Dublin to Cork
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Re: Dublin to Cork
While I was in Ireland during the summer, I managed to visit the Ulster Transport Museum in Cultra to see the GSR Class 800 Maedhbh (pronounced Maeve) 'in the flesh'. What an impressive machine! It is only when standing beside it that one can really appreciate its massive size. It is great that it has been saved, but slightly sad that it is only a static display. I took over a hundred photographs of the loco and will use these to fill in some missing details from my RW model of it.
I was very impressed by the museum which has a magnificent collection of historic trains as well as all other modes of transport and highly recommend a visit to anyone interested in the history of transport in Ireland.
I also found in a Dublin bookstore a book on Irish Broad Gauge Carriages which will be a useful reference in building some carriages for the Class 800.
BFM
I was very impressed by the museum which has a magnificent collection of historic trains as well as all other modes of transport and highly recommend a visit to anyone interested in the history of transport in Ireland.
I also found in a Dublin bookstore a book on Irish Broad Gauge Carriages which will be a useful reference in building some carriages for the Class 800.
BFM
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chrisreb
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Re: Dublin to Cork
Glad you had a fruitful trip. 
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ZilogJones
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Re: Dublin to Cork
Hi, I'm trying to get this route and so far I've downloaded file 30145 but not sure exactly what else I need. Do I need to get 30146, 30147, 30148 and 30158 as well? And then according to the readme file I also need to download 22775, 21651, 27366 and 27518 for the locos, coaches and DMU? And *then* the other files linked elsewhere in the readme?
I have the "EWS Class 66 V2.0" DLC according to Steam - I assume this is the newer incompatible version? Has any progress been made converting the 201 to work with this?
I have the "EWS Class 66 V2.0" DLC according to Steam - I assume this is the newer incompatible version? Has any progress been made converting the 201 to work with this?
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ZilogJones
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Re: Dublin to Cork
OK I did the following:
- Installed 30145, 30146, 30147, 30148, 30158, 21651, 22775, 27366 and 27518
- Installed RW_Rural_Landscapes_Freeware
- Copied the contents of "UK Buildings Volume 1" to railworks\Assets\RSC\APStation (not sure if the right location)
As suspected, 201 Class doesn't work and scenarios using this just cause a CTD.
However, the 22000 Class also does not work properly for me - the front driving car is always invisible like in this picture:
http://cloud-2.steampowered.com/ugc/576 ... 99C99561E/
The driving car on the other end is fine. It's drivable and the scenario works, just a bit invisible
I tried the "clear cache" and all that. Am I missing something else?
I've only been able to drive around properly in the Commuter train so far, and so far so good. I have also noticed I seem to be missing some bridge assets - many bridges are just bare road/track floating in the air, or are missing some components. The Mallow viaduct is missing a lot of assets too. Is there something else I need for these? I haven't tried RW_Tools yet - I guess that would help me a lot in this situation?
I also noticed some scenery (trees, etc.) seems to be floating off the ground - could this be some development through all the game engine updates? I can provide examples if needed (I noticed it most between Colbert and Limerick Junction).
Thanks for all your work!
- Installed 30145, 30146, 30147, 30148, 30158, 21651, 22775, 27366 and 27518
- Installed RW_Rural_Landscapes_Freeware
- Copied the contents of "UK Buildings Volume 1" to railworks\Assets\RSC\APStation (not sure if the right location)
As suspected, 201 Class doesn't work and scenarios using this just cause a CTD.
However, the 22000 Class also does not work properly for me - the front driving car is always invisible like in this picture:
http://cloud-2.steampowered.com/ugc/576 ... 99C99561E/
The driving car on the other end is fine. It's drivable and the scenario works, just a bit invisible
I tried the "clear cache" and all that. Am I missing something else?
I've only been able to drive around properly in the Commuter train so far, and so far so good. I have also noticed I seem to be missing some bridge assets - many bridges are just bare road/track floating in the air, or are missing some components. The Mallow viaduct is missing a lot of assets too. Is there something else I need for these? I haven't tried RW_Tools yet - I guess that would help me a lot in this situation?
I also noticed some scenery (trees, etc.) seems to be floating off the ground - could this be some development through all the game engine updates? I can provide examples if needed (I noticed it most between Colbert and Limerick Junction).
Thanks for all your work!
