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Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 5:59 pm
by gptech
31466 wrote: Wed Jul 21, 2021 4:47 pm Thanks for your message.
Save any thanks for when a fix is found! :wink:

As supplied the .bin files for the power cars call for a non-existent simulation file:

Code: Select all

					<EngineSimFile>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\HST\FGW\Simulation\HST Engine Simulation.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EngineSimFile>
This needs changing on all 4 class43_gwr_<3 digit number>.bin files to:

Code: Select all

					<EngineSimFile>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\HST\Default\Simulation\HST Engine Simulation.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EngineSimFile>
Once the game can find a simulation file to process you'll get the power cars showing in game ….(he says hopefully.....)

Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 6:15 pm
by gptech
31466 wrote: Wed Jul 21, 2021 4:47 pm I would say you are right about a missing occlusion, maybe it is missing from the download?
That would explain why others who have other JT routes (it's not unique to the Cornish Mainline) can see it. Look in your ..\JustTrains\CommonLibrary\Scenery\Clutter folder for the Tunnel blueprint1.bin file. If you don't have such a file then that's probably the cause of your problems, if you do have one however it'd be wise to look at your graphical settings in game.

Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 6:51 pm
by FoggyMorning
It's not the occlusion that's missing (that makes the inside darker), it's the tunnel hole decal (that makes a "hole" in the terrain).
Sometimes these don't render correctly, though it does seem unusual that none would render, unless the asset in question has gone AWOL.

Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 8:50 pm
by gptech
That's the one Steve!
It's still that Tunnel blueprint1.bin file, I just made a mess of what it was called.

Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 9:55 pm
by 31466
gptech wrote: Wed Jul 21, 2021 5:59 pm
31466 wrote: Wed Jul 21, 2021 4:47 pm Thanks for your message.
Save any thanks for when a fix is found! :wink:

As supplied the .bin files for the power cars call for a non-existent simulation file:

Code: Select all

					<EngineSimFile>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\HST\FGW\Simulation\HST Engine Simulation.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EngineSimFile>
This needs changing on all 4 class43_gwr_<3 digit number>.bin files to:

Code: Select all

					<EngineSimFile>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\HST\Default\Simulation\HST Engine Simulation.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EngineSimFile>
Once the game can find a simulation file to process you'll get the power cars showing in game ….(he says hopefully.....)
Well now I can thank you, that worked! I would never have known what to do there so many thanks :D
Now got a nice all green HST set:

https://www.flickr.com/photos/31466/513 ... ed-public/

Cheers.

Re: Cornish Main Line questions

Posted: Wed Jul 21, 2021 10:00 pm
by 31466
gptech wrote: Wed Jul 21, 2021 6:15 pm
31466 wrote: Wed Jul 21, 2021 4:47 pm I would say you are right about a missing occlusion, maybe it is missing from the download?
That would explain why others who have other JT routes (it's not unique to the Cornish Mainline) can see it. Look in your ..\JustTrains\CommonLibrary\Scenery\Clutter folder for the Tunnel blueprint1.bin file. If you don't have such a file then that's probably the cause of your problems, if you do have one however it'd be wise to look at your graphical settings in game.
Thanks, I do have the Tunnel blueprint1 bin file. I'll have a play with the settings and see what I can do. Got all the main sliders on max but maybe one of the others is affecting it.

Re: Cornish Main Line questions

Posted: Thu Jul 22, 2021 12:31 am
by johnrossetti
Ok, I can totally understand not wanting to verify.
What I would do is give the Railworks Routes and asset folders another name (or if you have the space) the Whole Railworks directory, temporarily move it or rename it.
Let Steam re-install all Steam purchases and use foldermatch to compare both installations to see if there is anything in the re-install that is not in your original installation
You can do this without naming back any hidden directories Foldermatch only compares the directories of what you tell it.
Example, compare "assets" with "old assets" it will still compare the sub directories.
You can download a free version, or buy the full one
http://www.foldermatch.com/
For me this program is as useful as RWTools for seeing what’s changed in installations.
Cheers
John

Re: Cornish Main Line questions

Posted: Thu Jul 22, 2021 12:38 am
by gptech
As you have the tunnel hole file installed, see if you can place an instance of it of some bare piece of ground--no need to save any changes, just see what happens when you select it. It shows in the available assets listing as "JT - (CL) Tunnel Hole Decal"

Re: Cornish Main Line questions

Posted: Thu Jul 22, 2021 3:52 pm
by casperdog
I've not bought the Cornish line yet, (next sale) but had the same problem with South Devon Main Line and South Western Expressways (Both bought through steam) where every tunnel seemed to be missing the decal.

