Try ..\Assets\Kuju\RailSimulator\RailVehicles\Diesel\Class47\Green\Weathered\class47_br.bin
Still 7 folders down the tree from the Assets folder, so you did have it on par with the base version (eliminating any problems because of an incorrect relative path in the .GeoPcDx file**)
but naming in that way also makes it obvious what it is; OK some might instantly cotton on that Weath = Weathered, but many wouldn't. Using single words folder names also does make it easier to get the pathing right in the lines of the .bin file that call for other files; it's too easy to add an extra space in a name/line and end up with bother--been there done that, got a drawer full of the T-shirts....
**If you open a .GeoPcDx in RW Tools you'll find lines that look like this:
Code: Select all
<TextureByName>
<e d:type="cDeltaString">textures\[00]class47_02</e>
<e d:type="cDeltaString">..\..\default\engine\textures\[00]47_normal_nm</e>
<e d:type="cDeltaString">..\..\default\engine\textures\[00]dummy</e>
</TextureByName>
These tell the game where to find the textures to wrap around the 3D model shape, relative to the folder the .GeoPcDx is in.
So, textures\[00]class47_02 means "from here look for a folder called texture, go in there and dress me in the class47_02 frock"
..\..\default\engine\textures\[00]47_normal_nm means "go back a folder for every time there's a ..\ and then go on the default folder, and then the engine folder, and from there drop in the textures folder and use the file named dummy"
If you change the number of folders that are needed to be negotiated then the game can't find the right folder that holds those shared texture files.
Oh, and thanks for not taking offence about the rebuke, I do tend to be a bit blunt, coming from Yorkshire, but I'm quite lovable really.....honest!