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chrisreb
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Re: Dublin to Cork
You definately need to use RW Tools on the route
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ZilogJones
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Re: Dublin to Cork
OK I think I got RW_Tools working, and seem to be missing a lot of assets (https://docs.google.com/file/d/0B-S-faA ... nJSQkxvV0k) - don't suppose anyone could help me out with these? I know futher back in the thread it was noted some are no longer available but aren't very important anyway, but is there anything obvious there related to my problems with missing bridge components? I also see a lot of Cajon Pass stuff there, which I guess I don't have because I don't have the DLC (I see this was standard with TS2012 and earlier, but I only got into this since TS2013).
When go to one of the scenarios and do "list items used by selected scenario" then select all the "dmu" stock (I assume the 22000?) and then do "Check selected stock for missing files" I get the following:
Does this mean the 22000 is also dependant on the old Class 66 loco?
I was thinking of just editing the scenarios to use the Class 66 V2 and not care about the wrong skins and stuff but then remembered the gearing is too slow. Also I've never edited a scenario before
When go to one of the scenarios and do "list items used by selected scenario" then select all the "dmu" stock (I assume the 22000?) and then do "Check selected stock for missing files" I get the following:
Code: Select all
Checking: C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Brendan\IrishRail\railvehicles\dmu\cara2_22\cara2.bin
Missing Files:-
RailVehicles\Diesel\Class66\Default\CabView\emd_66_headout.bin
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_mr_pipe_pressure.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_mr_pressure.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_air_brake_pipe.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_air_brake_pipe_2.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_bogie_1_pressure.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_bogie_2_pressure.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_ammeter.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_loco_brake.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_handbrake_on.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_lights.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_engine_start.ban
RSDL\RailSimulator\RailVehicles\Diesel\Class66\Default\CabView\emd_66_engine_stop.ban
RailVehicles\Diesel\Class66\Default\CabView\emd_66_cab_cam.bin
RailVehicles\Audio\Engine\Cab\emd_66_hornsound.bin
RailVehicles\Diesel\Class66\Particles\emd_66_exhaust.bin
Checking: C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Brendan\IrishRail\railvehicles\dmu\cara3\cara3 - copy.bin
Missing Files:-
Scenery\Characters\TrainDriver00_01.bin
Checking: C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\Brendan\IrishRail\railvehicles\dmu\engine\carb.bin
Missing Files:-
Class 166 Engine Sound MOS.binI was thinking of just editing the scenarios to use the Class 66 V2 and not care about the wrong skins and stuff but then remembered the gearing is too slow. Also I've never edited a scenario before
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chrisreb
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Re: Dublin to Cork
Yes that is the old Class 66 but the sounds and other bits are used - not sure what happens if you try to use one of the new ones.
As for Cajon Pass despite its age I think it is an excellent route and the scenery is surpisingly good for semi desert.
The Project Platform relates to a charity payware route - not sure if still available
The FP stuff is available on this site - they are the community freeware packs, Wilburton stuff is also on this site - do a search by that name.
SAD stuff is (or at least some of it) from http://rail-sim.de/railsimnew/ under downloads probably TS 2012/13 Objekte. ICE stuff and NewS may also be there.
RSDL Foliage Pack was an old add on but not sure if still available under another guise.
I am assuming you have downloaded every asset pack as there were a number of updates as the route progressed. Hope this gives you a start. Perhaps others can suggest more
As for Cajon Pass despite its age I think it is an excellent route and the scenery is surpisingly good for semi desert.
The Project Platform relates to a charity payware route - not sure if still available
The FP stuff is available on this site - they are the community freeware packs, Wilburton stuff is also on this site - do a search by that name.
SAD stuff is (or at least some of it) from http://rail-sim.de/railsimnew/ under downloads probably TS 2012/13 Objekte. ICE stuff and NewS may also be there.
RSDL Foliage Pack was an old add on but not sure if still available under another guise.
I am assuming you have downloaded every asset pack as there were a number of updates as the route progressed. Hope this gives you a start. Perhaps others can suggest more
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cilldroichid
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Re: Dublin to Cork
The RSDL foliage pack 01 is included in the following routes according to Darren(DPSimulations), a reliable source, in this post http://forums.steampowered.com/forums/s ... stcount=18.
WCML North
Portsmouth Direct Line
Bristol to Exeter
Northeast Corridor
Donner Pass
Cologne Dusseldorf
Great Western Main Line
Somerset & Dorset
East Coast Main Line
Ruhr Sieg
Cajon Pass
Western Lines Of Scotland.
