I've been doing a lot of work on the S&D (for my own entertainment) and have been concentrating on Bath Green Park for the past 2 weeks (what an appalling job RS made of their depiction of the engine shed area - but that's another matter.)
Last night I decided to take a look 'down route' and got as far as Midsommer Norton where the track gradient started to increase - and it went up and up and up (at a constant angle) to reach around 10000' agl by Templecombe. Only the 2 main lines have been affected. I can see many hours of work to get it all down to ground level and marrying up the points will be a pain.
Has anyone else experienced this? If so, is there a fix and what is the cause so I don't trigger it again? I suspect the gradient smoothing tool.
Airborne Track
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gonzo2431
- Been on the forums for a while
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- Location: Under the stairs out the way
Re: Airborne Track
hi, the only way to undo it is with a backup, otherwise your right in saying that it's a manual job, the best way of stopping it is to cut the line your working on away from the rest of the track (the break track tool is good for this) then when your finished working on it reweld the sections
400 miles of GWML and the runs to Birmingham, Impossible, impossible i say
- Carinthia
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- Location: at the end of the regulator
Re: Airborne Track
:eggface:
As has been said, the only way to restore the position (if you want to retain your sanity) is to revert to a backup.
John
No, I don't think its the gradient smoothing tool as I have experienced this without going near it. I think it may happen when using the big yellow arrows to adjust height of things like track and fences, possibly when your angle of view causes more than one arrow to be unintentionally selected. I certainly experienced this repetitively in one area where it was hard to select fences owing to surrounding vegetation. Alternatively, it could just be a case of corrupt information upon saving, in which case it could happen any time.jetstream wrote:Has anyone else experienced this? If so, is there a fix and what is the cause so I don't trigger it again? I suspect the gradient smoothing tool.
As has been said, the only way to restore the position (if you want to retain your sanity) is to revert to a backup.
John
Re: Airborne Track
The story so far.
I've brought all the track back down to earth to a point just south of Wincanton.
However, as soon as I cross the -000003 -000038/-000003 -000039 tile boundary the sim crashes.
The editor works across the boundary; I'm able to delete track and place objects in the -000003 -000039 tile from 'across the border in -0..3 -0..38 but as soon as I fly across the boundary - crash!
Nor am I able to initially position anywhere south of the -0...38/-0....39 boundary.
An attempt to look at the route with RW Tools comes up with:
Error:#76 Path not found
Module: frmDelRoute
Procedure:Command1_Click
I've tried replacing track tiles (from an earlier working copy) from the good tile to Templecombe (-0.....3 to -0....43) and the crash still occurs on the 38/39 boundary.
Any further thoughts? Thanks
I've brought all the track back down to earth to a point just south of Wincanton.
However, as soon as I cross the -000003 -000038/-000003 -000039 tile boundary the sim crashes.
The editor works across the boundary; I'm able to delete track and place objects in the -000003 -000039 tile from 'across the border in -0..3 -0..38 but as soon as I fly across the boundary - crash!
Nor am I able to initially position anywhere south of the -0...38/-0....39 boundary.
An attempt to look at the route with RW Tools comes up with:
Error:#76 Path not found
Module: frmDelRoute
Procedure:Command1_Click
I've tried replacing track tiles (from an earlier working copy) from the good tile to Templecombe (-0.....3 to -0....43) and the crash still occurs on the 38/39 boundary.
Any further thoughts? Thanks
Re: Airborne Track
Clearly not many - but I've solved the problem and the solution might help others.
Firstly, I've no idea what caused the track to get airborne but the inability to progress south of the -3/-39 line was due to a corrupt track tile (presumably it also held the cause of the elevated track) further down the line (specifically -0..4/-0...42).
I created a new track tile by laying a piece of track far in the middle of nowhere, saving it, so it went into the track.bin file and then deleting the track. I then renamed this empty folder to correspond with each of the track tiles with content down to Templecombe thereby removing all track. Then it was a case of reintroducing the original track tiles until the SBHH occurred.
The damage is having to relay about 50% of Templecombe Station but it should be a pleasant project. I had done the shed area and that's intact so phew! And I can justify a day sorting this problem out 'cos the weather has been awful so confined to barracks in any case.
Firstly, I've no idea what caused the track to get airborne but the inability to progress south of the -3/-39 line was due to a corrupt track tile (presumably it also held the cause of the elevated track) further down the line (specifically -0..4/-0...42).
I created a new track tile by laying a piece of track far in the middle of nowhere, saving it, so it went into the track.bin file and then deleting the track. I then renamed this empty folder to correspond with each of the track tiles with content down to Templecombe thereby removing all track. Then it was a case of reintroducing the original track tiles until the SBHH occurred.
The damage is having to relay about 50% of Templecombe Station but it should be a pleasant project. I had done the shed area and that's intact so phew! And I can justify a day sorting this problem out 'cos the weather has been awful so confined to barracks in any case.
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chrisreb
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- Location: Southampton UK
Re: Airborne Track
Best of luck with this - hope it comes to fuition.
Regards
Regards
Re: Airborne Track
Hi,
New to posting here, I'm usually @ RWAmerica.
However, I had this very problem with the route I have been working on. At one point I had to reset about 30 miles of triple-track mainline + sidings because of this issue. I was told that the flying track is a result of manually adjusting the gradients (big yellow arrows) after laying additional track further down the line.
Example: I lay 5 km of track for a line and end my editing session. I return to the editor later and lay 5 km more and then return to the original 5 km and fine-tune the gradients, save and exit. This may cause the 5 km of new track to fly into the air the next time I load the route. This is especially prone to occuring when adjusting the gradients with turnouts & switches to get perfectly smooth track.
There is no good solution I am aware of once the flying track has occured, prevention is the only viable option. The best advice I can give is to split ALL track at regular intervals and completely isolate any section of track that needs the gradients manually adjusted. Save the route and join the track later in a new editing session.
Not sure if this still applies to TS2013, but in previous versions of the editor after the flying track had occured you could select the gradient arrows and press "J" to snap the track back to the terrain level.
New to posting here, I'm usually @ RWAmerica.
However, I had this very problem with the route I have been working on. At one point I had to reset about 30 miles of triple-track mainline + sidings because of this issue. I was told that the flying track is a result of manually adjusting the gradients (big yellow arrows) after laying additional track further down the line.
Example: I lay 5 km of track for a line and end my editing session. I return to the editor later and lay 5 km more and then return to the original 5 km and fine-tune the gradients, save and exit. This may cause the 5 km of new track to fly into the air the next time I load the route. This is especially prone to occuring when adjusting the gradients with turnouts & switches to get perfectly smooth track.
There is no good solution I am aware of once the flying track has occured, prevention is the only viable option. The best advice I can give is to split ALL track at regular intervals and completely isolate any section of track that needs the gradients manually adjusted. Save the route and join the track later in a new editing session.
Not sure if this still applies to TS2013, but in previous versions of the editor after the flying track had occured you could select the gradient arrows and press "J" to snap the track back to the terrain level.
Re: Airborne Track
I'm glad (well, not really but you know what I mean) that I've not been the only one afflicted by this bug and confirmation, of sorts, that it was 'gradient adjusting' related.
So far, all relaid track has remain earthbound.
So far, all relaid track has remain earthbound.