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Cajon Pass
Posted: Fri May 28, 2021 4:35 am
by J1o2h3n4
Hi all,
got a 2 problems with this route. One no matter which scenario I pick. The track doesn't show. i have tried re-instating a backed up version of the route, no change. Tried copying and pasting a version from my Win10 compuer onto this win 7 version, no change. Tried using the steam library uninstall re-install no change now out of ideas. Also cannot provide a screenshot as,althoughI get confirmation one has been taken. Can I find it, no chance looked everywhere. Repeatably re asigned the the screenshot folder on the Steam settings, but no show of taken shots.
Not having a good day, where is the track .bin for a route to be found?
I'll also post this query on the RWA forum,as it's an USA route.
Thanks Johnt
Re: Cajon Pass
Posted: Fri May 28, 2021 10:45 am
by J1o2h3n4
Hi all,
had a reply on the RWA forum. He gave a suggestion,regarding missing tracks, in that scenery complexity might not be high enough. But I'm running at "High" and dont have this problem with any other route. As for the screenshot problem,his answer was as follows:-
"Look for your screenshots in C: Program Files (x86)\Steam\UserData\97555375\760\remote\24010\screenshots
This is where screenshots are stored when using the camera icon in the HUD. Screenshots taken with F12 key can be changed to where you want them to be. The camera icon will remove the HUD from the screenshot the F12 screenshot does not.
As to missing track are your density sliders maximized?"
My reply :- "Hi,
thanks AS for the pointers. But I could not see the folder you mentioned and my installation is on D:. However checked all drives still no show. Carried on looking into every directory, as being assured a screenshot had been achieved.
To cut a long story short I eventually found them here: D:/Steam/userdata/30865959/760/remote/24010/sscreenshots.
No ideas as to why they are there.
Maybe the brains on the forum can suggest reasons for this.
Regards JohnT
Re: Cajon Pass
Posted: Fri May 28, 2021 11:14 am
by FoggyMorning
I think the highlighted number here:
Look for your screenshots in C: Program Files (x86)\Steam\UserData\97555375\760\remote\24010\screenshots
is your individual Steam user number, so everybody's will be different
Re: Cajon Pass
Posted: Fri May 28, 2021 1:13 pm
by august1929
Haven't had Cajon installed in a while - will install and have a quick look to see if there is any problem here.
Appears to be OK - have checked at each end of the route and through RW Tools. All my settings on high or one notch down apart from water which is second from bottom.
Rod
Re: Cajon Pass
Posted: Fri May 28, 2021 3:30 pm
by J1o2h3n4
Hi all,
Having sorted out to some extent screenshot capture. Find below attachments of difference between Marias Pass and Cajon Pass, with exactly same Railworks settings.
Regards Johnt
Re: Cajon Pass
Posted: Fri May 28, 2021 6:34 pm
by august1929
Can you check within Railworks/Content/Routes/76b3a3f0-c9b0-48f2-9eff-1af9b00166d6/Networks to see what files you have there, specifically looking for Track Tiles.
You should have Loft Tiles, Road Tiles, Track Tiles and 3 x .bin files, Lofts, Roads, Tracks.
I can replicate no tracks by removing Track Tiles
It is difficult to see, but it looks like you might also be missing a road loft behind the oil tanks - you only seem to have the ground texture there.
Rod
Re: Cajon Pass
Posted: Fri May 28, 2021 8:16 pm
by gptech
J1o2h3n4 wrote: ↑Fri May 28, 2021 4:35 am
i have tried re-instating a backed up version of the route
And the assets?
Open up the route's Tracks.bin file and see just which track is being called for, and then check that those assets are indeed installed.
Re: Cajon Pass
Posted: Sat May 29, 2021 2:32 am
by J1o2h3n4
Hi Lads,
still struggling with this. August checked file and yes I have all that you mention, but just as a check renamed that folder by adding "ORIG" to its name then pasting a backup copy into the directory. On running the game exactly the same problem appeared. So re-instated as found status.
Did the same procedure with the Assets\Cajon folder with the same results as above.
Gary opened the track.bin file using TS-Tools, but with not knowing exactly what I was looking for. Head began to hurt very early on into the search so gave up on that line of inquiry for this day.
Regards JohnT
Re: Cajon Pass
Posted: Sat May 29, 2021 6:17 am
by august1929
J1o2h3n4 wrote: ↑Sat May 29, 2021 2:32 am
Did the same procedure with the
Assets\Cajon folder with the same results as above.
Is that the actual Assets folder you opened?
If so, it should be Assets/Kuju/RailsimulatorUS/RailsimulatorUSAssets (this last a .ap file)
Inside RailsimulatorUSAssets.ap you will find a general collection of US assets used in the Cajon route (and others obviously) - no folder specifically named "Cajon".
The track is different iterations of SanB_Bars_Track contained within Assets/Kuju/RailsimulatorUS/RailsimulatorUSAssets/RailNetwork/Track folder.
Rod
Re: Cajon Pass
Posted: Sat May 29, 2021 3:20 pm
by J1o2h3n4
Hi all,
Eureka,goes to show kick a thing around long enough and eventually something will give. Many ,many thanks August you flagged up the lead to the solution.
As I mentioned earlier I had, via Steam in the library deselected the Cajon Pass route, which I have had since Oct24 2009. Then after a shortish delay reselected the DLC. On the assumption I was getting a clean re-install, pressed ahead with all the jiggory pokey trial and error swaps and mods to sort out the problem. Here's where sods law comes into play, due to my abbreviated Assets/Cajon info which should have read Assets/RSC/Cajon, wherein I was fishing for anything to try and swap to get the thing working.
Your info "If so, it should be Assets/Kuju/RailsimulatorUS/RailsimulatorUSAssets (this last a .ap file)" had me checking. I knew that Steam only update .ap files and as I thought I'd re-installed the route, how come I did'nt have a new .ap file.
Final move made was to copy the .ap file from my Win10 computer - rename the existing RailworksAssets/Kuju/RailsimulatorUS/ RailNetwork folder on my win7 mc with the addition ORIG. Paste the copied .ap file into the same same folder.
Started up railsimulator selected Cajon and lo and behold I have rails to run on.
Been a hard slog but thanks to August and Gary and others, think the problem now resolved - moral of the story seems to be when in doubt fall back to the .ap or ensure you have the relevant one.
Regards JohnT
Re: Cajon Pass
Posted: Sat May 29, 2021 5:01 pm
by august1929
Rod