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GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 10:24 am
by theorganist
Hello,

I am currently in a frenzy of making scenarios, partly as I have more time as all my other interests are not operating at the moment, I do plan to upload some when I have gone through them.

I have never tried to make a scenario for GEML before, anyway, I am finding trying to place trains inside Liverpool Street station to be anything from extremely hard work to impossible. I managed to place the player train, the AP class 315, putting the driver icon on the train was tricky as it wouldn't show up, but I managed to get it to do so in the end.

I was adding an AI train consisting of the AP class 90 and mark 3's which were released for this route, I managed to place the mark 3's and DVT, but the class 90 is impossible. When I select it, it just won't appear and then usually I get an out of memory crash. I managed to add it to the approach roads and then drag it through the tunnel but it then disappeared when I emerged at the other end of the tunnel.

I then tried setting the graphic settings to lowest, this time I got the 90 to appear and managed to place it at the head of the train, great I thought! Then I got an out of memory crash, tried again, same thing happened.

I then removed the scenery folder from the route folder, although there seemed to be a lot of scenery still, tried again, couldn't get the class 90 to appear at all this time and got an out of memory crash.

I know the route is quite intense around there but AP have managed to make intense scenarios using the route, unless he has a NASA super computer! Plus I have seen others successfully making them. I have successfully placed trains in Waterloo and Victoria and London Bridge with no issues, but Liverpool Street seems to have some magic force field! Is it to do with the almost underground nature of the station I wonder?

If anyone has any other tips or ideas I would be gratefully appreciative!

Thanks,
Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 10:32 am
by SkylineBoy
I believe part of the station is underground making train placement difficult. You could go in the editor and see what tile you are situated on and temporarily remove that .bin file from the terrain folder.

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 11:30 am
by theorganist
SkylineBoy wrote:I believe part of the station is underground making train placement difficult. You could go in the editor and see what tile you are situated on and temporarily remove that .bin file from the terrain folder.
HI, thanks for the advice. I shall give it a go later.

Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 1:54 pm
by gptech
It's complicated somewhat by the route being in a .ap archive, but you could copy the entire ..\Content\Routes\00000038-0000-0000-0000-000000002013 folder to somewhere safe, then go back to the installed copy and delete every thing except the .ap archive, and lastly extract the contents of the .ap archive into the folder and then remove the archive itself you're left with an 'old fashioned' installation. Delete the contents of the Scenarios folder and paste in the scenario you're writing from the back up you made. Then rename the Scenery folder in that in-game copy of the route to SceneryX, likewise with the Terrain and Networks\Lofts folders, then you'll have a very bare copy of the route to play with--the renaming of the Lofts folder gets the OHLE out of the way, often cited as being awkward when working on a route.
When you've the scenario ready for a *proper* test, simply cut that stripped down copy of the route out of the game and paste it somewhere safe; copy and paste the original copy of it back into the game and copy your scenario into it.

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 2:38 pm
by david1
I found the easiest way was to go into the route folder and rename the scenery folder by adding a `1` or something to it, that way TS does not read the folder, go back into editor and now Liverpool St. is no longer underground and placement is easy, I also found that this way the added bonus of having very little scenery stopped the editor crashing, this was before we had 64bit to use, shows how long ago I made a scenario for GEML. I still find this way very useful if placing a lot of AI on large routes, as it speeds up the lag when jumping from one location to another. Just remember to rename the file back again before playing though.

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 2:44 pm
by FoggyMorning
david1 wrote:I found the easiest way was to go into the route folder and rename the scenery folder by adding a `1` or something to it, that way TS does not read the folder, go back into editor and now Liverpool St. is no longer underground and placement is easy, I also found that this way the added bonus of having very little scenery stopped the editor crashing, this was before we had 64bit to use, shows how long ago I made a scenario for GEML. I still find this way very useful if placing a lot of AI on large routes, as it speeds up the lag when jumping from one location to another. Just remember to rename the file back again before playing though.
Renaming the Scenery folder won't make any difference to the portion of the station remaining underground, you need to rename the Terrain folder for that as stated above.

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 3:19 pm
by 749006
david1 wrote:I found the easiest way was to go into the route folder and rename the scenery folder by adding a `1` or something to it, that way TS does not read the folder.
TS does not read the Extracted folder but instead reads the version inside the MainContent.ap file - your idea might work on routes without an .ap file

Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 6:04 pm
by tubemad
theorganist wrote:Hello,

I am currently in a frenzy of making scenarios, partly as I have more time as all my other interests are not operating at the moment, I do plan to upload some when I have gone through them.

I have never tried to make a scenario for GEML before, anyway, I am finding trying to place trains inside Liverpool Street station to be anything from extremely hard work to impossible. I managed to place the player train, the AP class 315, putting the driver icon on the train was tricky as it wouldn't show up, but I managed to get it to do so in the end.

I was adding an AI train consisting of the AP class 90 and mark 3's which were released for this route, I managed to place the mark 3's and DVT, but the class 90 is impossible. When I select it, it just won't appear and then usually I get an out of memory crash. I managed to add it to the approach roads and then drag it through the tunnel but it then disappeared when I emerged at the other end of the tunnel.

I then tried setting the graphic settings to lowest, this time I got the 90 to appear and managed to place it at the head of the train, great I thought! Then I got an out of memory crash, tried again, same thing happened.

I then removed the scenery folder from the route folder, although there seemed to be a lot of scenery still, tried again, couldn't get the class 90 to appear at all this time and got an out of memory crash.