An extra problem with those 2 routes was a load of bridge tops missing, especially between Westbury and Taunton on the SW Expressways route and quite a lot of bare areas that looked like they should have scenery. I run the sim with all graphics maxed.

I did try, in the beginning, veryfying the files and even did a complete re install ( made a stupid mistake :( ) but the assets etc were still missing.

After a crash course in watching route building videos, I decided to sort it out the tunnels and bridges myself + 'touch up' the scenery.

When doing the tunnels, the JT decal one was there + a Default? decal. I possibly made a mistake by using the 'default' decal, assuming there was a problem with the JT one even though it seemed to work, and now have these 'milk bottle' shapes on some tunnel entrances. I decided I can live with it as they're pretty small and hardly noticeable.

Cheers
Clive

Re: Cornish Main Line questions

Posted: Sat Jul 24, 2021 10:46 pm
by 31466
Thanks for all the replies. Been busy with work so unable to do anything last few days.
Given that someone else has had a similar issue I will contact DTG and JT and see if any fix can be sorted as there is also the issue with the locations in the editor being between London and Plymouth and not Plymouth - Penzance which will make scenario making a nightmare!
I will report back any progress.
My advice is buy any JT route from them and not DTG!
Cheers.

Re: Cornish Main Line questions

Posted: Sat Jul 24, 2021 11:38 pm
by gptech
31466 wrote: Sat Jul 24, 2021 10:46 pm also the issue with the locations in the editor being between London and Plymouth and not Plymouth - Penzance which will make scenario making a nightmare!
It definitely will, but it isn't hard to make a new .dcsv file--it's just a list of map coordinates linked to the location's name. That information can be gleaned from opening the route in the editor.
You're also possibly being a wee bit quick in putting any blame on DTG--they've only published it, using files supplied by JT so whilst reporting the issue to DTG is correct, instantly blaming them for what may be another's *dead easy to make, could any of us do it better every time?* oversight.
31466 wrote: Sat Jul 24, 2021 10:46 pm Given that someone else has had a similar issue
Given that there's more folk not having the issue, it makes solving the problem a wee bit of a 'paper chase'--it could be something that's dependant on very certain PC settings/configurations, which other routes you have installed, whether you have a corrupt file etc--have you tried placing the tunnel hole decal you have in the game?

Re: Cornish Main Line questions

Posted: Sat Jul 24, 2021 11:45 pm
by gptech
casperdog wrote: Thu Jul 22, 2021 3:52 pm now have these 'milk bottle' shapes on some tunnel entrances. I decided I can live with it as they're pretty small and hardly noticeable.
As you have no definite idea 9yet) of just which asset(s) those milk bottles represent it's worth dropping in to the editor and double clicking them to bring up the properties box on the right of the screen--this may take a few attempts, the best way I've found is to get directly over the milk bottle and play at being a Blue Tit; peck away at the foil bottle top and it invariably works. You'll then know what it is, and if it is a tunnel hole decal you can just delete it---if you have a working version already in place.

Re: Cornish Main Line questions

Posted: Sun Jul 25, 2021 4:36 pm
by casperdog
Hi Gary,
Thanks for the suggestion.
Tried that on the Teignmouth Tunnel and the 'milk bottle' was a decal. Managed to grab it and drag it out to a safe bit of terrain but I can't seem to delete it or re select it once the sizing gizmo is got rid of. Oh well, it doesn't bother me too much so maybe try again another day.

Cheers
Clive

Re: Cornish Main Line questions

Posted: Sun Jul 25, 2021 9:35 pm
by gptech
Route Markers

For those without route markers:

https://ln4.sync.com/dl/5b35d36b0/6drsu ... 6-7fqr7un5

Simply extract the contents of the .zip into your ..Assets\JustTrains\GreatWestern folder. Delete the Blueprints.bak file that may be in that folder (A new one will be created when you run the route)

It will NOT replace the existing files, but adds markers under the name of "JT Cornish Main Line" in the world and scenario editors.

Re: Cornish Main Line questions

Posted: Tue Jul 27, 2021 1:17 pm
by 31466
A quick update. I have contacted DTG and JT. DTG have replied very quickly and added the tunnel issue and the AI collision on the quick drive to their investigation list. Not heard from JT yet.

Thanks gptech for the new markers, I have installed them and they work great, much appreciated.

I will try placing a tunnel on a different route to see what comes up when I get chance.