I think but am not 100% certain that all the Kuju/RailSimulatorUS assets, which pre TS2013 were default assets, are now in the US Loco & Asset Pack available on Steam for €12 - http://store.steampowered.com/app/20830 ... 1_7_15__13.
However this pack is also included in various routes - http://www.railsimulator.com/productdet ... Ref=208306
Cajon Pass
West Coast Mainline North
Ohio Steel 2
Cologne Dusseldorf
Portland Terminal
Portsmouth Direct Line
Bristol to Exeter
Northeast Corridor
Rascal and Cottonwood
Colton and Northern
Fort Kent to Eagle Lake.
According to the above there are a number of routes which include both of the packs so if you purchase for example WCML you should have all the RSDL foliage pack 01 and the Kuju/RailSimulatorUS assets, mind i can't 100% verify that. I suppose to be sure you could buy Cajon Pass which as Chris pointed is a decent enough route in its own right.
The SAD assets are from the Altenburg to Wildau route http://rail-sim.de/railsimnew/index.php ... for-ts2012. They could possibly be available elsewhere such as the link Chris provided.
A few of the other missing that i recognise are the RSItalia containers which are from the Container Pack 02 - http://www.amicitreni.org/download/comm ... 31a2b05580.
The newS Scania's from the Scandinavian container and truck pack - http://rail-sim.de/railsimnew/index.php ... s-and-ocvn.
The JADsHome fencing is i think from the following files here -
The bridges are a strange one as i think most if not all the bridges are custom made by Brendan and they aren't being reported as missing by RWTools. One cause for them not appearing might be if the scenery quality is not at the highest in the game settings - graphics options - advanced menu.
Donal.
WCML North
Portsmouth Direct Line
Bristol to Exeter
Northeast Corridor
Donner Pass
Cologne Dusseldorf
Great Western Main Line
Somerset & Dorset
East Coast Main Line
Ruhr Sieg
Cajon Pass
Western Lines Of Scotland.
I think but am not 100% certain that all the Kuju/RailSimulatorUS assets, which pre TS2013 were default assets, are now in the US Loco & Asset Pack available on Steam for €12 - http://store.steampowered.com/app/20830 ... 1_7_15__13.
However this pack is also included in various routes - http://www.railsimulator.com/productdet ... Ref=208306
Cajon Pass
West Coast Mainline North
Ohio Steel 2
Cologne Dusseldorf
Portland Terminal
Portsmouth Direct Line
Bristol to Exeter
Northeast Corridor
Rascal and Cottonwood
Colton and Northern
Fort Kent to Eagle Lake.
According to the above there are a number of routes which include both of the packs so if you purchase for example WCML you should have all the RSDL foliage pack 01 and the Kuju/RailSimulatorUS assets, mind i can't 100% verify that. I suppose to be sure you could buy Cajon Pass which as Chris pointed is a decent enough route in its own right.
The SAD assets are from the Altenburg to Wildau route http://rail-sim.de/railsimnew/index.php ... for-ts2012. They could possibly be available elsewhere such as the link Chris provided.
A few of the other missing that i recognise are the RSItalia containers which are from the Container Pack 02 - http://www.amicitreni.org/download/comm ... 31a2b05580.
The newS Scania's from the Scandinavian container and truck pack - http://rail-sim.de/railsimnew/index.php ... s-and-ocvn.
The JADsHome fencing is i think from the following files here -
|
|
The bridges are a strange one as i think most if not all the bridges are custom made by Brendan and they aren't being reported as missing by RWTools. One cause for them not appearing might be if the scenery quality is not at the highest in the game settings - graphics options - advanced menu.
Donal.
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ZilogJones
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Re: Dublin to Cork
Thanks for your help guys. I already have WCML North and the S&D, and according to Steam I have "Railworks 3 LegacyAssetsFoliage" and "Railworks 3 LegacyAssets US" - are these the same things? Actually when I look in railworks\Assets\RSDL\Foliage01 there is an empty Scenery\Vegetation structure but there is a 62 MB "FoliageAssets.ap" in Foliage01 - is this the right stuff but in the new format and RW_Tools just isn't able to check it? I'm using RW_Tools v5.0.15 beta as the standard version would just give me loads of errors.
