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Changing Loaded Weights of Rolling Stock?

Posted: Wed May 12, 2021 3:48 pm
by IronBidder
I've recently got the Falns wagons from the market place and it's obvious from physics and what's reported in the QD consist builder that the empty weight is being incorrectly applied when loaded.

How can I increase the loaded weight please?

Will rolling friction increase with weight?

Re: Changing Loaded Weights of Rolling Stock?

Posted: Thu May 13, 2021 9:04 pm
by IronBidder
Bump, in the hope someone can help.

Re: Changing Loaded Weights of Rolling Stock?

Posted: Thu May 13, 2021 9:51 pm
by gptech
In the .bin file, look for a line beginning

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					<Mass d:type="sFloat32" 
and adjust the value. You may have to play about with it a bit to get the feel "just so".

Re: Changing Loaded Weights of Rolling Stock?

Posted: Thu May 13, 2021 9:53 pm
by IronBidder
gptech wrote: Thu May 13, 2021 9:51 pm In the .bin file, look for a line beginning

Code: Select all

					<Mass d:type="sFloat32" 
and adjust the value. You may have to play about with it a bit to get the feel "just so".
Gary, thanks.

Is that loaded or unloaded mass please?

Re: Changing Loaded Weights of Rolling Stock?

Posted: Thu May 13, 2021 11:16 pm
by gptech
IronBidder wrote: Thu May 13, 2021 9:53 pm Is that loaded or unloaded mass please?
If the wagons come with loaded and unloaded variants you'll only have the loaded mass to play with. If they're a "one bin does both" affair you may have a pair of settings, so you'd edit the loaded one.

Re: Changing Loaded Weights of Rolling Stock?

Posted: Fri May 14, 2021 8:19 pm
by IronBidder
Gary, thanks, that works.

The wagons come as separate empty and loaded models, so there's just one mass figure per model to vary.

Is there a rolling friction variable?

Re: Changing Loaded Weights of Rolling Stock?

Posted: Fri May 14, 2021 9:49 pm
by gptech
IronBidder wrote: Fri May 14, 2021 8:19 pm Is there a rolling friction variable?
There should be, look for something like this in the .bin file:

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					<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000402AA9433F" d:precision="string">0.0006</RollingFrictionCoefficient>
					<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DryFriction>
					<WetFriction d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</WetFriction>
					<SnowFriction d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</SnowFriction>
					<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000C0CCCCF43F" d:precision="string">1.3</SandFrictionMultiplier>
It's generally just after the couplings section.