I know the route is quite intense around there but AP have managed to make intense scenarios using the route, unless he has a NASA super computer! Plus I have seen others successfully making them. I have successfully placed trains in Waterloo and Victoria and London Bridge with no issues, but Liverpool Street seems to have some magic force field! Is it to do with the almost underground nature of the station I wonder?

If anyone has any other tips or ideas I would be gratefully appreciative!

Thanks,
Peter

Hello Peter,

I have quite a high powered PC and runs excellent frames on this route, but I tried making a rush hour pack last week for this and had to fight with it, OOM's were random, I can start with 5 AI trains, get a crash, then can go right through to all the AI until the second to last one and will crash. I fought it off, but unfortunately all the AI on the main was stuck and wouldn't move.

Needless to say I've binned the idea and moved to a Brighton Mainline pack, just managed to finish off an AI intense scenario with no OOM's at all. Something strange about the GEML on OOM's, oh and it didn't like me putting my train in Witham P4 and having a fast train pass on the fast (as booked) on P3, it would wait for me to leave and stay behind me, even when having 10 minutes at Witham.

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 6:53 pm
by 749006
Having extracted the files from the GEMLAssets.ap I moved it out of the RSC/GEML folder and on to the desktop.
Then I renamed the Scenery Folder to X_Scenery and I tried to create a new Scenario at Liverpool St

The Main building must live in a different folder as that was still present but with Textures missing
And the Signals were still present but the track was missing - it lives in the RailNetwork folder and was not showing - just lots of missing textures

I will give it another look

Peter

EDIT
I had not extracted the Route AP file which I think was why the tracks did not show

In Assets\RSC\GEML\Scenery I renamed Buildings to x-Buildings and in Assets/RSC/GEML I renamed Stations to X-Stations
I was quite pleased with the result
Screenshot_GEML London Ipswich_51.51973--0.08143_12-00-15.jpg
I was able to place the loco and train without any buildings getting in the way

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 7:33 pm
by theorganist
Thanks all for your informative replies.

I have extracted the route from the ap file using an old version of RW Tools I have.

I shall play around with it this week.

Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 7:34 pm
by theorganist
749006 wrote:Having extracted the files from the GEMLAssets.ap I moved it out of the RSC/GEML folder and on to the desktop.
Then I renamed the Scenery Folder to X_Scenery and I tried to create a new Scenario at Liverpool St

The Main building must live in a different folder as that was still present but with Textures missing
And the Signals were still present but the track was missing - it lives in the RailNetwork folder and was not showing - just lots of missing textures

I will give it another look

Peter

EDIT
I had not extracted the Route AP file which I think was why the tracks did not show

In Assets\RSC\GEML\Scenery I renamed Buildings to x-Buildings and in Assets/RSC/GEML I renamed Stations to X-Stations
I was quite pleased with the result
Screenshot_GEML London Ipswich_51.51973--0.08143_12-00-15.jpg
I was able to place the loco and train without any buildings getting in the way
That looks a lot easier, Peter!

Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 7:39 pm
by theorganist
tubemad wrote:

Hello Peter,

I have quite a high powered PC and runs excellent frames on this route, but I tried making a rush hour pack last week for this and had to fight with it, OOM's were random, I can start with 5 AI trains, get a crash, then can go right through to all the AI until the second to last one and will crash. I fought it off, but unfortunately all the AI on the main was stuck and wouldn't move.

Needless to say I've binned the idea and moved to a Brighton Mainline pack, just managed to finish off an AI intense scenario with no OOM's at all. Something strange about the GEML on OOM's, oh and it didn't like me putting my train in Witham P4 and having a fast train pass on the fast (as booked) on P3, it would wait for me to leave and stay behind me, even when having 10 minutes at Witham.
The vagaries of the scenario editor, it never fails to baffle!

It does seem odd that you can move around Waterloo and Victoria and put many services in and you don't get a problem, you feel frightened to move your mouse when you are in Liverpool Street in case the dreaded OOM happens, I have got used to saving regularly.

I will try and persevere with this scenario, it is the first I have made for this route, it only goes to Shenfield, there isn't a huge amount left to do.

Peter

Re: GEML Placing Trains in Liverpool Street

Posted: Sun Jun 14, 2020 8:55 pm
by gptech
749006 wrote:Having extracted the files from the GEMLAssets.ap
749006 wrote:The Main building must live in a different folder as that was still present but with Textures missingAnd the Signals were still present but the track was missing -
If you work at things from route, rather than scenario, level..
gptech wrote:you could copy the entire ..\Content\Routes\00000038-0000-0000-0000-000000002013 folder
you shouldn't have those problems, nor any need to go hunting down specific files. Your method makes the assets missing, rather than not used, which is effectively what attacking it from the Routes folder does.

Re: GEML Placing Trains in Liverpool Street

Posted: Mon Jun 15, 2020 2:03 am
by dan5324
Liverpool Street has always been a major ball ache mainly due to such a stupidly high overuse of light domes, many of which you’ll never see the benefit off. It takes time but it’s worth going into route editor and deleting a huge amount of them. Helped me gain 15 frames and haven’t had a single out of memory error yet!

Re: GEML Placing Trains in Liverpool Street

Posted: Mon Jun 15, 2020 5:51 am
by 749006
gptech wrote:Your method makes the assets missing, rather than not used, which is effectively what attacking it from the Routes folder does.
I went a different route to get to the same place by moving one ap file and renaming two folders.
Apart from the ap file everything else stays in place

Peter