I'll watch out for Cajon Pass when it's on sale
I'll check out the other stuff and look at the graphics settings too.
I thought there was something missing in general - I'm sure it's all that damn palisade fencing!
I'll watch out for Cajon Pass when it's on sale
I'll check out the other stuff and look at the graphics settings too.
I thought there was something missing in general - I'm sure it's all that damn palisade fencing!
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chrisreb
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Re: Dublin to Cork
Yes that foliage seems like the right stuff - if you really wanted you could unpack the ap file to get everything in the full folder structure but as you say you have already established that you have it.
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ZilogJones
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Re: Dublin to Cork
But should the route be able to use the assets in the .ap files? Foliage is certainly not something I see a lack of right now, so I guess it's working?
I installed the other assets - thanks for the help. The fencing is the most obvious improvement so far. (That Altenburg to Wildau route looks pretty decent as well
)
I also increased the scenery quality to the maximum in the graphics settings, but I'm still seeing a lot of missing bridge assets.
Here's one example, between the 160 and 161 markers on the Cork line:
http://cloud-2.steampowered.com/ugc/576 ... 54CD9F418/
Here's another issue I see often, where the main structure is there but with gaps on the sides (I think this was a few miles further towards Mallow from above):
http://cloud-2.steampowered.com/ugc/576 ... C0CE958BF/
And the majority of the Mallow viaduct looks like this (there are some parts which look right):
http://cloud-2.steampowered.com/ugc/576 ... 56C3FA9B5/
How is the map editor supposed to handle missing assets? When I look at bridges like these in the editor it doesn't give me the impression that anything is supposed to be there.
I installed the other assets - thanks for the help. The fencing is the most obvious improvement so far. (That Altenburg to Wildau route looks pretty decent as well
I also increased the scenery quality to the maximum in the graphics settings, but I'm still seeing a lot of missing bridge assets.
Here's one example, between the 160 and 161 markers on the Cork line:
http://cloud-2.steampowered.com/ugc/576 ... 54CD9F418/
Here's another issue I see often, where the main structure is there but with gaps on the sides (I think this was a few miles further towards Mallow from above):
http://cloud-2.steampowered.com/ugc/576 ... C0CE958BF/
And the majority of the Mallow viaduct looks like this (there are some parts which look right):
http://cloud-2.steampowered.com/ugc/576 ... 56C3FA9B5/
How is the map editor supposed to handle missing assets? When I look at bridges like these in the editor it doesn't give me the impression that anything is supposed to be there.
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cilldroichid
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- Location: Co.Kildare, Ireland.
Re: Dublin to Cork
I missed it at the first look i had at your missing assets list, the missing bridges and lofts are the UKTS_FP\Blocks_and_Lofts\j72 and r72 assets, which are in the Blocks-Lofts-Bridges pack.
Your missing other UKTS freeware packs as well, the Commercial, Foliage, Housing and Industrial packs according to your missing assets list.
Donal.
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Your missing other UKTS freeware packs as well, the Commercial, Foliage, Housing and Industrial packs according to your missing assets list.
Donal.
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ZilogJones
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Re: Dublin to Cork
Thanks for that, downloading them now. Hopefully they'll be the last significant assets I'm missing.
I was messing around with the scenarios in RW_Tools trying to get some sort of 201 Class replacement working. I tried first with the "07.30 Cork to Dublin Heuston" scenario and changed the "IE201_MT" to an EWS Class 66 but weird things happened - the loco physics seemed wrong as the engine speed would go up to around 1200 RPM and anything over about 40% throttle would cause constant wheel sleep - and I couldn't use the sanders! I was also able to get it over 90 MPH, although it was hard to go any faster with the wheel slip. It seems the "IEMK4DTV Powered" DVT functions as a loco itself in some way? When I look at the physics it's like it's an HST (I did notice it's got an HST cab)? Maybe this was a bad scenario to start off with edit because the consist has the DVT leading...
Anyway I tried removing the DVT and it looked like I was getting the normal physics of the Class 66 (900 RPM max, 75 MPH), however the starting fuel level was quite low and I got this funny control for the brakes in the HUD - it's a diamond-shaped lever that stays centred and gives no percentage readout, although the cab brake gauges and functionality seemed normal. Anyone know why this was happening? Maybe I should have just started off with a new consist from scratch alltogether.
