to only really be Maerdy at the moment. Weardale & Teesdale, North Somerset, London to Brighton all seemed to clone fine!
All the best,
sem34090