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Re: Cutting out a canal using the terrain tools.
Posted: Sun Jan 17, 2016 11:50 pm
by Acorncomputer
3DTrains wrote:I have a similar situation on my route, but used tunnel decals to "cut" a hole along the canal's path. I didn't need to alter the terrain beyond track and roads.

That is a very good idea.
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Re: Cutting out a canal using the terrain tools.
Posted: Tue Jan 19, 2016 6:49 pm
by NickBradshaw
It's certainly an idea i'll try, thanks. I have kind of got it dug out, but it's not very neat and has actually dampened my enthusiasm for the route as every time I look at it, I see gaps under the track that need patching with the bank loft, which then needs hiding with foliage over top to disguise the wide path etc....
Re: Cutting out a canal using the terrain tools.
Posted: Fri Jan 22, 2016 1:32 am
by RobertM
I have found ground caps the best way to go about doing canals, easy for the locks and you can use dirt tracks for tow paths...
These are the best shots of route I was doing to hand, I can post some more detailed shots showing the workings if needed
Re: Cutting out a canal using the terrain tools.
Posted: Fri Jan 22, 2016 6:41 pm
by RobertM
Talk of the devil, canal assets on Marketplace by Skyhook games.
http://store.steampowered.com/app/326040/