Re: TSW - DTG rules out public editor
Posted: Thu Jul 09, 2020 2:33 pm
The announcement about the probable lack of a public editor killed my interest in the TSW franchise. From a business perspective I do understand why they had to say what they said about how a public editor will likely never happen, and I guess I'm glad I'm no longer being strung along by empty promises. But the train simulation hobby has thrived from its inception because of the wonderful work that the entire global community has put out, either as freeware or payware. Could you imagine MSTS, Trainz, or Train Simulator 20xx without the huge variety of fan-created content? The fan content is what has breathed life and replayability into each of these respective franchises, and most of it has come from casual or part-time content creators.
We already know that TSW's in-house DLC quality is inconsistent, and that's being nice about it. Even with a handful of new "partners" releasing some content very occasionally via Steam, it's inherently obvious that we will only get a few DLC addons per year, and we'll just have to cross our fingers and hope that the addons that do get released are well-made. Very, very few modelers will go through the time and trouble to register themselves as DTG partners, and the company itself has a poor record when it comes to treating their partners fairly and communicating well with them. Just ask the folks over at RailworksAmerica how they feel about how well DTG partnerships work out.
The most successful train sims have thrived because they welcome community-driven content. With the dated and unstable game engine of Train Simulator 20xx, and the limited options/dismal future of TSW, I've given up on both franchises and now play Trainz 2019 exclusively.
We already know that TSW's in-house DLC quality is inconsistent, and that's being nice about it. Even with a handful of new "partners" releasing some content very occasionally via Steam, it's inherently obvious that we will only get a few DLC addons per year, and we'll just have to cross our fingers and hope that the addons that do get released are well-made. Very, very few modelers will go through the time and trouble to register themselves as DTG partners, and the company itself has a poor record when it comes to treating their partners fairly and communicating well with them. Just ask the folks over at RailworksAmerica how they feel about how well DTG partnerships work out.
The most successful train sims have thrived because they welcome community-driven content. With the dated and unstable game engine of Train Simulator 20xx, and the limited options/dismal future of TSW, I've given up on both franchises and now play Trainz 2019 exclusively.