Does anyone know what engine physics items I should be looking at to change the gearing of the Class 66 to resemble that of the 201? I'll worry about making it look less shed-like later
I was messing around with the scenarios in RW_Tools trying to get some sort of 201 Class replacement working. I tried first with the "07.30 Cork to Dublin Heuston" scenario and changed the "IE201_MT" to an EWS Class 66 but weird things happened - the loco physics seemed wrong as the engine speed would go up to around 1200 RPM and anything over about 40% throttle would cause constant wheel sleep - and I couldn't use the sanders! I was also able to get it over 90 MPH, although it was hard to go any faster with the wheel slip. It seems the "IEMK4DTV Powered" DVT functions as a loco itself in some way? When I look at the physics it's like it's an HST (I did notice it's got an HST cab)? Maybe this was a bad scenario to start off with edit because the consist has the DVT leading...
Anyway I tried removing the DVT and it looked like I was getting the normal physics of the Class 66 (900 RPM max, 75 MPH), however the starting fuel level was quite low and I got this funny control for the brakes in the HUD - it's a diamond-shaped lever that stays centred and gives no percentage readout, although the cab brake gauges and functionality seemed normal. Anyone know why this was happening? Maybe I should have just started off with a new consist from scratch alltogether.
Does anyone know what engine physics items I should be looking at to change the gearing of the Class 66 to resemble that of the 201? I'll worry about making it look less shed-like later
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ZilogJones
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Re: Dublin to Cork
My suspicions regarding the Mk. 4 DVT seem to be true - I tried the consist again with just the DVT and no real loco, and it seems to operate like a silent HST Class 43 with serious wheel slip issues.
Until I make an attempt at modifying the 66 my solution has been to use a pair of real Class 43's with IE Mark 3 coaches. Sure the colours ain't right, but at least it can make it up out of Cork with ease and do 90-100 MPH comfortably. There seems to be gaps between the coach corridors but I'm sure there's a way around that...
Still downloading the UKTS asset packs...
Until I make an attempt at modifying the 66 my solution has been to use a pair of real Class 43's with IE Mark 3 coaches. Sure the colours ain't right, but at least it can make it up out of Cork with ease and do 90-100 MPH comfortably. There seems to be gaps between the coach corridors but I'm sure there's a way around that...
Still downloading the UKTS asset packs...
Re: Dublin to Cork
Just back from vacation in the US and catching up with recent postings.
Thanks to all who have responded to ZilogJones questions. Hopefully most of the issues mentioned have been resolved.
Regarding the 201 and DVT, unfortunately, as I mentioned in an earlier post, I was unable to successfully alias the 201 to the cab of the new version of the Class66 because of the use in the new version of compressed lua scripts to operate the controls which I am unable to amend. I have been working on my own cab for the 201 and hope before too long to be able to include it with the loco thus eliminating the need for the class 66. In the meantime, it is best, as you have done, to substitute a default diesel for the 201. As regards the DVT, you are correct that the cab to which I have aliased that vehicle is the HST, but using the 201 engine simulation with the engine sound removed. I am surprised that you are getting so much wheel slip as it should be no more or less than with the 201. However, some wheel slip is to be expected if you accelerate too strongly when driving from a standing start with 7 coaches through the Cork tunnel where the gradient is a very steep 1 in 60.
I am not sure if you have resolved the issue with the Class 22000 not displaying correctly.
BFM
Thanks to all who have responded to ZilogJones questions. Hopefully most of the issues mentioned have been resolved.
Regarding the 201 and DVT, unfortunately, as I mentioned in an earlier post, I was unable to successfully alias the 201 to the cab of the new version of the Class66 because of the use in the new version of compressed lua scripts to operate the controls which I am unable to amend. I have been working on my own cab for the 201 and hope before too long to be able to include it with the loco thus eliminating the need for the class 66. In the meantime, it is best, as you have done, to substitute a default diesel for the 201. As regards the DVT, you are correct that the cab to which I have aliased that vehicle is the HST, but using the 201 engine simulation with the engine sound removed. I am surprised that you are getting so much wheel slip as it should be no more or less than with the 201. However, some wheel slip is to be expected if you accelerate too strongly when driving from a standing start with 7 coaches through the Cork tunnel where the gradient is a very steep 1 in 60.
I am not sure if you have resolved the issue with the Class 22000 not displaying correctly.
BFM
