Springer6 wrote:Is it possible to delete some of the tiles of a route to make it much smaller ( on a cloned copy of the large orignal route of course)
It is 100 times easier than merging route. But it still needs a bit of care.
First, you need a plan. In World Editor, fly to the potential borders of the sections and note the tile numbers there (shown at the bottom of the window). Best make a plan on a piece of paper to acquaint yourself with the tile numbering scheme. You will want to keep some overlap, i.e., some tiles along the border will feature in each of the sections.
Then you clone the route and go to the Content/Routes/xyz folder for that route. In Terrain, Scenery and MixMap, delete the files with tile numbers that belong to the parts to delete. These are elevation, scenery item placement and terrain painting, respectively.
I would not touch the Networks folder. At least not before you have succeeded with the above and are still unhappy with the loading time.
You could delete files as above in Networks/Road Tiles and Networks/Loft Tiles with minimal risk. I would spare another tile at the margin because some long lofts may start at one (that you are going to delete) and extend well into another one (that you want to keep).
If you are very sure you want to dispose of tracks, do so in World Editor. Using the circular selection too, it is easy to delete much in one go. Do not even think of deleting files in Networks/Track Tiles.
You scenarios will work as long as the track that is used by the scenarios is there. So it could be an option to go through the scenarios in Scenario Editor and do one of the following for each one:
a) delete (in Scenario Editor) because it uses to much of the parts to delete
b) truncate if the parts to delete only concern a small part of the scenario
c) keep it as is if it does not touch parts that will be deleted.
You really need to try the first part (deleting tiles in Terrain, Scenery and MixMap), then re-evaluate the situation. The second part can give bigger trouble.